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end camp wars experiment
Grimm Sykes
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if you guy want to have a distracting converstion start your own damm thread about water or whatever the hell your ranting about.


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You're so sensitive
You must be confused again
Just calm down


LMFAO
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Posted Oct 11, 2020, 11:38 pm
Joel Autobaun
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I think Crispy and Jackoff are totally right we should make them the brain trust.
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Posted Oct 12, 2020, 12:54 am
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Jaqen Hagar said:
Anything that threatens the golden council is swiftly changed, often overnight, anything that doesn't is either ignored or changed at a glacial pace.

Nothing will change about this, its not a new issue.


This is the TLDR; version of what I said...
bravo +1

I tell ya, its a consiracy!
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Posted Oct 12, 2020, 2:31 am
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Joel Autobaun said:
I think Crispy and Jackoff are totally right we should make them the brain trust.


You have always ranted about Whack-a-Mole and Hug-fest.  Don't even try to say you dissagree, or that Camp Wars is working...

Unless its working to break the playerbase or create even more anger between us.  This we already saw with Krak's ragequit and inappropriate behavior when it got him into his emotions.

Camp wars CAN work.  but it looks like almost everyone has abandoned it either because it caused them to be preyed upon (whether rightfully or wrongfully doesnt matter) or because they were overwhelmed, or because its not accessable except for the existing powerbase.  IT'S CERTAINLY NOT INCLUSIVE FOR NEW PLAYERS!  which I was nder the impression it was meant to create greater inclusion.
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Posted Oct 12, 2020, 2:37 am Last edited Oct 12, 2020, 2:38 am by *StCrispin*
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You're Right.
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Posted Oct 12, 2020, 4:24 am
Jaqen Hagar
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At least Jolenes actually acknowledging the golden council he sits on, progress.
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Posted Oct 12, 2020, 10:53 am
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*StCrispin* said:
but it looks like almost everyone has abandoned it either because it caused them to be preyed upon (whether rightfully or wrongfully doesnt matter) or because they were overwhelmed, or because its not accessable except for the existing powerbase.  IT'S CERTAINLY NOT INCLUSIVE FOR NEW PLAYERS!  which I was nder the impression it was meant to create greater inclusion.


we quit because the time commitment was too great and some obvious issues were not being addressed. Broadly the issues were:

1. number of fights - in particular when playing against an opponent who was deliberately changing open hours to make them difficult and refusing to negotiate times. The scheduling was also failing to pick the closest times between open hours. That should have been an obvious thing to improve ability to play.

2. The tile decay demolishing Bills territory and handing a chunk of ours directly to Joel without a fight.

3. the lack of balance in expanding. the CR you gain is so much more than the CR you need if you are not fighting on multiple fronts. as you get bigger it becomes easier to expand. It should be harder.

4. Fame contributing to CR makes it a pay to win exercise around the sponsorships.

5. it is far to comfortable to sit on a territory and agree boundaries with neighbours.... essentially free money.

I would have liked to have continued to play with people who were reasonable about scheduling. The few fights with Joel were organised in a spirit of decency. Playing Krak was utterly toxic and put a lot of our players off participation. He seemed to take it as a personal affront that, after he chose to stick his camp 3 tiles away from us we had the audacity to take the fight to him. It made for an unpleasant experience that affected our relationships with the players who choose to accept his behaviour and fight with him. Frankly that was the biggest shame in the whole thing for me.

It did result in us playing with more players (not new ones but certainly returning ones - and i guess you wouldn't expect new players to be fighting in Texan).

Overall it is a good game... the mechanic is good... its fun and engaging. It introduces depth and colour to the game. But like most things we end up beta testing things in game and it can sometimes be a dispiriting experience.
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Posted Oct 12, 2020, 12:38 pm Last edited Oct 12, 2020, 12:42 pm by *goat starer*
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It's not pay to play, It's pay to beta test

Any time stuff gets added without fixing what already is a issue, it only compounds the problems.

It seems pretty obvious this game has gotten too big or too complex for one man to tackle.

