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BORROWED CARS, Safety first !
ISHOULDCOCO
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Borrowed vehicles

Take a Antagonist for your first Team Scout - buy a spare HMG magazine and sling it in the cargo too( If you must solo take the Desert Striker ). The Moose has two good reliable and predictable weapons - HMG does more damage and has 20 rounds, CR is more accurate . These safe to fire and point blank and you can afford to start firing earlier to get sustained fire bonus. In a team scout , the battle will be won just as you are about to reload the second mag.Vulnerable to Rockets because of weak bottom armour

The Desert Striker is a opportunity sniper, go wide of the initial confrontation and look for weak, turtled or trapped cars. Other easy kills are slower cars that have no weapon to bear on you and are more interested in some other car. A single HMG will chew through side armour in 4 or 5 shots , but the vampire must maintain speed and not get obsessed with a single target. NPC cars are very good and protecting their weakened armour, Vampires can switch targets to exploit cars that involved with other fights and your teammates will love the 'wingman' support.

The Mutant Marauder is handfull. The Rocket launchers are 'burst' effect and can harm you and your friends too - do not go to point blank with this car.That said Rocket launchers are accurate and good with crowds of tightly packed NPC cars. Stay wide of the fray and start to orbit your left and right Machine Guns. Side weapons can inflict up to 3 rounds worth of fire before the enemy has you back in his front arc again - and all the while you are firing and trying to evade his front arc.

All three sound exciting vehicles , but most people find the Antagonist (Moose chassis) the most reliable and forgiving.

It is the common basis for your first owned car

do not scout alone

That is it, pretty much the best advice anyone ever gave to a newbie in DW. You might be lucky enough to be reading this before you have bought your first car, if so please go back to the lobby and ask anyone there how there first solo scout went. I estimate over 80% of players have been premature (in some way) in their first solo scout

You need two gang members in a car for wilderness events. in order to fire and reload. The second crewman will drive home your valuable loot car for you. Solo drivers are more easily stressed and less likely to surrender .

COCO
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vet wv

Posted Dec 24, 2007, 12:23 pm
Mad Mike
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the best tactic to use for cars and marauder is a flank attack. dont turn to the pirates, hit the gas and start firing as you play chicken.. in an armour exchange you will lose!!!

run away from the pirates but keep them under 350 meters. circle back around to any flank, just so their front weapons do not face you more than a few turns. its ok if they get to face you as long as the attack started on their flank. But try not to stay in front too long or youll get into an armour exchange which you will most likely lose.

attacking the sides or rear and shooting through armour till you get blue text will most likely get them to surrender and you get the car. Occasionally a pirate will go down with the ship, meaning they would rather not surrender until the engine is destroyed.

this tactic is for small 2 or 3 car scouts. the bigger tougher vehicles can just do armour exchange with a frontal attack. It is always better to shoot through the sides because getting them to surrender before the engine is destroyed is likely.

doing 1 car scouts against 2 or 3 pirates is not recommended but is entirely possible! There are veteran players that actually prefer to use one car. It is a faster scout and doesnt take as much time. Controlling one car is easier to do obviously!

SO, if you die your first few times out, dont give up! We have a veteran player who became a millionaire many times over with just one car!

Think about this as well... if you are completely frustrated and say its too hard, jump into league combats. If you master the combats by placing first and second with 2 vehicles you have mastered the scouting tactics. The league combats are the perfect way to train for scouting because the situation is the same... you against multiple targets. However you have teammates that do help unlike the wilderness.
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vet wv

Posted Dec 25, 2007, 2:47 pm
4saken
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note that the marauder is considered by many to be bouncy. aside from any problems driving it and taking enemy hits you might have, the recoil from firing a pair of rocket launchers out the front is quite considerable.
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vet combatL1 wv1,0,0

Posted Jan 25, 2008, 10:35 pm
Marrkos
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4saken said:
note that the marauder is considered by many to be bouncy. aside from any problems driving it and taking enemy hits you might have, the recoil from firing a pair of rocket launchers out the front is quite considerable.


There should be no recoil from firing rocket launchers...they are self propelled.

