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end camp wars experiment
*Longo*
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"TEARS"

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Posted Oct 10, 2020, 9:41 pm
darthspanky
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thats why i was so mad when sam added a crapload of feul in every town, lol good job buying it up and selling for a profit i knew that was going to happen, lol

i was tempted to do the same thing, i know otherss bought it up and did that as well lets hope sam doesnt add 30k cans of gas again to every town.

i was actually shipping 17k cans of gas made at my shanty camp, decided to start selling took me 2 game years to deliver it all to ss, if you waited a bit longer could have made more, but you sold it right a i was starting to deliver prices got close to 1300 a can.
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Posted Oct 10, 2020, 10:32 pm Last edited Oct 10, 2020, 10:39 pm by darthspanky
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darthspanky said:
thats why i was so mad when sam added a crapload of feul in every town, lol good job buying it up and selling for a profit i knew that was going to happen, lol

i was tempted to do the same thing, i know otherss bought it up and did that as well lets hope sam doesnt add 30k cans of gas again to every town.

i was actually shipping 17k cans of gas made at my shanty camp, decided to start selling took me 2 game years to deliver it all to ss, if you waited a bit longer could have made more, but you sold it right a i was starting to deliver prices got close to 1300 a can.


The difference being you were legit doing work to make profit, although a profit that sounds to be significantly higher than it should be. clicking in town and making millions isnt good.
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Posted Oct 10, 2020, 10:52 pm
Jaqen Hagar
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Quote:
"TEARS"


Thats what I thought.

Quote:
lol good job buying it up and selling for a profit i knew that was going to happen


The mass fuel dump was stupid but I only got in on 3k of that, on a regular day you just play the numbers, coming from eve I find the market to be quite pathetic, not even worth making a spreadsheet for but the regular shift in price coupled with the supply in SS means you can make millions easily if you watch bulk price on fuel, trading it back and forth. The same goes for every town just on different commodities, it's like early eve npc markets before they got a grip, the gifts from the camp war gods just compound it.
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Posted Oct 10, 2020, 11:02 pm
darthspanky
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id have much rather seeen sam fix things that are clealy broken than to add things like camp wars that only a very smll percentge of plyerss are actually using and those using it are making big money, why i started this thred ditch it or ill mke 8 to 10 mil a weeek easy, dont change it and ill make another 100 mil in lesss than a game year. half wass made just selling water in fl camp makes over 2300 water units a day with 1 water plant at 100 and other at 50 percent i could make even moree water units but cant ship it all out fast eenouph to keep from being flooded, and sars players can make even more selling food and water to npc markets. lol
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Posted Oct 10, 2020, 11:13 pm Last edited Oct 10, 2020, 11:37 pm by darthspanky
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darthspanky said:
fix things that are clealy broken

very smll percentge of plyerss

money


Being real though, wouldn't you want to keep your long term whales happy?
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Posted Oct 10, 2020, 11:35 pm
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lol and when you fight back from loosing gangers in camp war fights and attack them back they cry to sam, boo hoo darth and madbooth are attacking the mo defences and we get banned from being allowed our gameplay revenge attempts lol

want to fix camp wars thats easy?

dont give them anything, allow fights like they are now remove the looting and death of gangers for camp wars and players who spend years building there gangers and legendary vehicless will use them in massive pvp battles and nobody walks away with hard feelings.
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Posted Oct 10, 2020, 11:39 pm Last edited Oct 10, 2020, 11:57 pm by darthspanky
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i don't see how making water or food and shipping it to town to sell it is broken. You still have to actually transport it, especially not when it's compared to buying and selling thousands of units without shipping them anywhere
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Posted Oct 11, 2020, 6:43 am
Iron Wraith
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Moving stuff is fine as long as the profit you make from moving it isn't higher than you would get from moving mail.

The real profit should come from manufacture, and that should be in proportion to the cost of efficient manufacture. A reasonable profit might be 10-20%.

