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Allow the transfer of ammo between vehicles between encounters.
Smooch
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We can stop and change tires on a travel between encounters. Why can't i take a couple clips of Car Cannon ammo out of the lorry and put in the buzzer.

Normally you do this at the loot screen, yes yes. BUT, what happens when you escape your lorry during the combat? It doens't show up in the loot screen. That is what. So if you make the rookie mistake of escaping your vehicle that is carrying the extra ammo, forget about it, you don't have extra ammo.

This does not make sense. If we have time to safely stop and change four tires between encounters on a travel, then we have time to replenish the escort cars ammo.

Please fix this.

I lost a lorry to this. Could have lost 3 lorries and my escort, but was able to escape all but one lorry after a very LONG scout. I can't have those two hours back, and I may not even get the lorry back, but please fix this!
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Posted Apr 27, 2021, 9:42 am
Grimm Sykes
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would be nice to click a button in he lobby and get a empty loot screen . The cost could be that when you exit this loot screen, theres a small chance of a encounter.

If you already had an encounter on the travel or have already processed arrivl then the odds of another encounter could be reduced.

Alternatively; after the encounter when the loot screen first appears, All cars escaped will appear at the looting as long as they player still has at least 1 car in the event (1 car not escaped) at the time the loot screen opens.
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Posted May 3, 2021, 11:17 am
Smooch
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Grimm Sykes said:
would be nice to click a button in he lobby and get a empty loot screen . The cost could be that when you exit this loot screen, theres a small chance of a encounter.

If you already had an encounter on the travel or have already processed arrivl then the odds of another encounter could be reduced.

Alternatively; after the encounter when the loot screen first appears, All cars escaped will appear at the looting as long as they player still has at least 1 car in the event (1 car not escaped) at the time the loot screen opens.


These are smart idea, and the button to trigger a loot screen sounds easy to code. 
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Posted May 3, 2021, 6:41 pm
*Rev. V*
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An option to trigger a loot screen for this purpose seems like a good idea.

Totally reasonable request.
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Posted May 4, 2021, 12:49 am
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Smooch said:
Grimm Sykes said:
would be nice to click a button in he lobby and get a empty loot screen . The cost could be that when you exit this loot screen, theres a small chance of a encounter.

If you already had an encounter on the travel or have already processed arrivl then the odds of another encounter could be reduced.

Alternatively; after the encounter when the loot screen first appears, All cars escaped will appear at the looting as long as they player still has at least 1 car in the event (1 car not escaped) at the time the loot screen opens.


These are smart idea, and the button to trigger a loot screen sounds easy to code. 


this is a great idea
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Posted May 5, 2021, 3:41 pm
Grimm Sykes
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i prefer the all cars appear at loot idea. or if the loot screen button is added, it should only be allowed to be used once between each encounter.

Otherwise it could potentially cause a exploit of stripping a car over and over for tires.

Watches a lorry leave town with racing tires and a empty cargo hold. a few hours later it comes back with 440 racing tires
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Posted May 6, 2021, 5:15 am Last edited May 6, 2021, 5:18 am by Grimm Sykes
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