I got a character thats traveled over 4000 miles alone and received no gains to scouting skill at all. I only mention this as an example.When Juan Valdez got banned it was for insulting Sam over no skill gains to any characters for over 2 weeks, while scouting with them 4 to 12 times a day. The core game has MAJOR bugs and glitches which not only can be exploited, but for some, MUST be exploited, just to balance the gameplay to the point of trying to make the game work as it seems it was intended to. I said seems to, because there is no rulebook, and most of what I've read on wiki isn't how the game actually plays out. Mentioning these things has gotten me mixed results, Ridiculed for making up bugs that don't exist to waste sams time (the do exist or I wouldn't have wasted my time investigating and pointing them out), personal attacks for pointing out bugs which makes players feel stupid for beating their head against a wall, Being told that a bug doesn't exist when it clearly does and has been pointed out repeatedly in the forums by many players over a decade ago, Or I'm told that it's part of the core game code and that it might get updated in 2 or 3 years (2022-2023, as if our money isn't good enough to address it sooner), Being treated like complaints are inappropriate due to bad spelling or grammar, or just being told flat out, stop pointing out bugs and just play the game as it is supposed to be played.
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Posted Oct 12, 2020, 12:48 pm Last edited Oct 12, 2020, 1:13 pm by Grimm Sykes
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That would imply things got fixed.
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Posted Oct 12, 2020, 1:07 pm
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IRL I am surrounded by people who want to use drugs instead f dealing with their problems. This has made one thing very obvious to me, Problems do not go away simply because they are ignored and not addressed.

I am not calling anyone an addict, I am simply using this as a metaphor for the effects of not dealing with existing problems
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Posted Oct 12, 2020, 1:17 pm Last edited Oct 12, 2020, 1:18 pm by Grimm Sykes
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It seems pretty obvious this game has gotten too big or too complex for one man to tackle.


I don't think this is true, adding camp wars and the swift changes to keep existing power user revenue from being threatened show changes can be made and made rapidly, despite lies told to certain players that changes/additions couldn't be done for years.

He got bored and moved on to other projects until cajoled by family, you can see this in the wildly different projects he's done since, it's apathy more than complexity.

It's a pity a real dev studio didn't pick up the idea as it really did have the potential to be a niche game with a far bigger playerbase, as it is it takes a real masochist to persist in the face of so many quirks shall we say. it was never on the cards with a one man comp sci dev team though.
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Posted Oct 13, 2020, 12:48 pm Last edited Oct 13, 2020, 12:51 pm by Jaqen Hagar
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Jaqen Hagar said:
Quote:
It seems pretty obvious this game has gotten too big or too complex for one man to tackle.


I don't think this is true, adding camp wars and the swift changes to keep existing power user revenue from being threatened show changes can be made and made rapidly, despite lies told to certain players that changes/additions couldn't be done for years.

He got bored and moved on to other projects until cajoled by family, you can see this in the wildly different projects he's done since, it's apathy more than complexity.

It's a pity a real dev studio didn't pick up the idea as it really did have the potential to be a niche game with a far bigger playerbase, as it is it takes a real masochist to persist in the face of so many quirks shall we say. it was never on the cards with a one man comp sci dev team though.


Ok, so you mouthed off to me earlier in this post, and have done nothing but berate the game, the developer, and the players who have been the base of the player community.

What do you want? To be able to instantly be elite and be able to steal a camp in one attack? Or kill a 400 skill player that has trained for years just because it would make you happy? Ive been playing for almost 14 years.....goat, darth, several others also. Of course we are going to be good at the game. Most of us have taken long breaks from the game also and had to basically rebuild our gangs. You know why? Because we find  Darkwind FUN, the way it is. The game is 14 years old and still ticking. That in itself is impressive. We enjoy logging in, chatting with old friends in the community, and adding to the games content and stressing over epic battles. If YOU do not find this game fun, what do you want? The game was been in its complete form for years. It has bugs. So dont games that cost ALOT more. I cant win at XCOM because it keeps crashing on me for instance. Fallout 4 had a bug I couldnt get around, and had to research using the console option to skip me past the bug... Nothing is perfect man!

I am around a fair amount, and am always available to offer advice or take a newer or weaker player out on a scout. You are a weaker player, so this applies to you. I offer these same options to everyone, even if  I dont like you, and again, this applies to you.

If you want to slug it out, my flag is always on and you know what town events I compete in. I would not suggest rejoining camp wars, because honestly you need significant improvement in this area and would just waste everyone's time. The SCL league could offer you some training in Pvp, use this as a training area and learning environment.

See you on the roads of Evan, if you dare!

Longo, of The Kingdom of Longo, Gateway Truckstop, Evan.
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Posted Oct 13, 2020, 5:12 pm
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See you on the roads of Evan


wait longo i think you said that wrong, yer supposse to say see ya on the road scag lol

https://youtu.be/Sy4SuzhptcI
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Posted Oct 13, 2020, 7:06 pm
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Jaqen Hagar said:
adding camp wars and the swift changes to keep existing power user revenue from being threatened


Eh? You think all that work on camp wars and related code was to keep 'existing power user revenue'?  Apart from anything, the dominant players here are absolutely *not* the biggest spenders in the game - they don't need to be.


