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Client/Server Physics Drift
*sam*
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As you've probably noticed, from time to time the clientside calculations on a vehicle are incorrect and don't agree with the official calculations made by the server, and the result is that the vehicle is nudged back into place after the turn has finished.

This isn't normally a problem, but on a couple of occasions people have thought they'd avoided a collision and then found afterwards that they hadn't. I can understand why that's not nice, although it hasn't happened to me.

Anyways... I've decided to bite the bullet and dive back into this thorny little area (I tried to fix it before, in fact thought I had at one stage). Just a heads-up for ye as it will impact somewhat the delivery of new functionality! I hope to still have player ownership of vehicles in place by the weekend...
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Posted Apr 25, 2006, 9:52 am
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