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Electronics Factories
Grimm Sykes
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no, just tired of wasting time trying to figure out if things work the way they are supposed to
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vet wv pvp5 pvp4

Posted Aug 16, 2020, 1:59 pm
*sam*
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CPs 500
EPs 250
Stone 400
Scrap 200
Production Cost 750k
Upkeep Cost 10k
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 16, 2020, 3:01 pm
Wuulf
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The factory cost seems v. High to build (over a million including all the EPs needed) compared to other factories. One of the main issues is the bulk of EPs - often weighing more than the a weapon you can extract them from - could this be reduced at all?

Also second previous comments that upping the output a little would be good.
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vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Aug 20, 2020, 11:15 am
*sam*
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I made them expensive because EPs are pretty valuable.

I have just changed the scrap required, from 10 units per EP, to 2.

Regarding the amount pf EPs produced: it's 10 units per-tile-per-day, not per-factory-per-day. Can any one else comment on whether this seems too low ?
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 20, 2020, 1:01 pm Last edited Aug 20, 2020, 1:02 pm by *sam*
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I’ve just had the opportunity to watch Dunwall make them. The only thing I saw that was the issue was the scrap cost, and in correcting that, I think it looks ok now. It’s awesome
Long term, maybe short term not so much, but huge benefit IMHO.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Aug 20, 2020, 1:57 pm
*The X Man*
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*sam* said:
I made them expensive because EPs are pretty valuable.

I have just changed the scrap required, from 10 units per EP, to 2.

Regarding the amount pf EPs produced: it's 10 units per-tile-per-day, not per-factory-per-day. Can any one else comment on whether this seems too low ?


Not too low. Let it ride out for at least a few camp cycles to compare and discuss. Take into consideration that average sale price per unit is around $1500 and no one has to make a long haul like how fuel or water is transported. They can get top dollar at their home town's market. Exception is TX and SF area camps at $837 per unit.
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vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Aug 21, 2020, 7:01 am
Wuulf
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Do EP factories produce daily or just on the weekly update day?
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vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Sep 7, 2020, 5:44 am
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Check your camp activities tab, it will show there how much was produced. Also, it should produce daily.
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Posted Sep 7, 2020, 7:22 am
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Will there be a market for the Litihum In towns? like fule at somepoint?
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wv vet combatL1

Posted Sep 7, 2020, 7:27 am
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Ah. May have a bug? Port Blacksand. Started building, day 1, 2 EPs (Fair enough only partially built), day 2 and 3 looks like nothing produced. Has workers and plenty of scrap. Or does scrap need to be in lockup rather than with town mechanic?
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vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Sep 7, 2020, 7:58 am Last edited Sep 7, 2020, 8:00 am by Wuulf
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Wuulf said:
Ah. May have a bug? Port Blacksand. Started building, day 1, 2 EPs (Fair enough only partially built), day 2 and 3 looks like nothing produced. Has workers and plenty of scrap. Or does scrap need to be in lockup rather than with town mechanic?


All materials should be donated. Make sure you have enough workers to cover  the workload of all factories and plants. Make sure you set the plant activity so it will produce items.
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Posted Sep 7, 2020, 8:38 am
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100% activity, 12 workers, loads of scrap but no production for last two days.

——

Update: production happened on day 4, however it used scrap direct from Camp Owners stock, rather than from that donated to mechanic. Not the end of the world, but worth noting.
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vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Sep 7, 2020, 8:48 am Last edited Sep 8, 2020, 10:50 am by Wuulf
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Is it working yet?
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vet wv pvp5 pvp4

Posted Sep 9, 2020, 4:04 pm
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Semi offtopic...

Just wondering...

Could a non pvp-camp place itself on a source of lithium, factory... and get access to its bonus?
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vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Sep 9, 2020, 10:25 pm
*sam*
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Grimm Sykes said:
Is it working yet?


Yes, it always was. Uses camp owner stock.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2020, 9:41 am
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Effy said:
Semi offtopic...

Just wondering...

Could a non pvp-camp place itself on a source of lithium, factory... and get access to its bonus?


Only within the rules of camp placement - so, no uniquely named tiles or tiles with icons on. So lithium tiles are ok, factories not.
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Posted Sep 10, 2020, 9:43 am
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kraks camps Black Stump on a factory (gives a MR boost) and There is a camp on the lost oasis..i dont mind tho nor care that these said camps are on special titles. tbf i think people should be able to build on anything but the towns resource wise. and if they build on a factory and open up for pvp makes em more of a victim only places i would say no to would be NPC towns/pitstops and PVE towns. Even radio stations should be able to have a camp built on them reason i say this.

Is because we have eyes on the map in full detail now and people are building on the good spots already down souths water resources gone nearly. and all the good spots will be taken and all that be left is normal to poor hexs untill the map is undated some more. (have it so if the camp is not open to pvp it does not get to work or use the factorys unless nobody owns it (if that would be possible) means when title decay kicks in there maybe a rare chance they get a week or two weeks worth of MR out of it or
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wv vet combatL1

Posted Sep 13, 2020, 7:27 am Last edited Sep 13, 2020, 7:38 am by Madbooth
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Even a car chassie what ever they would usaly get. Charge them more for them spots as well or make them diffrent sizes and shapes than the usal for them spots due to the price increase Lack of space more of it ect Give there camp a free Factory Maybe if you dont want to give them nothing for sitting there out of pvp on it. if they are on PVP on a factory just means its a hot spot for them in combat. there has to be some restrictions where a camp can build obv in middle of of a hex surrounded by mountains with no way out would be a stupid spot but then maybe change it so there is a tunnel for them secret passage and if they open up PVP in that spot they can move out and take surrounding spots and if a player was to attack them they have to find the hex which will allow them to move towards the players camp the following week after (that would be good fun/ Frustrating for some players) Would be nice to see camps like the hex titles they is on know that random and petty but im on highlands and it looks like im in middle of the dunes camp wise again i dont mind but would be nice to see some camps get personalitys to them im sure some players wouldnt mind that. And thats my 5p in on camp spots. (i also belive if ur camp loses 3 combats to its base 3 times in a row it should be forced to close its pvp automaticly. (Grimm said it takes months to take down a camp) i dont want to see people lose camps but i also dont want them holding special spots thinking its gonna be forever if they cant defend it and try to keep it on The fact they can repair the damage in 2 weeks.
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wv vet combatL1

Posted Sep 13, 2020, 7:50 am
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Also ...last one....lol...

The spine and other hexs that give fame (other than npc Towns/pit stops ect) they should be Special Camp Spots Make a camp Size shape for it and charge people Billions for it.

When i say billions i mean it like 5 to 10 maybe you want people to work as one... everyone having to throw in Money to one of them camps would be Work and take dedication im sure a few players could give up alot of there assets and pull the money in for 1 camp certain of it but they aient buying them all... thats for sure. and then they have to work toghter inside it. that would be nice to see also the fame boost would help the camp on its Buildings as well so could make it huge or bigger.
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wv vet combatL1

Posted Sep 13, 2020, 7:56 am Last edited Sep 13, 2020, 7:57 am by Madbooth
Grimm Sykes
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cash limit in the game is 2.14 billion and the only people who have gotten that much only got it by cheating
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vet wv pvp5 pvp4

Posted Sep 13, 2020, 12:05 pm
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