Personally, I've never had trouble with keeping a Marauder on its wheels when shooting...only when getting hit.
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vet wv community

Posted Jan 25, 2008, 11:20 pm
Nekojin
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Marrkos said:
There should be no recoil from firing rocket launchers...they are self propelled.


Speaking real-world physics here. Unless there's an airflow path behind the rocket (E.G. a side-mounted or roof-mounted forward- or rear-firing rocket pod, or a central spinal tube rocket path), the thrust of launching it will give a recoil effect, as it "pushes" against the body. Nowhere near as severe as a heavy machine gun or cannon, but there would be some.
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vet deathrceL1 wv cont

Posted Jan 25, 2008, 11:28 pm
Marrkos
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The Gamesman said:

Speaking real-world physics here. Unless there's an airflow path behind the rocket (E.G. a side-mounted or roof-mounted forward- or rear-firing rocket pod, or a central spinal tube rocket path), the thrust of launching it will give a recoil effect, as it "pushes" against the body. Nowhere near as severe as a heavy machine gun or cannon, but there would be some.


I think the in-game physics assume there is an airflow path behind all the self-propelled weapons.

Obviously, Sam would be the final word on this, but that is my understanding.
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vet wv community

Posted Jan 25, 2008, 11:33 pm
Valiance
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"Every action has an equal and opposite reaction."

Newton III, if school phyics is still remembered correctly
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vet combat1 wv ped1

Posted Jan 30, 2008, 1:03 pm
*sam*
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The RL gives some recoil, similar in size to a regular MG.
The thinking is that much (but not all) of the recoil is bypassed since it is self propelled.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Jan 30, 2008, 2:34 pm
Fealty Lost
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Well, as a relatively new DW guy, I found out the hard way about solo scouting too early.
Without a toon that has a good scout score, you're most likely going tobe overwhelmed (5-1 my 1st solo) and decimated pretty quickly.
My advice to new guys: If you rent your first scout car, make sure you go along with a veteran member, or a DW Marshal and his crew. Stay behind the other members of your team.
Watch who they are shooting and what damage is being done. After they have hit a car, join in on that car. Target your first turn, adjust your steering to bring your weapons to bear (if you are moving, slow down to 30-40 MPH if on semi-flat ground). Make all steering movements gradual, don't just sling the nose towards the target. Your toons are not very good at first and the ghost car is an approximation only of where you will end up. Turn too hard and you're likely to spin out or oversteer and lose your target.
Once on target, get off 2-3 shots in support. With your teammates hammering on a vehicle, it'll usually breach within 4-5 turns. Once you see the blue, peel off that target and look to see who is shooting what else. The Veteran will finish it off.
Pick your next target and jump in again.
Also, if you know the target you want, but it's a bit far off to start shooting at, target it anyways. You get a bonus to hit for targetting multiple turns before firing.
New toons need all the bonus they can get. Whatever you do, do NOT wade into the enemy. Stay on the periphery, behind the other teammates and support their firing.
The NPCs don't adhere to the 'target one turn, fire the next' rule. They can switch up and fire weapons all in the same turn, so while you think you're making a great move through the bad guys, all you're doing is giving them a freebie. Odds are you won't make it out the other side.
They have MUCH higher gunnery skills than you do.
Good hunting! Mostly, don't get frustrated. You're going to lose a few cars and a few toons trying to get going.
The Marshalls will help you and are very generous about all things. When in doubt, ask!!
Also, read up on DW in Wiki...I understand there's some good info there!
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vet wv

Posted Feb 5, 2009, 12:44 pm
tecnoscythe
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well im a non suscriber and im pretty good at scouting without buying a car ...mabe :rolleyes:
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vet wv

Posted Jun 26, 2009, 5:56 pm
skullkandy
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Hello all. My first post, i'm so proud.

I followed the guides and rented a car instead of buying one that I will inevitably die in. Thus I named my rental car "first casualty"

I also read that it's good to put a spare mag for the hmg in there which i did and realized I only had enough room left for a driver and a single gunner.

everything I've read says you should take a driver and 2 passengers so that you have someone to drive back looted cars but I don't seem to be able to figure out how to fit that all in.

Am i doing something wrong or is it acceptable to only have a driver and one gunner in this car?
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wv

Posted Dec 16, 2009, 10:20 pm
Marrkos
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It is acceptable to have only a driver and a gunner, yes.