That does mean that because you have a camp that costs millions to buy and run and you have a pumpkin farm producing food, the cost of the rest of the camp should be taken into consideration. The fact you are obsessed with tech doesn't the traders faction should mean your inefficient food distribution network should set the cost of food in Evan.

If a hex near to a town* can generate food then the base cost of food in that town should be the cost of making food plus the mail cost of moving food from that hex. As hexes represent tens of miles and camos are hundreds of yards, we could choose to assume that PC camps represent a small fraction of the camps in that area, most of which are large camps run by the large factions.

*And if there are no food and water sources within a sensible distance why the hell would a town ever exist there?

Now it looks to me that the prices shown in the markets show reasonable coorelation between the cost of buying in a town closer to the primary source (so SS for food) plus the mail rate.

Where it starts to fall apart is now camps much nearer have the ability to make goods, but the price hasn't dropped (as Arbitrage says it must) to represent this new source of goods. If players can ship it in for 100% profit, NPCs can ship it in for 50% profit and no-one will buy the players goods. If they drop it to 25% profit, the NPCs will drop to 10%. Below 10% the margins are probably too tight to make it worthwhile, but some real world industries are working on even slimmer margins.

Remember the mail rate assumes a profit to the courier over and above wear and tear (and frankly anything attacking a Deathrace Mafia convoy should just end up as loot)

The real issue of course is that Firelight (for example) shouldn't even exist in the middle of an ash waste, it should have been formed in the highlands where food, water (and stone) is more readily available.

It is ok for raiders to camp in the wilds and move about as they can live off their kills and return to a water source when they get depleted. It is ok for a work camp to import food and water, as they can disappear and get attacked, but a permanent settlement needs a local supply of food and water to develop and therefore the cost of these should be reasonable (barring unanticipated famine).

Reasonable means that the daily wage for NPC workers should be able to cover their (and their families) food, water and housing costs. In a camp it is taken out at source so that $10 is a bonus, but what do people earn in the towns themselves? And what about camps that don't produce food and water.

Now we could simply assume that every viable town in Evan is situated on a water source* as that is the bulkiest staple and maybe the slavers are strictly carnivore as well (there is certainly plenty of dead livestock that comes out of the pit).

I'd like to see the numbers ;)

*QUIZ name a permanent settlement on earth that is more than walking distance from a water source.
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Posted Oct 11, 2020, 8:04 am Last edited Oct 11, 2020, 9:02 am by Iron Wraith
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Iron Wraith said:
*QUIZ name a permanent settlement on earth that is more than walking distance from a water source. 


Cape Town, or Xianggelila (shangri-la)
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Posted Oct 11, 2020, 5:07 pm
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Grimm Sykes said:
Iron Wraith said:
*QUIZ name a permanent settlement on earth that is more than walking distance from a water source. 


Cape Town, or Xianggelila (shangri-la)


Cape town is coastal so desalination is possible.  Also Svartrivier runs through it and there is Silverstream Waterfall on table mountain.  It is over consuming its water, but it definitely has some.

Xianggelila - Lamuyangcuo Lake, Longtan Park has a massive lake, there are several others close by, plus a river (or possibly a canal) also runs through it.


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Posted Oct 11, 2020, 5:50 pm
*Longo*
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Las Vegas
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Posted Oct 11, 2020, 7:02 pm
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Jaqen Hagar said:
darthspanky said:
fix things that are clealy broken

very smll percentge of plyerss

money


Being real though, wouldn't you want to keep your long term whales happy?


That’s what it boils down to.  The Whales, or Lords of Evan, or the Established, or whatever name is used to describe the Golden Boys, are the ones who see a non-VIP club member making money (ie: hauling a lorry of water from SS to BL and then hauling Fuel back from their camp to SS) and they go “OMG we can’t let whas-is-name make 11 million! And they go crying to *Sam* saying it’s an exploit.

I suggested a fix, what was it?  7 years ago?

DYNAMIC ECONOMY.

