Darkwind - Viewing Topic: More and more drug addicts..
Welcome Guest! » Darkwind » Discussion » Newbie Forum » More and more drug addicts..

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
More and more drug addicts..
Manfred VonRichthofen
Flying Froggies
Sunday Driver

Civs Faction

Member Level

Group: Subscribers
Posts: 96
Joined: Oct 13, 2012

Send an email to Manfred VonRichthofen Send a personal messsage to Manfred VonRichthofen Reply with a quote from this post Go to the top of the page

Hello gentlemen
Just a noob question, again. Since last reset friday 3 of my new gang members turned drug addict, just noticed that. My old gang members (40+ years old) are 100% heavy users...
I am not sure if there is a mechanic behind, but I would need advices on how to avoid being addicted. Every weeks I have 20 years old or younger good members turning addict.

I also heard that for returning players like me, 8 free rehabilitation are available. How can I access that option ?
Thanks
.........................
vet wv race1 paintball

Posted May 23, 2020, 6:30 pm
*Dark Tempest*
The Black Legion
Darkwind Guru

Mutants Faction

Member Level

Group: Marshals
Posts: 2,049
Joined: Jan 27, 2010

Send an email to *Dark Tempest* Send a personal messsage to *Dark Tempest* Reply with a quote from this post Go to the top of the page

pm Sam with ganger ids to have him reverse the ones that got addicted while you were gone - this has been changed to no longer happen while in Vacation Mode.

As far as I know having addicts in your gang makes it more likely that other gangers will turn to drugs.
.........................
vet wv marshal pvp2

Posted May 23, 2020, 7:00 pm
Manfred VonRichthofen
Flying Froggies
Sunday Driver

Civs Faction

Member Level

Group: Subscribers
Posts: 96
Joined: Oct 13, 2012

Send an email to Manfred VonRichthofen Send a personal messsage to Manfred VonRichthofen Reply with a quote from this post Go to the top of the page

Hum ok I will do that. The fact that my old gangers are all old heavy users might be the problem :-/

Thanks for the info
.........................
vet wv race1 paintball

Posted May 23, 2020, 7:28 pm
Manfred VonRichthofen
Flying Froggies
Sunday Driver

Civs Faction

Member Level

Group: Subscribers
Posts: 96
Joined: Oct 13, 2012

Send an email to Manfred VonRichthofen Send a personal messsage to Manfred VonRichthofen Reply with a quote from this post Go to the top of the page

Friday reset and 3 new drug addicts ...
All 3 of them were "cleared" by Sam few days ago as part of the 8 free rehab for returning players...

This time I had only 1 light user in the same town. The 3 new drug addicts are only light users but please! they were reset only less than 7 days ago :(
I know they are around 50 years old but this is really too much
.........................
vet wv race1 paintball

Posted Jun 5, 2020, 6:04 am
darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,004
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

i took the deal he offered myself had 8 cured, leaving maybe 6 mostly y-46 users when it was offered some time ago, i have 23 now including leader addicted to 2 drugs who was drug free prior. ill have to ship them all from towns and camp again to elms rehab, spend up to 4 or 5 weeks or more to get them cured, watch them get worse in rehab, while some suggest medicine have usefulness with possibly helping cure being ignored for the camp wars features he is implimenting, only to have them get cured and addicted a few weeks later, welcome to darkwind.
.........................
vet paintball wv1,0,1

Posted Jun 5, 2020, 7:29 am
Manfred VonRichthofen
Flying Froggies
Sunday Driver

Civs Faction

Member Level

Group: Subscribers
Posts: 96
Joined: Oct 13, 2012

Send an email to Manfred VonRichthofen Send a personal messsage to Manfred VonRichthofen Reply with a quote from this post Go to the top of the page

Yes that's a pain hehe, sorry Dath your situation is even worst than mine.
Just to be clear I am not complaining but I just try to understand how the system works because I want to mitigate and reduce the drug addict spread in my gang.
I noticed that yesterday evening, I hired a new guy that was a light user neophetamine. I suppose that people ex-users are more inclined to get addicted again, and having even one drug user in the same town is a factor.
Here is what I gathered for now, I am not sure it is really how it works, as it is mostly player information.
- It spread like a virus, you have one addict, you will get more and more in the same town.
- Ex-users are more inclined to be addicted again
- The older you are the more chance you get addicted
- Last point, I have been told the two opposite... some say the more you use your gangers to scout or anything, the more they will get addicted. Some say that if your gangers stay in town too much time doing nothing they will have more chance to get addicted... so I don't know.

