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Singleplayer RPG title?
*sam*
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Supposing a singleplayer RPG version was being planned (still turn based, and framed in a narrative campaign), any ideas for the title?
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Posted Jan 16, 2021, 10:33 am
Brun
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Roads Of Evan

War Cars

Highways Of Hell

Firelight Freeway

Desert Blood

The Dark Of The Wind
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Posted Jan 16, 2021, 2:48 pm
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Hot Sands

Path of Honor

Lost Road

The Calling

Dark Future


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Posted Jan 16, 2021, 3:31 pm
*sam*
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Desert Blood is good.
Should it include "War on Wheels" in it?
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Posted Jan 16, 2021, 4:05 pm
KingEridani
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Ah, finally something I'm good at...



Hell in the Holler: [or Hallow]

Road War:

The Wheels of War:



:Path of the Witness
[or Road, Highway, etc]

:Blood and Chrome

:Bulletshells over Scrap Metal
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vet wv

Posted Jan 16, 2021, 4:35 pm
ShawnFireDragon
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Gives a thumbs up to KingEridani's Idea.

'Wheels of War'
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Posted Jan 16, 2021, 7:19 pm
ShawnFireDragon
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'Desert Blood' is cool too, Brun has a great thought.
:)
Looks to Sam, "Can you give us more details of the single player teaser?"
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Posted Jan 16, 2021, 7:22 pm Last edited Jan 16, 2021, 7:23 pm by ShawnFireDragon
*sam*
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It's early days. But I've been thinking about why DW is still alive.. and it's because the core combat loop really is good. Turn-based physics-based car combat works. A singleplayer story-driven RPG version (with some sandbox elements) could do well. Less niche than an MMO. I'm considering the same funding source that got me some some $ to make The Necromancer's Tale.
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Posted Jan 16, 2021, 7:55 pm
*Ninesticks*
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I would agree that the core combat loop is good, I would suggest you could do far more with it were you minded to - something more detailed and nuanced would be marvellous.

BTW - Deset Blood is good - as long as you intend to stick with the usual post-apoc desert world setting :-) - and of course Dark Future is no doubt legally protected to the hilt by GW.
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Posted Jan 17, 2021, 9:09 pm
*Longo*
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*sam* said:
It's early days. But I've been thinking about why DW is still alive.. and it's because the core combat loop really is good. Turn-based physics-based car combat works. A singleplayer story-driven RPG version (with some sandbox elements) could do well. Less niche than an MMO. I'm considering the same funding source that got me some some $ to make The Necromancer's Tale.


That game I reference earlier has both the storyline version and a sandbox, which is cool. FWIW I like "Roads of Evan"
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Posted Jan 17, 2021, 10:26 pm
Joel Autobaun
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I think you do the "War on wheels" (or change to Wheels of War for this)

But then you make the second title near your story.

Ie.

War on Wheels:
The Bloody Caravan.

If its a hit ..make more like that.
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Posted Jan 18, 2021, 2:08 pm
*Rev. V*
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Sisters Of The Wasteland....
Convent Convoys....
Samurai Penguins In Bitchin' Camaros....
Nuns And Guns...
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Posted Jan 19, 2021, 1:37 am
*Rev. V*
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"But I've been thinking about why DW is still alive.. and it's because the core combat loop really is good."

Well, that and it's stupid fun to go out in the wasteland with friends and kill stuff.
The multiplayer aspect of DW is HUGE.
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Posted Jan 19, 2021, 1:39 am
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*Rev. V* said:
"But I've been thinking about why DW is still alive.. and it's because the core combat loop really is good."

Well, that and it's stupid fun to go out in the wasteland with friends and kill stuff.
The multiplayer aspect of DW is HUGE.
Except for the loners that treat it mostly as a single player grinding game, It attracts some odd folks  :rolleyes:


Not a great fan of desert blood, sounds a bit generic. Otherwise I agree with Joel, War on Wheels: "Story related term" or something similar should work.
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Posted Jan 19, 2021, 11:59 am
This member is currently online *The X Man*
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WAR ON WHEELS:

INTO THE RUINS

This will tie everything together.
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Posted Jan 20, 2021, 5:27 am Last edited Jan 20, 2021, 5:28 am by *The X Man*
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FireFly said:
*Rev. V* said:
"But I've been thinking about why DW is still alive.. and it's because the core combat loop really is good."

Well, that and it's stupid fun to go out in the wasteland with friends and kill stuff.
The multiplayer aspect of DW is HUGE.
Except for the loners that treat it mostly as a single player grinding game, It attracts some odd folks  :rolleyes:


Seconded--I think the PvE is the weakest aspect of DW, largely due to mediocre AI. I expect I'd want to love a singleplayer version, but without a competitive AI I doubt it'd hold my interest.

I think to me the DW's strengths are:
- PPvE: the combat is still held up by AI issues, but with the right group of people coop is a blast.
- PvP: PvP in a permadeath game is always nerveracking, but this is where the DW gameplay loop really shines.
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Posted Jan 21, 2021, 2:35 am
Iron Wraith
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In a single player version there can be no PVP.

As the title of this thread is about Single Player please don't derail it by diverting it to a discussion of the merits of PvP. We already have a game for that.

Some of us actually like the idea of having the option to go fight without being held up by other players schedules.

The AI is plenty good enough for the majority of fights. If the mech skill wasn't so effective in resurrecting dead components it would be necessary to be a bit more precise in fighting for salvage which in turn would make fights more challenging.



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Posted Jan 21, 2021, 8:11 am Last edited Jan 21, 2021, 8:12 am by Iron Wraith
*sam*
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The AI would be rewritten for it; also, the key combats would be precisely set up as part of the narrative.
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Posted Jan 21, 2021, 10:42 am
Celeris
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*sam* said:
The AI would be rewritten for it; also, the key combats would be precisely set up as part of the narrative.


Then I'm excited!

And Wraith--sorry, didn't mean to derail the conversation; just trying to give my take on why people stick with DW.
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Posted Jan 21, 2021, 5:42 pm
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"The Wheels on the bus go Blam, Blam, Blam."
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Posted Jan 22, 2021, 4:34 am
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