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Indie developpers deserve respect, more indie pearls on the net
*viKKing*
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Some guys - like Sam - should really deserve respect from players.
I stumble upon this indie (though helped by a publisher) developped game and waow:p

Game engine has been written from scratch by one man, and it is near many other commercial products around.
Ok, currently 4 years of development, with 2 years fulltime... it helps a bit.
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vet cont zom slay2013 marshal wv

Posted May 24, 2008, 9:09 pm
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he deserves a lot of respect. or we would all be boared on a saturday.
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vet wv raceL1 pvp2 combatL1

Posted May 24, 2008, 9:14 pm
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Nice find! Thx vik!

Heres another one: Mount & Blade - started a few years ago as wife & husband team. The team is a bit bigger now and the lead-dev also hired a few modders from the community. Also everything done by themselves.
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vet marshal wv

Posted May 25, 2008, 9:05 pm Last edited May 25, 2008, 9:07 pm by Zothen
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Cool games!

I've always wanted to try my hand at game development, but was never really able to get anything off the ground.

Kudos to all those indie devs making their dreams a reality!
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vet wv paintladder

Posted Jun 4, 2008, 8:59 pm
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Anybody remembers "Die by the Sword"? It was a game where you could move your Sword with the mouse instead of just click to attack.

Determinance is an Indie in this tradition - swordplay with flying dudes (no anime style).
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vet marshal wv

Posted Jun 5, 2008, 12:47 pm Last edited Jun 5, 2008, 12:47 pm by Zothen
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A very good one, yet in Open Beta, for non real time players: Gunfighters.
It is developped by another (long time) friend of mine.  :)
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vet cont zom slay2013 marshal wv

Posted Jun 6, 2008, 8:49 pm
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Got another nice tipp, but I cant remember where I read about it.
Ever wanted to play a Ninja Rabbit?
Then give Lugaru a try. The graphics are outdated but I see Lugaru as a showcase for Lugaru 2 which is already in development and looks much more up to date! Anyway Lugaru offers nice, fast-paced martial arts action that could have inspired the combat system of Assassin's Creed.
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vet marshal wv

Posted Jun 18, 2008, 3:23 pm Last edited Jun 18, 2008, 3:24 pm by *Zothen*
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While digging through Games Tunnel I found this one:

Mexican Motor Mafia

Driving and fighting other cars by shooting out of the window!

Here are some Screenshots

http://www.scienceoftomorrow.com/images/mmm_04-race.jpg

Free to try for 60mins, the price is $16.99

Have fun!
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vet marshal wv

Posted Sep 11, 2008, 12:11 pm
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Hmm yeah, I'd forgotten about that one, it's looks way cool...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay20130,1,0

Posted Sep 11, 2008, 12:13 pm
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The Final Version of Mount & Blade was released a few days ago. Paradox Interactive signed as publisher for the boxed version. If you liked the old Pirates, and are not too bound to modern or post-apo settings, I guess you may enjoy M&B too. The open sandbox gameplay always brings me back to this game. Theres also a demo to test.

Screenshots

http://www.taleworlds.com/mb_ss/41.jpg

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vet marshal wv

Posted Sep 21, 2008, 2:27 pm Last edited Sep 21, 2008, 2:28 pm by *Zothen*
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Because Im a huge fan of open-ended gameplay and like to support inovative indies, I have 3 games from the si-fi sector this time.


The first one is the newest game from Starwraith3d Games called "Evochron Renegades".

From the website:
"Advanced Freeform 3D Space Combat, Trading, Racing, Exploration, and Mercenary Simulation.
Explore a massive seamless universe filled with opportunities to find your fortune."

Nice game for the low-budget price, but personally I hoped for a more vivid universe.

http://starwraith3dgames.home.att.net/evochronrenegades/s3.jpg



The second one is the newest turn-based space strategy game "Smugglers 4" from Niels Bauer, some kind of a strategic casual game with nice replayability.

http://www.nielsbauergames.com/contentimages/Smugglers4_Screenshot3.jpg


And the last one is rather a blast from the past but a game called "Spacetanks" that has been coded by a friend.
Its a modernized version of the old "Artillery Games" but on planets and with real physics. For such a "simple" game it can become quite addictive - especially when you play against your friends and the physics lead the shots in your own butt... :)

The game isnt sold any longer but you can find it in the P2P networks.

http://www.gamershell.com/static/screenshots/915/22111_full.jpg

have fun
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vet marshal wv

Posted Sep 27, 2008, 9:08 am
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Im in the mood to share another MMO indie-pearl with you: Love

Love is technically a shoot&build PvE online game, with outstanding peculiar, impressionistic visuals. Its developed by Eskil Steenberg as a one-man show, like DW.

In short: The world is round and fully randomized and also in constant change. Players found, terraform and develop settlements. A settlement is developed by hunting for tokens that grant further tools and weapons. The settlement also needs to be powered so players can manufacture e.g. energy, health pods and and power the protective force field. To power a settlement players wire energy from power wells outside the settlement over power wire masts to the settlement.
AIs tend to found new bases and try to raid the player settlements.

