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another loading hang
Hula
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I'm afraid I'm getting more hangs these last three days... can anyone advise... here's the console log... (btw I've done a fresh install)...

Quote:
//-------------------------- 12/31/2007 -- 09:44:41 -----
Processor Init:
  Intel (unknown, Pentium Pro/II/III family), ~2.40 Ghz
    (timed at roughly 2.40 Ghz)
  FPU detected
  MMX detected
  SSE detected

Math Init:
  Installing Standard C extensions
  Installing Assembly extensions
  Installing FPU extensions
  Installing MMX extensions
  Installing SSE extensions

Input Init:
  keyboard0 input device created.
  mouse0 input device created.
  DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Compiling darkwind/client/prefs.cs...
Loading compiled script darkwind/client/prefs.cs.
Compiling darkwind/server/prefs.cs...
Loading compiled script darkwind/server/prefs.cs.

darkwind/main.cs (245): Unable to find function initEmbeddedBrowser

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (257): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
  Accelerated OpenGL display device detected.
  Accelerated D3D device detected.
  Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1280x1024x16 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1280x1024x16...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  16 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 8800 GTX/PCI/SSE2
  Version: 2.1.1
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
  Vendor: Creative Labs Inc.
  Version: OpenAL 1.0
  Renderer: Software
  Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/instantMessageDlg.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/browser.gui.
darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 165
Client media version: 60
Client engine version: 76
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
event>Server:82.195.156.63:28003^
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 1809
*** New Mission: darkwind/data/missions/gates_of_elmsfield.mis
*** Phase 1: Download Datablocks & Targets
darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close'
0.070000 0.000000 0
0.070000 1.000000 0
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.180000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
disconnect();
Issuing Disconnect packet.
deleted server connection
disconnectedCleanup();
darkwind/client/scripts/loadingGui.cs (31): LOAD_MapDescription::setText - wrong number of arguments.
darkwind/client/scripts/loadingGui.cs (31): usage:
disconnectedCleanup(); complete
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
Exporting client prefs
darkwind/main.cs (272): Unable to find function shutdownEmbeddedBrowser
Exporting server prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1280x1024x32)...
.........................
vet wv

Posted Dec 31, 2007, 9:48 am
Hula
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Quote:
darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close'
0.070000 0.000000 0
0.070000 1.000000 0
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.180000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
disconnect();


I'm assuming its this bit?
.........................
vet wv

Posted Dec 31, 2007, 11:39 am
*viKKing*
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No Hula, this is "normal" stuff. :rolleyes:

What do you mean by hangs? it fails to complete the download phase?

Currently accessing the website is quite uneasy from my part of the world...
.........................
vet cont zom slay2013 marshal wv

Posted Dec 31, 2007, 12:32 pm
Hula
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Hi Vik,

I mean it sticks on downloading objects screen....

as before (it seems) basically...
.........................
vet wv

Posted Dec 31, 2007, 12:36 pm
Hula
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I can see that... lol, I'm away for two days now, maybe we fix it then, have a very happy old years night!
.........................
vet wv

Posted Dec 31, 2007, 1:19 pm
*viKKing*
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Hula, sorry, was caught in a can't-access-the-web phase, and have hitten the reply button many times.
It seems the ISP is experiencing some troubles. Maybe it was related to your own problems?
.........................
vet cont zom slay2013 marshal wv

Posted Dec 31, 2007, 1:27 pm
Hula
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perhaps...
.........................
vet wv

Posted Dec 31, 2007, 1:36 pm
*viKKing*
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Have you tried a traceroute? tracert in Windows command?
.........................
vet cont zom slay2013 marshal wv

Posted Dec 31, 2007, 1:40 pm
Hula
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no, I'm not sure how, I know its using the run menu, but I'm not sure the exact command...?
.........................
vet wv

Posted Dec 31, 2007, 2:08 pm
*viKKing*
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tracert www.darkwind.com is the command.
.........................
vet cont zom slay2013 marshal wv

Posted Dec 31, 2007, 2:11 pm
Hula
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it just goes blank.... then closes
.........................
vet wv

Posted Dec 31, 2007, 2:15 pm
Hula
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got it we both missed the -...

anyway - gtg, but can't work out how to copy that...

maybe speak in new year.
.........................
vet wv

Posted Dec 31, 2007, 2:17 pm
Hula
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ok, still having this problem (which is becoming critical as i have only about a thousand dollars in the bank and need to start earning/playing)...

I wonder whether its a router problem at my end - I can reconfigure the router to allow DW through, but need to know which ports I should open in DW's case.

Thanks
.........................
vet wv

Posted Jan 3, 2008, 1:03 pm
Hula
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I've to answer the following...



Quote:
A game or application is made of one or more TCP/UDP port ranges. Each incoming port range can be translated into a different internal (local network) port range. Port ranges can be statically assigned to devices or dynamically assigned using an outgoing trigger.


Protocol    Port Range    Translate To ...    Trigger Protocol    Trigger Port   



No port maps defined for this game or application.



    to            
   

can you help?

btw this is a BT homehub, I've noticed problems on a HL2 mod I'm playing & they point out this issue.
.........................
vet wv

Posted Jan 3, 2008, 1:04 pm
Hula
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Hi again, I'm sorry - I'm afraid I've caused more work for you sam, tried to send a car between gateway & somerset (Squad - Hula's runners)... still no joy, couldn't get it to load... Can you save Maude & my car?

