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More resources on tiles!
*sam*
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OK, the boosted training code is in place now too.

This runs as part of the weekly camp updates (from 4.50am server time Fridays) rather than the training updates (which is 3.45am server time Fridays).

To gain from the boosted training a camp can offer from its hex resources, the character has to be be in camp and has to be training the correct skill. Training this way will not go above the character's skill cap.

5 characters are randomly picked from those eligible, for each skillboost hex, each week.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 18, 2020, 10:18 pm Last edited Jun 18, 2020, 10:19 pm by *sam*
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how does recruiting bonus work?
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 18, 2020, 10:31 pm
*sam*
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*Longo* said:
how does recruiting bonus work?


If you get a new recruit from camp, then there's a chance it will be boosted in the skill mentioned in the hex.

At camps you can only get free recruits (so this stops someone from spamming the system and stealing all boosted recruits).

Each hex yields a maximum number of these boosts per week (so it doesn't matter how many camp members there are, there will still be the same number of boosts).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 18, 2020, 10:34 pm
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*sam* said:
Grimm Sykes said:
*sam* said:
I'm just working on these. They should start be available over the next few days.

I figured out a way to stop the northern "group huggers" from exploiting perks such as training boosts by joining each other's camps:  all perks will have a limited number of times that they will trigger per week (and they'll trigger only for full camp members or, if the owner decides, only for the owner and managers). The weekly number is irrespective of number of camp members.


associate camp members can not exit their vehicles, unload cargo, do repairs, or donate anything. Only thing an associate member can do is travel to and from camp. This feels like you are trying to force us to run a camp with fewer players in order to participate in camp wars.

Maybe you could create a new class of camp member so that all the members can still contribute even if they are not gaining benefits from the new resources?

- associate members can never gain these perks
- normal (full) camps members can gain these perks if the owner lets them
- the owner/managers can always gain these perks

Are you saying you want associate members to be able to get these perks? That's the only train of logic I can glean from your comment.


I can see I have to explain in MUCH greater detail.

in this example, I have myself and 3 other players at camp. all of whom provide bulk goods donations and mechanics. we will call them mr yellow mr green and mr blue

I have to make all 3 of them full members in order for them to unload crews or donate goods. I only want mr blue and mr green to receive the benefits of the new resources though  I can't make mr green a manager because he has too much envy and I cant make mr yellow a associate because then he won't be able to donate goods.

So how do i allow blue and green to receive benefits without mr yellow getting them?

maybe a better way to do this would be at the bottom where it shows metrics, have a check box next to each player so we can pick who gets  the resource benefits and who does not
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vet wv pvp5 pvp4

Posted Jun 18, 2020, 11:39 pm Last edited Jun 18, 2020, 11:41 pm by Grimm Sykes
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*The X Man* said:
Grimm Sykes said:

NO, I am saying that there needs to be something between associate and full. I got members who I want to be able to get these benefits, but i dont trust them to make them managers,

If I demote everyone else to associate then they can't donate anything to my camp


Honestly, they shouldn't even be allowed to walk thru your front door if that's how you view them. But if you still decide to bring them aboard, that is a risk you have to live with when you approve their membership.


That is not at all what I meant. So are you saying that everyone you let in your house, you would trust to hold your money? trust is not a 100% thing with anyone. There's people you can trust with secret, people you can trust with your car, and people you can trust with your money. very rarely can you trust anyone with everything
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vet wv pvp5 pvp4

Posted Jun 18, 2020, 11:44 pm
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darthspanky said:
wonders if this was the all important thing he wanted to pause the camp war fight to tell sam while getting hit with my car cannons.


it was about the glitch where if you undo turn to change your orders the turn ends anyways if everyone else taps in. If you had bothered to pay any attention, you would have read that, and that was about 30 turns after you shot me, please try to focus and not twist things around to create drama that does not exist.

I never even fired on you, because I honored our agreement even if you were being a backstabbing liar anyhow.
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vet wv pvp5 pvp4

Posted Jun 18, 2020, 11:46 pm Last edited Jun 18, 2020, 11:55 pm by Grimm Sykes
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*sam* said:
Grimm please re read my post above. The situation you're asking for is already covered.



I have, it doesn't and I laid it out in an example to point out what I am saying
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vet wv pvp5 pvp4

Posted Jun 18, 2020, 11:52 pm
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*sam* said:
You can now recruit characters from camp (only 'free' hires).
This is of course necessary for the upcoming hiring perks from certain tiles.


I looked on all 5 tabs of the camp, I looked in the marketplace the tavern and the mechanic shop. I see no place to recruit anyone. Where is it?