.........................
vet wv race1 paintball

Posted Jun 5, 2020, 7:44 am
darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,004
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

yeah my leader is in morgan and i scout him every week, dont know how or why they get addicted, but it gets frustrating when your favorite gangers keep getting addicted and older, just means they die earlier, keeping the benificial drug user who can get psi skill only seem to get it towards end of life when they have 20 streanth and origonally had alot more.

tho i have noticed it seems they get cured faster the second or third stay at rehab.
.........................
vet paintball wv1,0,1

Posted Jun 5, 2020, 8:12 am Last edited Jun 5, 2020, 8:14 am by darthspanky
Effy
Effys Girls
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 154
Joined: Aug 26, 2014

Send an email to Effy Send a personal messsage to Effy Reply with a quote from this post Go to the top of the page

When i came back i just fired/killed all but the scout -she was somehow clean of dopes- and did a fresh reset. I like "building up" so those dying old fags were more a pain than anything else.

I admit i spared the best scout to be able to start scouting "soon" and has been quite useful to move around and recover stuff split around all evan, but i'm happy i "let go" the rest of them

They are just going to die soon, don't lose effort "training" them while you could be training new bloods that will be around much longer.

(Yes, i lost my attachment to them after being a few years away)

Now, i could have left a 100+ handgunner to speed new trainers... but i didn't have one :)
.........................
vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Jun 5, 2020, 9:26 am
Manfred VonRichthofen
Flying Froggies
Sunday Driver

Civs Faction

Member Level

Group: Subscribers
Posts: 96
Joined: Oct 13, 2012

Send an email to Manfred VonRichthofen Send a personal messsage to Manfred VonRichthofen Reply with a quote from this post Go to the top of the page

Old gangers are used as mentors, and help to train new hires faster, so I just kept 8 old gangers (with free rehab) in each skill to act as mentors. But I will probably ditch them soon.

There is no indication the ganger act as mentor but here is a copy paste of the wiki page for information :

Mentoring
Older characters (age 36+) with skills over 100 can boost the training of those skills in the same town or camp that they're in.
A character has to be age 27 or younger (and in the same town) to receive help from a mentor
The mentor has to be set to train the skill they want to mentor others in.
The effect of the mentoring is substantially stronger than a low-level motivator, and the effect gets stronger the higher the mentor's own skill is. However it affects only one skill, and it forces the mentor to be training in that skill themselves.
Motivator and Mentor have their training effects stack.
.........................
vet wv race1 paintball

Posted Jun 5, 2020, 10:57 am
Dropdeadfred
Main Street
Sunday Driver

Renegade

Member Level

Group: Subscribers
Posts: 59
Joined: Dec 15, 2015

Send an email to Dropdeadfred Send a personal messsage to Dropdeadfred Reply with a quote from this post Go to the top of the page

Manfred VonRichthofen said:
- Last point, I have been told the two opposite... some say the more you use your gangers to scout or anything, the more they will get addicted. Some say that if your gangers stay in town too much time doing nothing they will have more chance to get addicted... so I don't know.


For that first part, I really hope not.  Lets punish players for playing the game...just no. 
.........................
vet wv ped1 paintball0,1,0

Posted Jun 6, 2020, 8:39 am
darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,004
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

i think there may be a way to tell if they are mentoring, i often see a second blue astrick by the capped gangers skill i use train to mentor the others. but cant confirm this maybe sam can.
.........................
vet paintball wv1,0,1

Posted Jun 6, 2020, 12:29 pm Last edited Jun 6, 2020, 12:30 pm by darthspanky
Valiance
The Vanguards
Darkwind Guru

Civs Faction

Member Level

Group: Storytellers
Posts: 1,166
Joined: Jan 15, 2008

Send an email to Valiance Send a personal messsage to Valiance Reply with a quote from this post Go to the top of the page

It would all be much simpler if we took drugs out of the game.

The *only* benefit is that it means some people take squads to Elmsfield. (I have a permanent squad there, but I'm always training First Aid).

I've yet to a player say they like the system :-)
.........................
vet combat1 wv ped1

Posted Jun 6, 2020, 1:36 pm
Manfred VonRichthofen
Flying Froggies
Sunday Driver

Civs Faction

Member Level

Group: Subscribers
Posts: 96
Joined: Oct 13, 2012

Send an email to Manfred VonRichthofen Send a personal messsage to Manfred VonRichthofen Reply with a quote from this post Go to the top of the page

darthspanky said:
i think there may be a way to tell if they are mentoring, i often see a second blue astrick by the capped gangers skill i use train to mentor the others. but cant confirm this maybe sam can.