Jaqen Hagar said:
despite lies told to certain players that changes/additions couldn't be done for years.


Excuse me? You're suggesting I lie about the game?
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Posted Oct 13, 2020, 7:59 pm Last edited Oct 13, 2020, 8:03 pm by *sam*
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*Longo* said:
stuff


+1

Thanks Longo.
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Posted Oct 13, 2020, 8:00 pm
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That reminded me; It's only a game
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Posted Oct 13, 2020, 8:40 pm
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*Longo* said:
Ive been playing for almost 14 years.....goat, darth, several others also. Of course we are going to be good at the game. Most of us have taken long breaks from the game also and had to basically rebuild our gangs. You know why? Because we find  Darkwind FUN, the way it is. The game is 14 years old and still ticking. That in itself is impressive. We enjoy logging in, chatting with old friends in the community, and adding to the games content and stressing over epic battles.


and even though we fall out in lumps from time to time... and we often fundamentally disagree about stuff in game.. we normally manage to be civil.

and sometimes things go the way i want... sometimes they go the way joel wants... sometimes longo.... and rarely we all agree. If there is a golden set of players then its hard to see how things work for them given that they rarely agree on anything  :cyclops:
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Posted Oct 13, 2020, 9:58 pm
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What do you want? To be able to instantly be elite and be able to steal a camp in one attack?


No, what gave you that idea beyond wishing to be hyperbolic? What i'd like is fairness and consistency around mechanics and rules, i'm not the first to notice inconsistency nor will I be the last.

Quote:
Or kill a 400 skill player that has trained for years just because it would make you happy?


No, again, hyperbole of something I never said, you do this a lot you know.

Quote:
Ive been playing for almost 14 years.....goat, darth, several others also. Of course we are going to be good at the game.


Never said anything about player skill or lack of.

Quote:
Most of us have taken long breaks from the game also and had to basically rebuild our gangs. You know why? Because we find  Darkwind FUN, the way it is. The game is 14 years old and still ticking. That in itself is impressive.


It is impressive, that changes nothing about anything i've said.

Quote:
If YOU do not find this game fun, what do you want?


Again, I never said I didn't find the game fun, it's always the same, notice inconsistencies between players, point out problems, get accused of hating the game.

Quote:
The game was been in its complete form for years. It has bugs.


That can be fixed, this is not a one time purchase game. Unless of course we're back to pretending its set in stone again.

Quote:
So dont games that cost ALOT more. I cant win at XCOM because it keeps crashing on me for instance. Fallout 4 had a bug I couldnt get around, and had to research using the console option to skip me past the bug... Nothing is perfect man!


Again. never said it needed to be perfect, this is you once again projecting.

Quote:
I am around a fair amount, and am always available to offer advice or take a newer or weaker player out on a scout.


Irrelevant ego stroke.

Quote:
You are a weaker player, so this applies to you. I offer these same options to everyone, even if  I dont like you, and again, this applies to you.


Another ego stroke.

Quote:
If you want to slug it out, my flag is always on and you know what town events I compete in. I would not suggest rejoining camp wars, because honestly you need significant improvement in this area and would just waste everyone's time. The SCL league could offer you some training in Pvp, use this as a training area and learning environment.


I've no good reason to turn the sanctioned grief flag on to be time terrorised, the only time i've participated in camp wars was to make up the CR for ashlee and he quit after a few turns and that was painfully slow going. I do find it interesting that you once again turned talk around changes into the 'big i am' pvp pitch again though.

Quote:
Excuse me? You're suggesting I lie about the game?


When I next see ash i'll get him to send me the messages where you told him no additions, maps or changes were possible to the game due to it being full, yet others were told different, I know of 2 players now that are playing around making maps.
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Posted Oct 13, 2020, 10:07 pm
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Jaqen Hagar said:


When I next see ash i'll get him to send me the messages where you told him no additions, maps or changes were possible to the game due to it being full, yet others were told different, I know of 2 players now that are playing around making maps.


Ashlee is not a reliable source of anything other than hot air.
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Posted Oct 13, 2020, 10:11 pm
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Ashlee is hot air.


I agree, his mouth writes cheques he can't cash, it's not him that wrote the messages though so, again, irrelevant.
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Posted Oct 13, 2020, 10:44 pm
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