The only action that's listed in the tavern is "Remove All Characters from Vehicles"
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vet wv pvp5 pvp4

Posted Jun 19, 2020, 12:22 am Last edited Jun 19, 2020, 12:32 am by Grimm Sykes
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Grimm Sykes said:
*sam* said:
You can now recruit characters from camp (only 'free' hires).
This is of course necessary for the upcoming hiring perks from certain tiles.


I looked on all 5 tabs of the camp, I looked in the marketplace the tavern and the mechanic shop. I see no place to recruit anyone. Where is it?

The only action that's listed in the tavern is "Remove All Characters from Vehicles"


Do you have an open slot? Because if you don’t, the option may not appear, as like a town local tavern?
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Posted Jun 19, 2020, 1:59 am
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*Longo* said:
Do you have an open slot? Because if you don’t, the option may not appear, as like a town local tavern?


Yes, my gang limit is 60. I fired someone, then looked at my data to verify i had only 59 members then went to camp to look for the recruit button.
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vet wv pvp5 pvp4

Posted Jun 19, 2020, 2:10 am Last edited Jun 19, 2020, 5:32 am by Grimm Sykes
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Anyone else try to recruit on camp yet? I am full don’t can’t myself.
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Posted Jun 19, 2020, 2:19 am
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maybe because I don't qualify for a free one? There's no way t tell when that will happen.
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vet wv pvp5 pvp4

Posted Jun 19, 2020, 2:24 am
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*sam* said:
5 characters are randomly picked from those eligible, for each skillboost hex, each week.


How do we know which hexes boost skills?
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vet wv pvp5 pvp4

Posted Jun 19, 2020, 2:29 am
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or maybe you cant do it because your camp doesnt control a hex with
a city or town that offers the bonus
:rolleyes:
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vet paintball wv1,0,1

Posted Jun 19, 2020, 2:30 am
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It works, only for the free recruit as per, but can confirm it works.
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vet wv

Posted Jun 19, 2020, 2:51 am
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Totally works, just got a new gunnery hire....with a 55 mech rating.
Her gunnery skill blows, but I'll take a ready to spec mech!
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vet wv zom marshal paintladder cont

Posted Jun 19, 2020, 5:47 am
*sam*
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*Longo* said:
Anyone else try to recruit on camp yet? I am full don’t can’t myself.


I've tested it, it works.

It's for free hires only, which is one every few days.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 19, 2020, 8:16 am
*sam*
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Grimm Sykes said:
*sam* said:
Grimm Sykes said:
*sam* said:
I'm just working on these. They should start be available over the next few days.

I figured out a way to stop the northern "group huggers" from exploiting perks such as training boosts by joining each other's camps:  all perks will have a limited number of times that they will trigger per week (and they'll trigger only for full camp members or, if the owner decides, only for the owner and managers). The weekly number is irrespective of number of camp members.


associate camp members can not exit their vehicles, unload cargo, do repairs, or donate anything. Only thing an associate member can do is travel to and from camp. This feels like you are trying to force us to run a camp with fewer players in order to participate in camp wars.

Maybe you could create a new class of camp member so that all the members can still contribute even if they are not gaining benefits from the new resources?

- associate members can never gain these perks
- normal (full) camps members can gain these perks if the owner lets them
- the owner/managers can always gain these perks

Are you saying you want associate members to be able to get these perks? That's the only train of logic I can glean from your comment.


I can see I have to explain in MUCH greater detail.

in this example, I have myself and 3 other players at camp. all of whom provide bulk goods donations and mechanics. we will call them mr yellow mr green and mr blue

I have to make all 3 of them full members in order for them to unload crews or donate goods. I only want mr blue and mr green to receive the benefits of the new resources though  I can't make mr green a manager because he has too much envy and I cant make mr yellow a associate because then he won't be able to donate goods.

So how do i allow blue and green to receive benefits without mr yellow getting them?

maybe a better way to do this would be at the bottom where it shows metrics, have a check box next to each player so we can pick who gets  the resource benefits and who does not



OK, I see. That makes sense. That would need a checkbox for each player then yes.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 19, 2020, 8:17 am
*sam*
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I have checked the database, and the training boosts did work in this morning's weekly update (for example, 5 mechs at darth's camp gained extra mech training due to the perk from the Shantyville tile) - however the code that logged these as activities in the camp had a bug so it's not appearing there. Should work from next week.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 19, 2020, 9:09 am Last edited Jun 19, 2020, 9:10 am by *sam*
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Sorry for my confusion, and thanks for all the hard work
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vet wv pvp5 pvp4

Posted Jun 19, 2020, 3:51 pm
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