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Darkwind: War on Legs
*sam*
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Just a quick screenshot from the work I'm doing at the moment. I have characters exiting and re-entering vehicles, running around and crouching/standing. Next up will be to add hand-held weapons.

To test out the movement code, Highway to Hell has been used as an impromtu running track. Brandon Thornton with speed 85 has been whupping ass.

http://www.dark-wind.com/images/waronlegs.jpg

I'm considering disregarding ammo for handheld weapons by the way. Apart from the laziness factor, it might be more micro-management than fun managing these. Hand-held weapons will generally be ineffective against vehicles, after all.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 13, 2008, 4:09 pm Last edited Feb 13, 2008, 4:12 pm by *sam*
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Ooo..like the title :)
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vet wv

Posted Feb 13, 2008, 4:20 pm
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While running so fast has he been moving legs? I just cannot imagine someone running 85 mph...
But otherwise I am so llooking forward to this. I wann pedestrians on track in Somerset events :D
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vet northernsummer wv

Posted Feb 13, 2008, 5:06 pm
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curious as to some of your ideas for peds, sam. maybe they are in a very old post somewhere that i have not been able to find.

anyway, i like the idea (dare i say?) of people bailing out of cars. if you see people flee a car, it doesnt need the word "demoralized" over it. i would assume that a demoralized character would simple stay near the car and be assumed to be taking cover from it, not so much a target, just eye candy. however, people would at some point have an option to bail out and fight on foot. foot peds could after all fire hand weapon at cars that have armor down on a facing and have some chance to cause harm. also i can't get over the image of a pickup with crazy people with hand weapons in the back.

how far off is this? are we almost ready for beta???? please? :oD

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vet combatL1 wv1,0,0

Posted Feb 13, 2008, 5:08 pm
madmax
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MontyB said:
While running so fast has he been moving legs? I just cannot imagine someone running 85 mph...
But otherwise I am so llooking forward to this. I wann pedestrians on track in Somerset events :D

He means is speed characteristic is at 85 not he runs 85 mph.
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vet wv

Posted Feb 13, 2008, 5:11 pm
Jansan
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Looks awesome!

The big thing about ammo, I think, is that it forces people to pick and choose their shots more. Plus, it may make hand-to-hand/melee strikes more viable. Also, if you wanted to introduce a rare laser pistol and/or rifle like the car-laser, it'd lose one of its bonuses.

I don't really care though as long as there is classic post-apoc melee weapons, firearms, explosives, and projectile weapons.

How will inventory/equipment for characters be handled?

Also, it will be fun to hit people with cars.
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vet

Posted Feb 13, 2008, 6:19 pm
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*sam* said:
Hand-held weapons will generally be ineffective against vehicles, after all.


Just to clarify, when you say generally ineffective, you mean less damaging/less optimal right? You can still damage them, right?
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vet

Posted Feb 13, 2008, 6:46 pm
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Screenie looks good Sam :)

About hand-held weapons, will peds be able to shoot other parts of the cars like the tires perhaps? Even if there's high unlikely chance of popping the tires , it would be cool if it was possible. Anyways, can't wait to see it go live!
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vet paintball

Posted Feb 13, 2008, 6:57 pm
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Quote:
Hand-held weapons will generally be ineffective against vehicles, after all.


I'm hoping there are at least some anti-armor weapons, otherwise it'd be stupid to ever get out of your car, you'll just be fodder.  Maybe a light rocket launcher that can fire every other turn?  A large caliber sniper rifle with a similar rate of fire that can hit like a car rifle?

I understand handguns being ineffective, but if we're using the same or similar caliber weapons, there should be similar damage...
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vet deathrceL1 wv

Posted Feb 13, 2008, 7:17 pm
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Its good that ped weaps will be ineffective towards cars. You dont want an army of peds killing cars... from what I remember in Car Wars ped weaps were effective against people and tires. There was also an rpg type weap that was effective against cars, but from what I remember it was bulky and only had a few shots.

