Darkwind - Viewing Topic: Town Mayorships
Welcome Guest! » Darkwind » Discussion » Darkwind Discussion » Town Mayorships

Pages: << prev 1, 2, 3 next >> Reply to Topic Create New Topic Create New Poll
Town Mayorships
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

So the idea of having Mayors for each town has been floated in regards to the changes to Morgan defenses.

So, lets discuss!

Should each town have a Mayor?

If so, how should this mayor be chosen?

What should a town mayor be able to affect in that town?
.........................
vet wv paintladder

Posted Aug 20, 2020, 10:34 pm
Tez
Blood Roses
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 579
Joined: Sep 13, 2009

Send an email to Tez Send a personal messsage to Tez Reply with a quote from this post Go to the top of the page

Tie to Camp Wars, the camp who owns the tile can set a mayor from one of their full members, manager or the owner.

Mayors pull a percentage of the gate fee as a "tithe"
.........................
vet wv combat1 pvp3 pvp51,4,0

Posted Aug 20, 2020, 10:50 pm
*Joskney*
El Nubnubs
Racer

Morgan Faction

Member Level

Group: Marshals
Posts: 208
Joined: Sep 11, 2014

Send an email to *Joskney* Send a personal messsage to *Joskney* Reply with a quote from this post Go to the top of the page

Tez said:
Tie to Camp Wars, the camp who owns the tile can set a mayor from one of their full members, manager or the owner.

Mayors pull a percentage of the gate fee as a "tithe"


Addendum, if defenses fail camp loses benefits of the tile for the 2 week run and the mayor doesn't get his tithe.  That way the Mayor would be tempted to pay defenders to help
.........................
vet wv paintball northernsummer race1 pvp5 pvp4 ww sssc semiprocombat gwped deathrceL1 raceL1 marshal circuit1 gwextrav combatL1 paintladder3,12,2

Posted Aug 20, 2020, 11:37 pm
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*Joskney* said:
Tez said:
Tie to Camp Wars, the camp who owns the tile can set a mayor from one of their full members, manager or the owner.

Mayors pull a percentage of the gate fee as a "tithe"


Addendum, if defenses fail camp loses benefits of the tile for the 2 week run and the mayor doesn't get his tithe.  That way the Mayor would be tempted to pay defenders to help


Start with 1 battle, not 3 per week. Too much for camp owners to deal with. Can always change this.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Aug 21, 2020, 12:13 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

The mayor could be elected. Dominant camp gets 5 votes. Any gangs who are famous in the town get 2 votes. Anyone that donates a load of cash to First Bank of Somerset gets 3 votes.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Aug 21, 2020, 12:14 am
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Mayor of sarsfield right here!

Under our august leadership we will revive the once mighty but now deserted car factories of det... sarsfield! :cyclops:
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Aug 21, 2020, 12:29 am Last edited Aug 21, 2020, 12:32 am by FireFly
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

*sam* said:
The mayor could be elected. Dominant camp gets 5 votes. Any gangs who are famous in the town get 2 votes. Anyone that donates a load of cash to First Bank of Somerset gets 3 votes.


Dominate and famous=7 votes?  :D
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Aug 21, 2020, 1:18 am
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

*sam* said:
The mayor could be elected. Dominant camp gets 5 votes. Any gangs who are famous in the town get 2 votes. Anyone that donates a load of cash to First Bank of Somerset gets 3 votes.


Seems like the most reasonable suggestion so far.

Having it automatically go to a camp owner would be a deal breaker as far as supporting the game anymore, for me, at least.

Also, a camp should only be able to have one member that's the mayor of any town. Having every town run by a single camp sounds pretty frightening, depending on what powers afforded to their Mayors.

What about perks/duties?

I think that 'clean money' generated by a town should be put into the town's treasury, and not be accessible by the mayor themselves. By 'clean money', I mean money generated from gate fees, market and lockup fees, and income from local traders.

Make NPC pirate and trader activity affect the town's income. Make targeting each be a carefully weighed decision on the player.Traders would bring in money for the town's treasury, so pulverizing them into oblivion would could hurt players in the long run with town services not being as effective. Pirates could bring in money as well, but that would be stored in black market funds. Maybe players (even the Mayor) aligned with pirates could get deals on stolen goods through the black market. 

