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camp wars questions?
This member is currently online darthspanky
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im just looking forward to fighting noobs, i aint ever going to let a noob join me, ill have more fun killing them B)
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vet paintball wv1,0,1

Posted May 1, 2020, 2:17 pm
*HarryRed*
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But they don’t have to join your camp now of course they can join your camp war squad from town without messing up your storage
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Posted May 1, 2020, 2:22 pm
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not going to fight alongside noobs you ever see a noob in ss get smoked on a 3 vs 6 i have my 3 cars can kill 25
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vet paintball wv1,0,1

Posted May 1, 2020, 2:27 pm
*sam*
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Rather than giving a max number of cars per player, it could be based on a CR cap per player (so, don't punish fast/light squads of small vehicles).

Maybe a flat CR per player + a percent of total available CR ?


For example
- every player gets a maximum of 800 CR but also 10% of the total CR deployed to the tile - so if it’s 5000 that brings it up to 1300 CR per player - meaning you'd need 4 players to fill it.

Then if you deploy 10000 to a tile you would get max 1800 CR each meaning you would need 6 players to fill it. That way your number of allies does need to scale with the battle size.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 1, 2020, 4:20 pm Last edited May 1, 2020, 4:22 pm by *sam*
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*sam* said:
Rather than giving a max number of cars per player, it could be based on a CR cap per player (so, don't punish fast/light squads of small vehicles).

Maybe a flat CR per player + a percent of total available CR ?


For example
- every player gets a maximum of 800 CR but also 10% of the total CR deployed to the tile - so if it’s 5000 that brings it up to 1300 CR per player - meaning you'd need 4 players to fill it.

Then if you deploy 10000 to a tile you would get max 1800 CR each meaning you would need 6 players to fill it. That way your number of allies does need to scale with the battle size.


This makes more sense, although not perfect. Post pandemic getting people together will not be optimal. 
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted May 1, 2020, 4:42 pm
*HarryRed*
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*Longo* said:
*sam* said:
Rather than giving a max number of cars per player, it could be based on a CR cap per player (so, don't punish fast/light squads of small vehicles).

Maybe a flat CR per player + a percent of total available CR ?


For example
- every player gets a maximum of 800 CR but also 10% of the total CR deployed to the tile - so if it’s 5000 that brings it up to 1300 CR per player - meaning you'd need 4 players to fill it.

Then if you deploy 10000 to a tile you would get max 1800 CR each meaning you would need 6 players to fill it. That way your number of allies does need to scale with the battle size.


This makes more sense, although not perfect. Post pandemic getting people together will not be optimal. 


We are implementing these numbers with the knowledge that they will 100% have to be tweaked at some stage, they are just a starting point
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Posted May 1, 2020, 5:12 pm
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just as long as everything is spelled out for everyone involved no surprizes please
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vet paintball wv1,0,1

Posted May 1, 2020, 5:18 pm
*Rev. V*
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Oh, whatever Darth....if a naked midget jumped out of a cake and yelled "SURPRISE!" you'd be alllll about it....
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Posted May 2, 2020, 3:41 am Last edited May 2, 2020, 3:48 am by *Rev. V*
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