You gotta consider when peds will be effective in the game... when your side is wide open and pirates are smacking the $%$# out of ya, you can get out and run, and maybe save your guy. Maybe even jump into another squad members car if he has room?

On the downside, now that its say the gang member wants to escape, is he going to jump out of the car?

PS Graphics look great Sam!
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Feb 13, 2008, 7:31 pm Last edited Feb 13, 2008, 7:31 pm by Longo
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i think it be fun after you win a wilderness and loot cars you see a bunch walking that you just beat on another encounter... ramming speed lol... or you could drive a bus and look for hitchhikers telling them you give em a ride.. but the ride is to a slaver guild or canible gang
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vet paintball wv1,0,1

Posted Feb 13, 2008, 7:38 pm
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Longo said:
Its good that ped weaps will be ineffective towards cars. You dont want an army of peds killing cars... from what I remember in Car Wars ped weaps were effective against people and tires. There was also an rpg type weap that was effective against cars, but from what I remember it was bulky and only had a few shots.

You gotta consider when peds will be effective in the game... when your side is wide open and pirates are smacking the $%$# out of ya, you can get out and run, and maybe save your guy. Maybe even jump into another squad members car if he has room?

On the downside, now that its say the gang member wants to escape, is he going to jump out of the car?

PS Graphics look great Sam!


True, but like Seiler was saying, high caliber hand-held weapons can still put some hurt on vehicles. I mean I wouldn't expect anything more than Machine Gun damage, of course, for 99% of those.

But yeah the main thing is running out of a dead car, or if your car is stuck in a crappy position (story of my life), I can get them to hop out, pop a few rounds into a stuck enemy vehicle, or at least try to run away.

Pedestrians will probably be harder for vehicles to hit too, especially for the heavier weapons.
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vet

Posted Feb 13, 2008, 7:54 pm
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Longo said:
Its good that ped weaps will be ineffective towards cars.


Then why even bother with a handgunner skill?

Longo said:
You dont want an army of peds killing cars...


I'm not saying make it easy, but yeah, I do want varying encounters, where perhaps there is an infantry ambush.  I'm not saying all weapons will be capable of damaging cars, but there should be special weapons, that sit in your car's cargo space and take up bulk and weight, or perhaps that add bulk and weight to the passenger that has them, that allow peds to damage cars.  Not an M2 or anything so heavy and ungainly, but ever since there have been vehicles, dudes on foot have been preparing themselves with the means to take them out.

EDIT: I do understand that you're concerned that 50 guys running from their cars could all fire on you and take out your car, but unless they are prepared for it, most guys are going to be carrying a basic handgun, a .38 or 9mm (referred to as a 9 mickey mouse, because despite media attention, that round is a joke in combat in anything but full auto...)

But someone with a high handgun skill might just have that nice $8000 Barrett sitting in the seat next to them, ready to take a good sniping position in order to support the vehicles involved in combat.

Or Someone may have that disposable light rocket (equivalent to a LAW or AT-4) in their trunk just in case.

Or there may be that gang of mutants with their old 8mm Mausers sitting in the hills taking pot shots, protecting a cave with their booty from recent looting...
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vet deathrceL1 wv

Posted Feb 13, 2008, 7:57 pm Last edited Feb 13, 2008, 8:09 pm by Seiler
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Seiler said:
Longo said:
Its good that ped weaps will be ineffective towards cars.


Then why even bother with a handgunner skill?

Longo said:
You dont want an army of peds killing cars...


I'm not saying make it easy, but yeah, I do want varying encounters, where perhaps there is an infantry ambush.  I'm not saying all weapons will be capable of damaging cars, but there should be special weapons, that sit in your car's cargo space and take up bulk and weight, or perhaps that add bulk and weight to the passenger that has them, that allow peds to damage cars.  Not an M2 or anything so heavy and ungainly, but ever since there have been vehicles, dudes on foot have been preparing themselves with the means to take them out.

EDIT: I do understand that you're concerned that 50 guys running from their cars could all fire on you and take out your car, but unless they are prepared for it, most guys are going to be carrying a basic handgun, a .38 or 9mm (referred to as a 9 mickey mouse, because despite media attention, that round is a joke in combat in anything but full auto...)