I think you probably misinterpreted the recommendations (from the wiki I expect).

What you don't want to do is go out with a single person (driver) in your car, as you won't have anybody who can drive loot back.

With a driver and a gunner, your gunner can then drive a loot vehicle back.

Obviously, the more people you can pack into your car, the more loot you could drive back, and that's when the trade-offs between spare drivers, dedicated gunners, and ammo reloads start to be important.
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vet wv community

Posted Dec 16, 2009, 10:24 pm
*jimmylogan*
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First - welcome! Hope you get as hooked as the rest of us!

As Marrkos said, it's a choice you make. I'd rather have fewer guys to drive back loot and have the extra ammo. I also tend to use this game as stress relief, so I tend to shoot up the loot anyway. :)

Good luck!
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vet marshal deathrceL1 wv community combatL1

Posted Dec 16, 2009, 10:27 pm
simonmaxhill
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While I do think that a person's first few scouts should probably be along with other more experienced players, once you've got a good sense of recoil (important!), the handling of your chosen vehicle and a vague idea of NPC behaviors, you can probably start scouting by yourself.

The only very very important thing for solo scouting is to not do it in just one car. Take two cars, or three.

You'll lose some cars, take some casualties, but in the long run I think there's much more to be learned scouting with 2-3 sedans than there is in tagging along on SUV-based gigantor scouts.
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vet wv

Posted Dec 17, 2009, 4:31 am
Karz Master
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Personally it's all a matter of preference. A group scout can be equally as punishing too, if all other players are inexperienced. I prefer solo scouts because I can decide for myself the best course of action, but in a group scout, I have to rely on others and hope they don't do their own thing, in their own interests.

In a solo scout, you can also learn better imo. My mistakes are my own, and I tend to take note of them better than when I'm in a group scout. I tend to learn strategies better too.

I definitely believe solo scouts are more dangerous initially, but I definitely trust my solos more than I do in a group - unless of course it's with people who trust me and whom I trust.
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vet wv zom

Posted Dec 17, 2009, 5:48 am
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What about the middle way? I learned the most when I was scouting with one other, experienced person. This gives one relative safety and better loot opportunities, whilst also allowing a good student to ask questions and learn strategies.

It's best not to stick with one vet, though. Different styles are good to learn.
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vet wv

Posted Dec 17, 2009, 6:37 am
Karz Master
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Has anyone seen tecnoscythe around recently? I remember how enthusiastic he usually was about bringing newbies on scouts lol.
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vet wv zom

Posted Dec 17, 2009, 7:39 am
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... and getting them killed :rolleyes:
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Dec 17, 2009, 8:35 am
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Karz Master said:
Has anyone seen tecnoscythe around recently? I remember how enthusiastic he usually was about bringing newbies on scouts lol.


quick burnout
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vet marshal wv community

Posted Dec 17, 2009, 8:56 am
skullkandy
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Thank you for the warm welcome guys.

I am definitely already hooked. I played for about 2 hours before i bought a sub. It's like finally finding that game you have had in your head for years that no one ever made.....then BAM, here it is.

I've had 2 very nice people now let me tag along with scouts, it was a bit hard being a noob but I read every page of the wiki so I ended up doing really well and not making a fool of myself.

The first scout was an suv gigantic fest, fun but i really only had one big contribution where i let my gunner out and he ran over to an suv with a destroyed engine who kept rocketting a teamate in the tail, he shotgunned the driver then pulled them out and took over the rockets to flip an incoming flanker.

the second scout was even more fun because it was a small one where we were vastly outnumbered and the enemy started right on our tails in the dunes. I learned to hate dunes but got 2 kills there.

sorry if that was a bit of completely off topic writing, i just had so much fun i wanted to share.


now on to my question. When should I start using my own cars. the rental have seemed to jump in price from 7k to over 15k and i have a symphony and pickup that i looted about finished with repairs. I know a merc is suggested for starting out but i have a pickup and 2 rocket launchers already looted so I was thinking about slapping those on and possible a light machine gun on right and left. Is this a bad idea?
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wv

Posted Dec 18, 2009, 6:12 pm
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