How much fuel is used in SS?
Let the system calculate this.
Then the SS market NPCs will only buy up to 150% of that amount before they say “sorry, we got plenty”

If you roll into town with 400 cans of fuel and they only need 15, you won’t be making millions.  At least not all at once.  You roll into town with 20 Lorrys (like a certain person with a user name starting with a letter in the last 3 or 4 of the alphabet, who cries exploit when he sees you truce and encounter), and you are sitting on “I have 20,000 cans in SS alone”, he would be spending the next 3 years selling it but by bit daily.

If it takes you a year to sell your fuel, you will find something else to sell.
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Posted Oct 11, 2020, 7:49 pm
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Grimm Sykes said:
i don't see how making water or food and shipping it to town to sell it is broken. You still have to actually transport it, especially not when it's compared to buying and selling thousands of units without shipping them anywhere


Here’s how it’s broken: everyone says buying fuel in Texan for $11 and selling it in SS for $1000 is broken and that Boon, Krak, and I were exploiters for hauling it to SS.  (So much so that a certain Golden Boy cried to *Sam* and got him to create untrucable encounters to just to stop us).

But the really FUNNY part is that the BIGGEST MONEY is from making it at camp.  It costs $2-$4 a can to make it.  LESS if you have a big camp.  I think I was spending 75 cents a can.

And HEMP was shipping it from a BL camp.

At that time a person could get water in Elms at a cost of $2.20 per bulk, (Thats $91,520 to buy 20 lorries full.  the amount the unnamed person with the Golden Ticked mentioned once.  I'll call him Willy Wonka), ship it to BL and make $110 per bulk (thats almost 4.6 Million).  Then get fuel from Hemp 7 cents per bulk ($2912).  Sell that in SS at $150 per bulk ($6.25 million)

Hence they invested less than $10k and walked away with around $11 Million

Guess why that person is able to take twin TG FEs to CoE just to blast someone to scrap and not have much chance of completing the course?  $11 Million reasons...

Guess why his competition cant?

Willy Wonka says what?  "Waaaaah exploiters hauling fuel from texan are able to truce encounters and they only have to play 60 hours a week to be able to do that!  Waaaah! Sam, undermine my competition !  Waaahh!"
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Posted Oct 11, 2020, 7:58 pm Last edited Oct 11, 2020, 8:09 pm by *StCrispin*
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Wasn't he the same one who called for SCAVs to be banned from town events because they were "Unfair Competition" after Boon won a Laser, I won a 3.2LV8 Moray, and Brunwulf won some other big prize and we showed that scavs could place 1st, 2nd, or 3rd easily as anyone else in a leaugue?

I forget...
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Posted Oct 11, 2020, 8:13 pm
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Anything that threatens the golden council is swiftly changed, often overnight, anything that doesn't is either ignored or changed at a glacial pace.

Nothing will change about this, its not a new issue.
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Posted Oct 11, 2020, 8:58 pm
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heck cant even curse them in a private im without getting cars confenscated and given to them, but at least i bitched and got car taken away from them.

probably lock this thread and ban me from forums again it what they do.
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Posted Oct 11, 2020, 9:05 pm Last edited Oct 11, 2020, 9:12 pm by darthspanky
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Yeah, in this very thread one of them tried to pull the intimidation card like usual.

Remember, we've always been at war with eurasia.

Quote:
You're crazy, that never happened
You're so sensitive
You must be confused again
Thats not right; you're remembering things wrong
Just calm down
I never said that
What are you talking about
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Posted Oct 11, 2020, 9:32 pm
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*Longo* said:
Las Vegas


Lake Las Vegas. 
Pittman wash. 
Clark County Wetlands park.
Colorado river and the Hoover Dam.
Las Vegas wash.
Duck Creek Channel.
The ironically named Lake Sahara.
Numerous detention basins.
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Posted Oct 11, 2020, 10:05 pm
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if you guy want to have a distracting converstion start your own damm thread about water or whatever the hell your ranting about.
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Posted Oct 11, 2020, 10:17 pm
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