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Yearly Decay bug?
This member is currently online *Longo*
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I had my camp fame all set about 1/2 hour before decay, and then I took some serious damage after. Did the game calculate weekly update after decay, where I lost some fame?

This shouldnt happen?

Appears we all took damage that are in camp wars
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Posted Nov 20, 2020, 5:48 am
*sam*
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Dammit, yes sorry it applies tile loss at the start of the update. I'm surprised this wasn't noticed before? I'll change it for next year's process.

This was just building damage, correct? (no vehicle damage).

Anyone with affected camps: let me know the camps involved and I'll fix the buildings.
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Posted Nov 20, 2020, 11:23 am Last edited Nov 20, 2020, 11:27 am by *sam*
This member is currently online *Longo*
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Just buildings. Kingdom of Longo, The Alley, Agincourt, Dunwall, Agincourt, Sherwood Forest, Roads to Madness, Port Black Sand, Seasside..
Every Camp wars camp I belong to except Motor Works and Somerset Sant. appeared to take damage
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Nov 20, 2020, 4:36 pm Last edited Nov 20, 2020, 4:41 pm by *Longo*
*sam*
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Lots of them..

OK, I have updated all camp buildings to 100% health, and reset to 100% 'open' any that were at 80% (which is what they auto-set to when the camp receives damage due to low fame).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 20, 2020, 5:23 pm
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