The mayor should then get to set the town's budget. Each building would require basic upkeep, but more money could be allocated to buildings to increase their effectiveness (for everyone, even your 'enemies'). Also, they would set the budget for the militia, which would determine what kind of cars the militia of that town spawns for return encounters. The mayor could also open new buildings. Want your town to have a gladiator pit? Awesome, set aside some funds for it. Want to defund the militia and turn the town into a hotbed of corruption, a la Back to the Future II? Could be fun...

Governing the town would be up to the mayor. If they want to be a dictator, go for it. If they want to have a town council that votes on issues, they should be able to do that too.

Oh yea, then there's the whole super secret squirrel password for the town's defense squad. Want to be a super dick..uh...tator? Don't give anyone the password.

There should be a way to depose a mayor if they are doing a super sh...ady job.  B) 2/3 majority vote, killing the Mayor's gang leader, thunderdome challenge... something.

Sorry if this sounds like a Suggestion forum post. I can move it there if need be.
.........................
vet wv paintladder

Posted Aug 21, 2020, 2:03 am Last edited Aug 21, 2020, 2:30 am by *Parapsycho*
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

*Longo* said:
*sam* said:
The mayor could be elected. Dominant camp gets 5 votes. Any gangs who are famous in the town get 2 votes. Anyone that donates a load of cash to First Bank of Somerset gets 3 votes.


Dominate and famous=7 votes?  :D


I really hope this is sarcasm...  :rolleyes:
.........................
vet wv paintladder

Posted Aug 21, 2020, 2:04 am
Joel Autobaun
Joels Bastards
Darkwind Guru

Deathrace Mafia Faction

Member Level

Group: Sinbinned
Posts: 4,598
Joined: Nov 10, 2008

Send a personal messsage to Joel Autobaun Reply with a quote from this post Go to the top of the page

The Mayor of shanty is voted in? What a joke.

Though I mean can't even intercept there so might as well make it a popularity contest sure.

Elect a mayor of Morgan and #### heads decide to #### the town up - give your heads a shake!
.........................
vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,96,31

Posted Aug 21, 2020, 2:57 am Last edited Aug 21, 2020, 3:03 am by Joel Autobaun
Parapsycho
DW eSports
Darkwind Guru

Renegade

Member Level

Group: Subscribers
Posts: 644
Joined: May 23, 2006

Send a personal messsage to Parapsycho Reply with a quote from this post Go to the top of the page

Joel Autobaun said:
The Mayor of shanty is voted in?  What a joke.


Yeah, Shantyville should just be whoever controls the tile...
.........................
vet wv paintladder

Posted Aug 21, 2020, 3:04 am
*The X Man*
Better Off Dead
Darkwind Guru

Slavers Faction

Avatar

Member Level

Group: Game Manager
Posts: 2,207
Joined: Jul 25, 2012

Send an email to *The X Man* Send a personal messsage to *The X Man* Reply with a quote from this post Go to the top of the page

Camp War PVP fight for the town. That is the proper way to earn it! Mayor then would decide if the town will be PVP Open.
.........................
vet wv marshal paintladder zom circuit3 paintball raceL1 race1 pvp4 hammer circuit2 pvp2 circuit1 gwped pvp5 pvp3 pvp1 deathrceL1 triangle1 combatL1 elmsautumn combat1 northernsummer1,3,0

Posted Aug 21, 2020, 7:05 am Last edited Aug 21, 2020, 7:06 am by *The X Man*
Wuulf
Turner, Harvest and Ramirez
Sunday Driver

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 77
Joined: Jun 6, 2010

Send an email to Wuulf Send a personal messsage to Wuulf Reply with a quote from this post Go to the top of the page

I think a mix would be good. Well-to-do Somerset and Elms likely to be a democracy, and should be limited to ‘goodie’ factions and the tile owner being eligible.

Rootin tootin places are more likely to be governed by dictatorship - maybe a PVP league each game year and limited to ‘baddie’ factions and tile owner (can’t see a Civ mayor keeping control in Firelight for more than a few days before being assassinated unless they control the tile so their goons are on every corner)

Either way tile owner still gets usual tile income (protection money) but nothing if camp defence lost. Tile owner can take part in camp defence, even attacking (although that would hit their income).

Mayor must set a character as mayor who can’t do other things, but (with maybe a leadership multiplier) gets income if there is a successful town defence. Likewise those attacking a town get a bounty if they win to make it more appealing (mayor can recruit players to join defence if they want)

Controversial but fun: Third town defence lost in a row - dexterity check against assassination for the mayor character, ‘beaten up by civillians’ for gangers in town and a re-election either way. Weak mayors won’t last long.