The blue * is here if you are training a skill already capped, so you will usually have 2 * the red and the blue, for capped and training.

.........................
vet wv race1 paintball

Posted Jun 6, 2020, 4:43 pm
*Rev. V*
Cestus Dei
Darkwind Guru

Civs Faction

Avatar

Member Level

Group: Marshals + Contributors
Posts: 3,208
Joined: Aug 3, 2010

Send an email to *Rev. V* Send a personal messsage to *Rev. V* Reply with a quote from this post Go to the top of the page

Not sure about that.....according to the Wiki-
You have to be training in that skill to mentor it, be over 36, and have over 100 in that skill.
Also, gangers have to be younger than 27 to gain the benefit.
.........................
vet wv zom marshal paintladder cont

Posted Jun 6, 2020, 5:10 pm Last edited Jun 6, 2020, 5:11 pm by *Rev. V*
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

Valiance said:
It would all be much simpler if we took drugs out of the game.

The *only* benefit is that it means some people take squads to Elmsfield. (I have a permanent squad there, but I'm always training First Aid).

I've yet to a player say they like the system :-)


That and 46-Ys to get psionics**.

Agree with the overall sentiment. The cost/benefit ratio is way out of wack.

**If we take out drugs, maybe some cultists can start a Psionics training facility in Firelight, but there could also be an Anti-Psi contingent that attacks FL constantly. Psi Training only (slowly) takes place if the attackers are repelled. Players that hate psionics could join the attacking side as well.

But, I digress...
.........................
vet wv paintladder

Posted Jun 26, 2020, 12:34 am
NotSure
Dead Ferrets
Sunday Driver

Renegade

Member Level

Group: Members
Posts: 42
Joined: Jan 20, 2015

Send an email to NotSure Send a personal messsage to NotSure Reply with a quote from this post Go to the top of the page

Most of my older gangers are heavy users. I let it be partly because life is short and a Zerked out gunner can be a bit entertaining.
.........................
vet wv

Posted Jun 26, 2020, 1:56 am
Effy
Effys Girls
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 154
Joined: Aug 26, 2014

Send an email to Effy Send a personal messsage to Effy Reply with a quote from this post Go to the top of the page

Do having a ganger alone in a town/camp increase chances for the rest of the gangers to get an addcition?

(Yes, this is thread hijacking)
.........................
vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Jun 29, 2020, 6:44 am
*Synyster Gates*
Sleeper Cell N7
Racer

Mutants Faction

Member Level

Group: Marshals
Posts: 200
Joined: Nov 27, 2009

Send an email to *Synyster Gates* Send a personal messsage to *Synyster Gates* Reply with a quote from this post Go to the top of the page

Agreed, drug addictions are why I've lost interest once again. It's a pain to have gangers becoming addicts left and right while being primarily stationed in Badlands. I don't have the time or patience to run 20+ dudes to Elms just to have half of them back on drugs before arriving back at Badlands.
.........................
vet wv deathrceL1 santa2 paintladder marshal ped1

Posted Jun 29, 2020, 8:24 pm Last edited Jun 29, 2020, 8:26 pm by *Synyster Gates*
*goat starer*
Special Circumstances
Darkwind Guru

Evan Reds Faction

Avatar

Member Level

Group: Contributors
Posts: 10,907
Joined: Oct 29, 2007

Send an email to *goat starer* Send a personal messsage to *goat starer* Reply with a quote from this post Go to the top of the page

*Synyster Gates* said:
Agreed, drug addictions are why I've lost interest once again. It's a pain to have gangers becoming addicts left and right while being primarily stationed in Badlands. I don't have the time or patience to run 20+ dudes to Elms just to have half of them back on drugs before arriving back at Badlands.


i really struggle to see how the addictions add to the fun of the game in any way. having characters have them is good backstory fluff. the effects on gameplay are just a bit of a ball-ache.

I would be interested to see if anyone actually thinks they are a valuable part of the game?

.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jun 29, 2020, 11:01 pm
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

I think they add to the game, I even think having negative ball busting effects adds to the atmosphere of the game. Gangers are supposed to feel mortal after all and that includes stupid self destructive behavior. Then again, I seem to be in the minority of people that think scouting with injured gangers is okay.

I think they should be adjusted along the line of the neo drug to have a better balance of pros and cons. Well, most of them anyway. Really ain't much upside to being an alcoholic.
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Jun 29, 2020, 11:38 pm Last edited Jun 29, 2020, 11:39 pm by FireFly
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Newbie Forum » More and more drug addicts..

0.1205 seconds - 30 queries - 0.27 load