But someone with a high handgun skill might just have that nice $8000 Barrett sitting in the seat next to them, ready to take a good sniping position in order to support the vehicles involved in combat.

Or Someone may have that disposable light rocket (equivalent to a LAW or AT-4) in their trunk just in case.

Or there may be that gang of mutants with their old 8mm Mausers sitting in the hills taking pot shots, protecting a cave with their booty from recent looting...


Exactly, pedestrians have to be viable. I want to use my van as an APC to deploy anti-vehicle troopers. It'd be fun.
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vet

Posted Feb 13, 2008, 8:21 pm
*sam*
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Heh,yeah. I said generally ineffective. Taking the lead from car wars, a regular pedestrian weapon would only manage maybe 1 hit versus vehicle armour, but they would also have one-shot rockets etc. I was just being lazy about the ammo thing, but I guess it does really need to be tracked.

I think the big advantage of pedestrians might be that they can easily hide behind walls etc and shoot over them, making them very hard to hit. Rather than just firing from their visible muzzle point, I'm going to test a few firing points as high as their head, if their LOS is blocked by something. Although you won't see it animated, this will simulate them reaching up over a piece of cover.

And the rules are going to change when you resign in an arena or reacetrack. Your car will no longer 'magically disappear' and you won't be safe until you actually leave the arena/track, on foot if necessary. I'll make the NPCs unlikely to fire at a pedestrian in town events, and you won't get any arena points for hitting them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 13, 2008, 8:49 pm Last edited Feb 13, 2008, 8:51 pm by *sam*
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Quote:
and you won't get any arena points for hitting them.


No, but you can bet I'll do it anyway :)
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vet deathrceL1 wv

Posted Feb 13, 2008, 8:54 pm
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*sam* said:
Heh,yeah. I said generally ineffective. Taking the lead from car wars, a regular pedestrian weapon would only manage maybe 1 hit versus vehicle armour, but they would also have one-shot rockets etc. I was just being lazy about the ammo thing, but I guess it does really need to be tracked.

I think the big advantage of pedestrians might be that they can easily hide behind walls etc and shoot over them, making them very hard to hit. Rather than just firing from their visible muzzle point, I'm going to test a few firing points as high as their head, if their LOS is blocked by something. Although you won't see it animated, this will simulate them reaching up over a piece of cover.

And the rules are going to change when you resign in an arena or reacetrack. Your car will no longer 'magically disappear' and you won't be safe until you actually leave the arena/track, on foot if necessary. I'll make the NPCs unlikely to fire at a pedestrian in town events, and you won't get any arena points for hitting them.


Sounds awesome!  :D

Edit: By the way, seeing that screenshot made my day. Run you fools, run!
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vet

Posted Feb 13, 2008, 9:18 pm Last edited Feb 13, 2008, 11:39 pm by Jansan
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I'd hate to be jumping the gun, (naah, not really) but I'm curious if facing is going to affect a pedestrian's ability to shoot. I think that, if standing still, they shouldn't really suffer any penalties, but if running in a direction, they should suffer some increasingly harsh to hit penalties the further they have to twist their trunk to shoot. Basically, the first 45° left or right incur no penalties, but past that point, their aim should diminish. Also, the faster they are moving, the more their aim should suffer, since anything but a steady walk or slow trot makes engaging targets precisely very difficult (hence why semi-auto and automatic weapons are so nasty up close, you may not hit with all your shots, but as long as a few thump into the guy you're good)
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vet deathrceL1 wv

Posted Feb 13, 2008, 11:51 pm
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I agree with Longo, either they can damage cars or lets not bother with them. I like the idea of having to bail out of a car in an event rather than just warping out after 5 seconds.
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vet

Posted Feb 14, 2008, 7:35 am
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Actually, Longo was glad that they wouldn't damage cars...Which is incorrect.
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vet deathrceL1 wv

Posted Feb 14, 2008, 8:07 am Last edited Feb 14, 2008, 8:07 am by Seiler
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