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Rebalancing/Fixing a few things
*sam*
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I've just made these small changes:

- Reduced max CR in camp wars hex battles from 4000 to 3000

- Fixed weekly fame recovery in the upwards direction to be the same as in the downwards direction, i.e. 30% of the way towards 'base' fame, per week.

- Defenders now have the option to concede home tile battles. The actual looting isn't processed until the scheduled time, and the attacker still needs to set a squad to do so.

Looted cars after camp wars – car is moved to driver's current town/camp if it's not the same as the attacking camp.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 9, 2022, 2:45 pm Last edited Mar 9, 2022, 2:47 pm by *sam*
*Longo*
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Thanks Sam!
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Posted Mar 9, 2022, 2:54 pm
*sam*
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Also the other related bits:

- in camp wars no-shows (where a squad is set but no players turn up), bounties are now paid based on the enemy squad value, not your own squad value

- extra code added to make sure that exploding vehicles can't have damage trying to emanate from below ground (which would shield the damage from everyone).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 9, 2022, 3:08 pm
darthspanky
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awe damm that means 70k pound of ammo lorrys wont shoot up 400 mph for 5 rounds in the air breaking thru clouds in elm coe's anymore, lol if we had this back then i might have blown them all up.
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vet paintball wv1,0,1

Posted Mar 10, 2022, 7:37 am
*sam*
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darthspanky said:
awe damm that means 70k pound of ammo lorrys wont shoot up 400 mph for 5 rounds in the air breaking thru clouds in elm coe's anymore, lol if we had this back then i might have blown them all up.


No, it won't make any change to that.  It's just fixing a possible bug where no damage at all happened -- I think what caused it was the explosion being slightly below ground. I haven't changed anything for any case apart from a below-ground explosion. The way explosion damage is calculated, it checks how much each nearby vehicle and ped is shielded by the terrain.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 10, 2022, 7:44 pm
*Longo*
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*sam* said:


Looted cars after camp wars – car is moved to driver's current town/camp if it's not the same as the attacking camp.



In my most recent battle, the looted car went to camp, whereas the driver was from GW. I exited her though and she went to GW.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Mar 12, 2022, 6:54 am
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