Mayor could also have ability to add / remove one weapon or car chassis typically stocked at the town shop, up to a certain MR - imagine tax breaks etc with a shady mayor manipulating markets slightly for their own benefit.

.........................
vet wv pvp5 combat1 pvp4 northernsummer e2g

Posted Aug 21, 2020, 7:46 am
Tez
Blood Roses
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 579
Joined: Sep 13, 2009

Send an email to Tez Send a personal messsage to Tez Reply with a quote from this post Go to the top of the page

Wuulf said:

Controversial but fun: Third town defence lost in a row - dexterity check against assassination for the mayor character, ‘beaten up by civillians’ for gangers in town and a re-election either way. Weak mayors won’t last long.



So we could nominate one of our characters to be the mayor?
.........................
vet wv combat1 pvp3 pvp51,4,0

Posted Aug 21, 2020, 9:41 am
Effy
Effys Girls
Racer

Deathrace Mafia Faction

Member Level

Group: Members
Posts: 154
Joined: Aug 26, 2014

Send an email to Effy Send a personal messsage to Effy Reply with a quote from this post Go to the top of the page

And what about factions?

Would be nice also to make them "count" for something.

Having a Mutant-aligned major in Somerset something like own player faction adding or removing "odds" of being major.

Maybe having -X votes if the town faction is against major-runner-up faction.

Or some kind of random events table as "people's love" for the major.
Like:
- Angry citizens rioting and closing a facility for a week
- Injuring the major or a random ganger of majors gang in the city
- Kidnapping a ganger for a ransom
- Sabotage to town water or food and make all gangers from all gangs there have to bring its own water/food from another town or suffer attrition (scav anyone?)
- Terrorist attack destroying a city building (and make major take the biggest share in reconstruction costs)
- Big bounty (or increase of it) on major's gang.
- Vandalism on major's gang parking lot. Random chassis damage on major's gang cars in town.
.........................
vet wv race1 deathrce1 combat1 paintladder0,59,4

Posted Aug 21, 2020, 9:44 am Last edited Aug 21, 2020, 9:45 am by Effy
*StCrispin*
Beasts of the Lair
Darkwind Guru

Anarchists Faction

Member Level

Group: Marshals
Posts: 2,657
Joined: Feb 13, 2012

Send an email to *StCrispin* Send a personal messsage to *StCrispin* Reply with a quote from this post Go to the top of the page

Effy said:
And what about factions?

Would be nice also to make them "count" for something.

Having a Mutant-aligned major in Somerset something like own player faction adding or removing "odds" of being major.

Maybe having -X votes if the town faction is against major-runner-up faction.

Or some kind of random events table as "people's love" for the major.
Like:
- Angry citizens rioting and closing a facility for a week
- Injuring the major or a random ganger of majors gang in the city
- Kidnapping a ganger for a ransom
- Sabotage to town water or food and make all gangers from all gangs there have to bring its own water/food from another town or suffer attrition (scav anyone?)
- Terrorist attack destroying a city building (and make major take the biggest share in reconstruction costs)
- Big bounty (or increase of it) on major's gang.
- Vandalism on major's gang parking lot. Random chassis damage on major's gang cars in town.


I suggested something like this years ago and im glad its finally being tossed around.  The reason I was working on my own (boardgame) version of this was because no one liked the idea back then.  Hopefully it gains traction now!

As I have quite a few ideas I wallowed around in over the years (and never fully developed) I will try to add some here to think about when I get some time. (not today)

But the basic Idea I had was that all NON-CAMP aligned players would choose a faction to fight for (or if we already are aligned, that would be our faction) and that we could all get 1 free faction change at the beginning of each "Conquest Cycle" (maybe 1 game year per cycle?)

--Scouting kills gain Conquest Points for the faction.
--If you engage in PvP vs another faction (or vs AI to a lesser extent) you can reduce the opposing factions points.
--Characters can engage in "Diplomacy" and try to sway population to their side maybe?  This was a lay-over concept from a Space Conquest boardgame I made about 20 years ago which had evolved from a campaign system for playing Star Warriors (Star Wars fighter combat game from West End Games) so I wasnt to clear how to shoehorn it into DW type play
--Town events gain fame for the gang which can be spent on influencing faction points or maybe gaining Conquest Points?  I never developed this concept much.  It never crystalized in my mind.

What are Conquest Points?
--think "units" in Axis and Allies.  each point was a citizen or group of citizens that took up arms (or was willing to) for your cause.  During the "Combat Phase" (which didnt really have to mean shooting eachother.  It could have been a debate for all it mattered since it was arbitrary and about "control" of whatever) these "points" would compete.  possibly as simple a competition as RISK where for each point a random number was generated and compared to an opposing point's random number.  Higher number eliminated the opposing point.

