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Scripts v.325
*sam*
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*Rev. V* said:
One thing I noticed last night, and I will check to see if it is still like that today, is that the upper left window (bythe car)for events notifications was blank.
At least it was for me.


Yeah, I did that on purpose. Was that info actually useful? The same info goes into the main chat window.  It just seemed like pointless 'wall of text' spam to scare people off.
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Posted May 28, 2020, 3:33 pm
Tez
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I like it so I know when my scout has closed so I can process the return
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Posted May 28, 2020, 3:34 pm Last edited May 28, 2020, 3:35 pm by Tez
*Rev. V*
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What Tez said. That bit of info is quite useful.
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Posted May 28, 2020, 4:16 pm
*Dark Tempest*
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What Tez and Rev said. Seeing the event close there was the best way to know when to start the next one.
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Posted May 28, 2020, 4:40 pm
*Rev. V*
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I do agree with the rest of what you said Sam, for the most part it was redundant info.
But the event closing notification really needs to go back.
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Posted May 28, 2020, 4:59 pm
Manfred VonRichthofen
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Just a small message to say that I really love those new missions, a big big plus for nw players for sure. A little message in gang activity for items and cars "offered" via these missions would be nice.
I am not sure if I managed to complete the Convoy Defence mission so I had to do it again to be sure. I couldn't remember how many HGG I had before doing it btw.

And please a resizable window for players is really top 1 in my wish list now :)

Good job !
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Posted May 28, 2020, 9:30 pm
*goat starer*
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*Longo* said:
I did the first 4. Great job! I liked them alot. On the convoy defense, I demoed them all and it failed me, so had to do it again. But got all rewards so far, save for the DW$ on first one, which you explained a vet wouldnt get. .


i demoed them all too... i should have read this first  :cyclops:
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Posted May 28, 2020, 11:03 pm
Valiance
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I'm not a fan of the idea of randomising the cars in the wilderness. Part of the fun of the game lies in learning the loadouts. The game already carries a lot of randomness (enemies, spawn point, terrain, the predictable randomness of physics). I'm not sure that adding spurious randomness makes the game feel more fun, fair or rewarding.
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Posted May 29, 2020, 12:11 am
FireFly
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It's true that randomized enemy loadouts would make it harder to plan ahead. However sam be willing, I imagine said system might make it possible to let AI cars use better gear more often. Like rotaries or V8's for example.

With the way it is, everyone knows the name of the vehicles that carry V8's and will take great care (most of the time) not to damage them. I'm fairly sure this was the reason, or at least part of why V8 spawns were heavily nerfed in SS in the past.

If players can't be sure what vehicles carry the good stuff it would be possible to up the spawn rate. Simply because players will damage or destroy them at a higher rate*. It's one potential upshot of randomization anyway, there are probably more aside from simply making the game harder.

Maybe mech checks or a spec to at least partially identify some of the cars (via inspect?) or simple "*ganger* thinks that vehicle might carry a v8" notes would help counteract the perceived loss of loot.

So yeah, it doesn't all have to be harder for the sake of being hard. In fairness it's also personal taste for me, I find surprise loot much more fun than predictable loot.

Edit: *Or be forced to put themselves in more danger to cherry tap everything, instead of just the few good targets. Redding all the "useless" vehicles to get the V8 to demo always felt kind of silly to me.
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vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted May 29, 2020, 12:27 am Last edited May 29, 2020, 12:31 am by FireFly
*Longo*
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FireFly said:
It's true that randomized enemy loadouts would make it harder to plan ahead. However sam be willing, I imagine said system might make it possible to let AI cars use better gear more often. Like rotaries or V8's for example.

With the way it is, everyone knows the name of the vehicles that carry V8's and will take great care (most of the time) not to damage them. I'm fairly sure this was the reason, or at least part of why V8 spawns were heavily nerfed in SS in the past.

If players can't be sure what vehicles carry the good stuff it would be possible to up the spawn rate. Simply because players players will damage or destroy them at a higher rate. It's one potential upshot of randomization anyway, there are probably more aside from simply making the game harder.

Maybe mech checks or a spec to at least partially identify some of the cars (via inspect?) or simple "*ganger* thinks that vehicle might carry a v8" notes would help counteract the perceived loss of loot.

So yeah, it doesn't all have to be harder for the sake of being hard. In fairness it's also personal taste for me, I find surprise loot much more fun than predictable loot.


I can tell what engine a chassis has by how fast it goes? Get into a little pvp, you might too.. :)
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Posted May 29, 2020, 12:31 am
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At least that takes a little more skill than reading the loadout on the wiki Longo, I ain't got no issue with that! Can't say I've ever sat down to measure the speed difference between a 3l rotary, v8 or 4l apache... But if you can tell, good on you! :cyclops:
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Posted May 29, 2020, 12:32 am Last edited May 29, 2020, 12:33 am by FireFly
*Rev. V*
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If it’s not back yet, could you please put the notification that an event has ended back in that top left box?
Man, I never realized how much I used that until I couldn’t anymore...

To quote Cinderella “Don’t know what ya got, til it’s gooooone....”

:(
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Posted May 30, 2020, 3:27 pm
*sam*
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I'll put it back in next patch yes
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Posted May 30, 2020, 4:06 pm
*Bastille*
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Trying to play these as a new player. Still don't properly understand los, don't have a great grasp of stress.

Offroad: Driver of Broadsword is a great gunner. (3
same characters in car)
Maybe a hint to the quick key for swapping cars. (,/.)

Convoy Defence: Interesting matchup for a new player to learn the game.
Maybe a hint to the quick key for swapping cars. (,./shift,. to maintain camera angle)
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Posted May 31, 2020, 12:59 am
*Rev. V*
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Thank you,Sam!!!!
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Posted May 31, 2020, 1:08 am
*sam*
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*Bastille* said:
Trying to play these as a new player. Still don't properly understand los, don't have a great grasp of stress.

Offroad: Driver of Broadsword is a great gunner. (3
            same characters in car)
            Maybe a hint to the quick key for swapping cars. (,/.)

Convoy Defence: Interesting matchup for a new player to learn the game.
                        Maybe a hint to the quick key for swapping cars. (,./shift,. to maintain camera angle)


Thanks Bastille, good suggestions there.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 6, 2020, 11:46 am
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