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CAMP CR DEPLOYMENT IN PROGRESS
*Ninesticks*
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Or possibly a generic refinement type building which allows you to turn the tithe into goods?
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Posted Apr 28, 2020, 7:28 am
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a Tithe Barn for the capitalist swine

a Centralised Collection and Distribution Depot of the Glorious 5 Year Plan for us commies

TRACTOR PRODUCTION IS UP!
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Posted Apr 28, 2020, 9:15 am
*sam*
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So, how does this sound: in addition to the current daily system for producing water/food etc. via extraction facilities,  a pvp camp also gets 2x the face value of the resources of the hexes they control, once per week, as a tithe ?  (or, if it's the Vault, we'll call it a enforced voluntary donation from your downtrodden delighted subjects comrades).

This is just a guesstimate.. let me know if that figure sounds ok.
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Posted Apr 28, 2020, 10:12 am Last edited Apr 28, 2020, 10:34 am by *sam*
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went from making 112 stone a day to 560 a day for awhile then today camp made 34 stone had same amount of workers the whole time
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Posted Apr 28, 2020, 10:17 am
*sam*
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darthspanky said:
went from making 112 stone a day to 560 a day for awhile then today camp made 34 stone had same amount of workers  the whole time


Sorry, I forgot the daily code needed updating too. I'll have it fixed for tomorrow.
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Posted Apr 28, 2020, 10:21 am
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ok thanks :)
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Posted Apr 28, 2020, 10:30 am
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Actually darth, your stone production is going to be more like 7 per day now. You relinquished quite a bit when you moved your camp's location. The 560 was a bug due to the old (pre-move) camp stone resources and running 5x better than it should have (I thought I had until Friday to fix that).

The change I forgot to make will actually reduce your extraction by a factor of 5 (so, 34 becomes 7).

This is why quite a few camps didn't move: they preferred to keep the resources they already had.
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Posted Apr 28, 2020, 10:42 am Last edited Apr 28, 2020, 10:43 am by *sam*
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We can certainly see how the figures pan out for sure. Can you give us some examples of what that would mean from actual map data if that is possible? Should be able to extrapolate from that for more general levels.

How about 'Proletariat Insurgents State Owned Fighting Fund' or PISOFF for short?


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Posted Apr 28, 2020, 10:52 am
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*Ninesticks* said:
We can certainly see how the figures pan out for sure.  Can you give us some examples of what that would mean from actual map data if that is possible? Should be able to extrapolate from that for more general levels.

How about 'Proletariat Insurgents State Owned Fighting Fund' or PISOFF for short?



OK, so I'm looking at a camp with one water plant and 25 water resource units.  The water plant gives 12 units of water daily.

Under my proposed rule, this tile (with 25 water resource units) will also deliver 25 units per week, by tithe and not needing a water plant.  (I've reduced my proposal from 2x to 1x.. I was looking at bugged data previously)
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Posted Apr 28, 2020, 10:58 am Last edited Apr 28, 2020, 10:59 am by *sam*
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At the risk of getting shot I would suggest that it seems a little generous :)
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Posted Apr 28, 2020, 11:07 am
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but i never moved my camp it was always in that location,so even tho when i got the camp i had moderate feul and stone in shanty i cant make any feul now as where i could before? unless i take the spaces that have more on thosse tiles? if i take a food or water tile, i couldnt make water factorys or farms ill be able to now? or how will i get food and water will i be able to build them now?
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Posted Apr 28, 2020, 11:08 am Last edited Apr 28, 2020, 11:11 am by darthspanky
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darthspanky said:
but i never moved my camp it was always in that location,so even tho when i got the camp i had moderate feul and stone in shanty i cant make any feul now as where i could before? unless i take the spaces that have more on thosse tiles? if i take a food or water tile, i couldnt make water factorys or farms ill be able to now? or how will i get food and water will i be able to build them now?


Sorry, you're right you did not move.  It was confusing on my spreadsheet as you're one of only 3 who actually told me they weren't moving... so it looked like I had you marked down as moved.

I'll have to get your old resource numbers from a database backup, along with Joel's and Joskney's  (they were also affected)


edit: all three are fixed now.
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Posted Apr 28, 2020, 11:17 am Last edited Apr 28, 2020, 12:43 pm by *sam*
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*Ninesticks* said:
At the risk of getting shot I would suggest that it seems a little generous  :)


It's only a guesstimate.  Let's say I can almost guarantee the gun pointing at you has very few bullets, what would the correct amount be to give in your opinion?
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Posted Apr 28, 2020, 11:19 am
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ah ok thanks, didnt realize that extra stone was a bug want me to trash the extra i got?
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Posted Apr 28, 2020, 11:32 am
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darthspanky said:
ah ok thanks, didnt realize that extra stone was a bug want me to trash the extra i got?


No, it's fine. It was only 2 days I think.
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Posted Apr 28, 2020, 11:34 am
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Sam asked me to post the following:

Okay things are working now, I can reset the CR.
When do the CR deployed become permanent?
What if I want to add more to a tile later?
It seems to be difficult to strategize as I am not understanding the new rules fully?
I guess we can only deploy to adjacent tiles, when we own these tiles do we deploy our CR pool from there or what has been allotted to the tile has to be used to deploy further?
Lots of questions, is there a rule page or instructions put together yet?
Thanks again.


Quote *Sam*:
Can you post these in reply to my forum post? Other people are probably wondering too. Yeah, the rules are pretty detailed and although I do think these things were mentioned somewhere in the numerous posts I've made, it's bound to cause confusion for a bit.
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Posted Apr 28, 2020, 11:56 am Last edited Apr 28, 2020, 12:44 pm by *sam*
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ShawnFireDragon said:

When do the CR deployed become permanent?


On Friday's camp update (at the end of camp wars week 1 of 2, which is this week).

ShawnFireDragon said:

What if I want to add more to a tile later?


You can't for a week, i.e. the start of week 1 of 2 for the next game 'turn'. At that time, the whole deployment process starts again.

ShawnFireDragon said:

It seems to be difficult to strategize as I am not understanding the new rules fully?
I guess we can only deploy to adjacent tiles, when we own these tiles do we deploy our CR pool from there or what has been allotted to the tile has to be used to deploy further?


You start again with everything in your camp at the start of each week 1, and deploy as you see fit. If you own more tiles that means you can push further next turn.
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Posted Apr 28, 2020, 12:48 pm
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What about pathfinder? Why am I losing CR deploying on the road hex that contains the road to my camp?

If theres a road, why is light and heavy CR any different?
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Posted Apr 28, 2020, 4:49 pm
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Grimm Sykes said:
What about pathfinder? Why am I losing CR deploying on the road hex that contains the road to my camp?

If theres a road, why is light and heavy CR any different?



This CR deployment process is very abstracted from these sorts of specifics, at least for the moment.
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Posted Apr 28, 2020, 5:26 pm
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Hi sam...

I understood that we were not intending there to be a drop off in CR for the first tile around your camp... but all my allocations have been reduced. Did I misunderstand?
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Posted Apr 28, 2020, 11:05 pm
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