My game converted these points into "money" used to buy cars which had assorted combat values based on numerous factors and they "fought" like Axis and allies but using a 1D12.  In our case this may not be appropriate way to resolve the struggle for control

More thought later as this is TLDR now!
.........................
vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Aug 21, 2020, 1:46 pm
*StCrispin*
Beasts of the Lair
Darkwind Guru

Anarchists Faction

Member Level

Group: Marshals
Posts: 2,657
Joined: Feb 13, 2012

Send an email to *StCrispin* Send a personal messsage to *StCrispin* Reply with a quote from this post Go to the top of the page

The reason I say all NON-Camp players is because the Camp Players were their own faction.

This means a TOWN can wage war on a Camp.

Or, rather, players in town can. So I could, for example, declare hostility against Ashlee's camp from my garage in SS. Reducing his tiles and gaining them for SS

This way SS can grow food. and feed its people. Instead of letting Ashlee buzz around out there in his cars and rip up the farm lands! This fed into a more Dynamic economy where players could affect supply, and prices. AND HURT EACH OTHER THROUGH ECONOMIC WARFARE!!! YEAH!!

Camps were exiles.

Players in town had their own Base of Ops. they had to BUY sections of town (in the end very costly) to use for their Garages and mech shops and stuff. Like a mini-camp but different too.

and yeah im STILL going on about how we need a DYNAMIC ECONOMY and how players need to be able to affect the world.
.........................
vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Aug 21, 2020, 1:52 pm
*StCrispin*
Beasts of the Lair
Darkwind Guru

Anarchists Faction

Member Level

Group: Marshals
Posts: 2,657
Joined: Feb 13, 2012

Send an email to *StCrispin* Send a personal messsage to *StCrispin* Reply with a quote from this post Go to the top of the page

Speaking of Affecting the world:

Players could donate building materiel and WEAPONS to the town. Stone, Scrap Metal, LUMBER gained through scouts and raids. (And "Farming" resource tiles that had Ore, Trees, other stuff, etc...)

This would be REQUIRED to repair Damage caused in town militia defense or other hostility against the town. And that Donated ATG you gave the Militia? MOUNTED in a TOWER on the SS Wall and USABLE in defense as well as in Gates Scouts.

Imaging SS Gate with scrap metal armored Turret towers with donated ATGs or worse. the wall with a half dozen HRRs mounted that you can lure pirates into as you run for home on that travel. (Hope they dont miss!)

Donate money to train the militia gunners.
.........................
vet wv gwped paintladder paintball marshal raceL10,1,0

Posted Aug 21, 2020, 1:58 pm Last edited Aug 21, 2020, 2:03 pm by *StCrispin*
*Longo*
Longos Merry Men
Darkwind Guru

Mutants Faction

Avatar

Member Level

Group: Marshals
Posts: 6,659
Joined: Dec 15, 2007

Send an email to *Longo* Send a personal messsage to *Longo* Reply with a quote from this post Go to the top of the page

I think there are some deas here, but keeping with general game mechanics is our best chance of getting something like this implemented. A whole new “system” could take Sam months to implement in some cases. Some of the significant negatives listed too should be cautioned.... we don’t want players to say this is a waste of time and risk for me, why would I want to do this, and waste Sams time.
.........................
vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Aug 21, 2020, 2:29 pm Last edited Aug 21, 2020, 2:30 pm by *Longo*
FireFly
Anarcho-Pumpkin Privateers
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 5,468
Joined: Mar 3, 2008

Send an email to FireFly View FireFly's MSN profile Send a personal messsage to FireFly Reply with a quote from this post Go to the top of the page

Rather go with sams simpler idea so we can have it happen in the near future instead of in 10 years when he's halfway trough his list ;)

For what it's worth, anyone trying to be mayor of anywhere should have to set it as home town and maybe keep a ganger/fame presence there. Anything else would be kind of nonsense to me.
.........................
vet wv zom gateautumn deathrceL1 elmsautumn pvp1 pvp2 sssc raceL1 e2g combatL1 santa1 pvp3 gwextrav ww circuit32,18,0

Posted Aug 21, 2020, 2:38 pm Last edited Aug 21, 2020, 2:41 pm by FireFly
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Discussion » Darkwind Discussion » Town Mayorships

0.1226 seconds - 30 queries - 0.47 load