(I can post console if necessary)

heres my tracert (as Vik requested days ago)

If I know the ports on my router if you tell me which ones...
I got the idea from here - here

Quote:
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Documents and Settings\Andy>tracert www.dark-wind.com

Tracing route to www.dark-wind.com [82.195.156.63]
over a maximum of 30 hops:

  1    42 ms  100 ms    99 ms  api.home [192.168.1.254]
  2    28 ms    29 ms    29 ms  213.123.108.186
  3    30 ms    28 ms    28 ms  217.41.165.161
  4    31 ms    28 ms    29 ms  217.41.173.21
  5    29 ms    29 ms    28 ms  217.41.173.65
  6    34 ms    29 ms    29 ms  212.140.206.66
  7    30 ms    28 ms    30 ms  212.140.206.42
  8    30 ms    28 ms    29 ms  217.47.158.42
  9    29 ms    29 ms    28 ms  londonc-access2-s11.ukcore.bt.net [194.72.2.37]

10    35 ms    35 ms    35 ms  core2-pos0-1-4-0.ealing.ukcore.bt.net [62.6.201.
85]
11    35 ms    34 ms    34 ms  core2-pos1-0-0.telehouse.ukcore.bt.net [62.6.201
.86]
12    35 ms    34 ms    35 ms  ge-1-2-1.mpr1.lhr2.uk.above.net [64.125.12.225]

13    *        *        *    Request timed out.
14    50 ms    49 ms    49 ms  213.161.92.158
15    49 ms    49 ms    49 ms  84.51.248.45
16    49 ms    48 ms    49 ms  63.156.reserved.hosting365.ie [82.195.156.63]

Trace complete.

.........................
vet wv

Posted Jan 3, 2008, 2:11 pm Last edited Jan 3, 2008, 2:14 pm by Hula
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Darkwind needs to have TCP and UDP ports 28000-28020 open.

However, my guess is that this is not related to blocked ports on your router, as otherwise you wouldn't get to connect to the gameservers at all. You do connect, but freeze up at some stage during 'Loading Objects', is that right?

Your car and driver should be fine, the event won't start until you fully get into the game.

Can you get into other live events right now, is it only your own one that's failing? is it failing at the same point each time on the loading bar?

When it freezes up, does your whole system become unresponsive? Jim has had the same problem, and this is what he reports.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 3, 2008, 2:37 pm Last edited Jan 3, 2008, 2:41 pm by *sam*
Hula
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I'm attempting to open the ports you state and will get back with results of that.

but yes its freezes mostly on loading objects, sometimes on data screen.

Its funny, I got in a race earlier (didn't finish though so no rent money!)

The fails seem to be pecific to location - ie fails at same point on repeated attempts... but sometimes on different screens?

Cheers for the answer Sam.
.........................
vet wv

Posted Jan 3, 2008, 2:41 pm
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I can lend you some $ to cover your expenses if necessary.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 3, 2008, 2:42 pm
Hula
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just tried to run event again, same issue.

heres the console:

Quote:
//-------------------------- 1/3/2008 -- 14:43:02 -----
Processor Init:
  Intel (unknown, Pentium Pro/II/III family), ~2.40 Ghz
    (timed at roughly 2.40 Ghz)
  FPU detected
  MMX detected
  SSE detected

Math Init:
  Installing Standard C extensions
  Installing Assembly extensions
  Installing FPU extensions
  Installing MMX extensions
  Installing SSE extensions

Input Init:
  keyboard0 input device created.
  mouse0 input device created.
  DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Loading compiled script darkwind/client/prefs.cs.
Loading compiled script darkwind/server/prefs.cs.

darkwind/main.cs (245): Unable to find function initEmbeddedBrowser

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (257): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
  Accelerated OpenGL display device detected.
  Accelerated D3D device detected.
  Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1280x1024x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1280x1024x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 8800 GTX/PCI/SSE2
  Version: 2.1.1
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
  Vendor: Creative Labs Inc.
  Version: OpenAL 1.0
  Renderer: Software
  Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/instantMessageDlg.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/browser.gui.
darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 166
Client media version: 60
Client engine version: 78
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
event>Server:82.195.156.63:28003^1
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 1813
*** New Mission: darkwind/data/missions/gates_of_gateway.mis
*** Phase 1: Download Datablocks & Targets
darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close'
0.070000 0.000000 0
0.070000 1.000000 0
0.070000 0.000000 0
0.120000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
0.070000 0.000000 0
0.180000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
*** Phase 2: Download Ghost Objects
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/vehicles/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/vehicles/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/vehicles/base
Could not locate texture: darkwind/data/shapes/vehicles/base
Could not locate texture: darkwind/data/shapes/weapons/base
Could not locate texture: darkwind/data/shapes/vehicles/base
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
disconnect();
Issuing Disconnect packet.
deleted server connection
disconnectedCleanup();
darkwind/client/scripts/loadingGui.cs (31): LOAD_MapDescription::setText - wrong number of arguments.
darkwind/client/scripts/loadingGui.cs (31): usage:
disconnectedCleanup(); complete
darkwind/client/scripts/client.cs (1861): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
Exporting client prefs
darkwind/main.cs (272): Unable to find function shutdownEmbeddedBrowser
Exporting server prefs
Exporting client prefs
Exporting server prefs
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
Restoring the desktop display settings (1280x1024x32)...




cheers for the kind offer Sam, I may take you up on it if we can't sort this out.... but I'd rather earn my own if possible.
.........................
vet wv

Posted Jan 3, 2008, 2:45 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

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Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

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Quote:
The fails seem to be specific to location - ie fails at same point on repeated attempts... but sometimes on different screens?


I think this may be important. If a particular event is failing to load, does it freeze at exactly the same point each time you try it?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 3, 2008, 3:27 pm Last edited Jan 3, 2008, 3:27 pm by *sam*
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» Darkwind » Operating Systems » Windows » another loading hang

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