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More and more drug addicts..
*goat starer*
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FireFly said:
I think they add to the game, I even think having negative ball busting effects adds to the atmosphere of the game. Gangers are supposed to feel mortal after all and that includes stupid self destructive behavior. Then again, I seem to be in the minority of people that think scouting with injured gangers is okay.

I think they should be adjusted along the line of the neo drug to have a better balance of pros and cons. Well, most of them anyway. Really ain't much upside to being an alcoholic.


FF you were always a natural scavenger player. that's why i like you :-)
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Posted Jun 30, 2020, 1:14 am
*Dark Tempest*
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FireFly said:
Some stuff I don't agree with and then:

I think they should be adjusted along the line of the neo drug to have a better balance of pros and cons. Well, most of them anyway. Really ain't much upside to being an alcoholic.


Some noticeable pro's would be nice, even if they continued to be outweighed by con's most of the time. At least make them flavorful. rather than a complete drag, as is the case with all but 46 Ys.
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Posted Jun 30, 2020, 1:27 am
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*goat starer* said:
FireFly said:
I think they add to the game, I even think having negative ball busting effects adds to the atmosphere of the game. Gangers are supposed to feel mortal after all and that includes stupid self destructive behavior. Then again, I seem to be in the minority of people that think scouting with injured gangers is okay.

I think they should be adjusted along the line of the neo drug to have a better balance of pros and cons. Well, most of them anyway. Really ain't much upside to being an alcoholic.


FF you were always a natural scavenger player. that's why i like you :-)
More of me liking RPG's a lot there, if it was up to me people wouldn't even get to pick their own specs. They'd be assigned based on what weapons you use the most! :cyclops:
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Posted Jun 30, 2020, 1:30 am
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*Dark Tempest* said:
FireFly said:
Some stuff I don't agree with and then:

I think they should be adjusted along the line of the neo drug to have a better balance of pros and cons. Well, most of them anyway. Really ain't much upside to being an alcoholic.


Some noticeable pro's would be nice, even if they continued to be outweighed by con's most of the time. At least make them flavorful. rather than a complete drag, as is the case with all but 46 Ys.
Neophetamines are pretty alright, losing leadership and courage isn't that huge a loss for the increased training bonus. It's one of the few drugs that doesn't really sap ganger mileage/strength I think? Hell, I'd almost say it's a good on to have unless it's a leader.

edit
Quote:
Short-terms effects: Increases dexterity, speed and courage.
Long-term effects: Improves the effectiveness of weekly training. Heavy users lose courage and leadership due to paranoia.
It's disgustingly positive imho, the positives are stronger than the backdraws. If someone actually went and rehabbed these... why?

edit 2

Hey sam, can I build a neo factory? I wanna give them to the rest of my gang, slackers aren't training hard enough.  :cyclops:
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Posted Jun 30, 2020, 1:31 am Last edited Jun 30, 2020, 1:38 am by FireFly
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I really think a camp building to cure addictions should be build-able and use the medicines we find in the wild.

I'de like to see more unique services available at camps that arent focused on having giant MRs and building super rare items, another purpose for the smaller camps would be great.
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Posted Jun 30, 2020, 1:42 am Last edited Jun 30, 2020, 1:43 am by joemcfarnham
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joemcfarnham said:
I really think a camp building to cure addictions should be build-able and use the medicines we find in the wild.

I'de like to see more unique services available at camps that arent focused on having giant MRs and building super rare items, another purpose for the smaller camps would be great.


Agree that would be nice.
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Posted Aug 12, 2020, 1:19 pm
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