Love will stay in beta till 25. march. Till 23. march its still possible to get a voucher for 30days for 3. Paid beta, you say? Yes, and its ok. Within the last 3 months I had a lot of time to talk to Eskil, who regulary shows up on the Teamspeak server, to be 100% that he needs the money to fund the servers. No money making intended, but as one-man show he has - like many other indie-devs - troubles to finance the development.

Well, I can only say - dont miss the last chance to support great indie-development and a unique game.

Enjoy!

Love Website: www.quelsolaar.com
Community Forum and Wiki: www.gaminglove.net

and as usual a few impressions:
Vids:
Love Trailer 
Love Gameplay (commented by Eskil)

Pics:

http://manvshorse.files.wordpress.com/2009/11/love1.png?w=655&h=279
http://negativegamer.com/wp-content/uploads/2009/01/21love1.jpg
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vet marshal wv

Posted Feb 21, 2010, 9:51 pm Last edited Feb 21, 2010, 9:55 pm by *Zothen*
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Quote:
he deserves a lot of respect. or we would all be boared on a saturday.


And Sunday, and Monday and Tuesday and...

No game keeps me coming back like DW. I'm not even very good at it, and haven't even touched the surface of stuff I can do. The community here helps a bunch too.

I was eating worms before I came here ;)



P.S. This 'Love' looks Cool - so is the song ;p
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marshal vet wv pvp4 zom cont pvp32,13,1

Posted Feb 22, 2010, 12:00 am Last edited Feb 22, 2010, 12:02 am by Bastiel
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Mexican Motor Mafia was a blast to play thru the demo. Just wish I had the 17 bucks to buy it now lol.
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vet wv marshal raceL1 deathrceL10,4,0

Posted Feb 22, 2010, 12:59 am
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lalala
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vet wv zom

Posted Feb 22, 2010, 6:26 am Last edited Feb 23, 2010, 2:15 am by Karz Master
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Another day, another indie-pearl!

Today: Starquest online by Castle Thorn Software.

I guess you know the StarTrek-series and lots of RP has evolved around this universe. Starquest is not about StarTrek but it is the grande space simulation sandbox with crewed capital starships.

The bridges play very similiar to what we see/saw/sick in Star Trek. You have different consoles (navigation, tactical, communication, captains chair etc.) and while you technically can fly a ship alone its not very helpful to do this when you engage combat.
Especially in such situations, with a manned bridge, the beautifulness of SQO comes to full bloom, when Tactical reads out  the enemies data, the navigator tries to outsmart the enemies, the engineers rush through the ships internals to keep it floating, the boarding crew rattles its sabers, eager to taste the enemy crews blood.

Also you have a lot of meta-gaming, warring factions/races, politics and player founded colonies in a huge, very huge real universe (star-system-wise). Thats lots of unplotted space.

The community is very mixed. On the military side you have lots of politics and most military ships are commanded by experienced players that act also as newbie helpers to give them a hang on the game mechanics and offer lots or roleplay, too.
The civ side is also very mixed and more independent than the military command hierachy.

Planets are fully accessable with your char and you an port- or shuttle down, visit shops, trainers etc. You can craft nearly any item ingame, from weapons, clothes, food dispensers to facilities, shipyards and, of course, ships.

Of course not everthing is bright in this universe and SQO has to suffer from most problems indie developers have to suffer - lack of financing which restricts workhours and so a faster development. Interesting is that lots of community members gather cash for some most-wanted-features so the devs can dedicate more workhours to SQO intead of working part-time for their own living.

Overall its worth the 30-day trial and at least another month subscription to dive into the SQO-universe and support the developement of this neat gaming concept.

SQO offers a 30-day-trial and subscriptions are at 11/month, or the usual longer subs for less money.

Have fun!

Website: Star Quest online

FanVid: StarQuest Online - Space Dementia

Pics:

http://www.freewebs.com/wotog/icred.PNG

http://images.mmorpg.com/features/2399/images/2399_1_t.jpg
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vet marshal wv

Posted Feb 24, 2010, 5:20 pm Last edited Feb 24, 2010, 5:20 pm by *Zothen*
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I tried to get into SQ. I really really tried. I liked a lot about it - being able to manipulate the ship in so many different ways. But the whole walking around the planet thing was too bugged, and I just couldn't be bothered after that.

It's back to Darkwind for me, when it comes to MMOs :)
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vet wv zom

Posted Feb 24, 2010, 5:22 pm
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Yeah, I know what you mean. I think thats the common problem with niche games in combination with indie development without proper funding. I was playing SQO for 3 months and it was entertaining, but it has still not evloved to the point where I would like to see it and the development is just to slow for my taste - personal opinion, of course. But for me as old paper&pen-roleplayer it was a blast for this few months most of the time.
I think I will give it soon another months subscription, just for the fun and cos support is what indies need! =)
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vet marshal wv

Posted Feb 24, 2010, 5:29 pm
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I gave SQO a try for a while, and had mixed opinions.

The game did/does have some great potential, but the graphics are a bit more "outdated" and basic than I would have preferred for a modern game. It also was (at the time I tried it) lacking a lot of content. It was basically still in "beta" condition.

The game was also totally "sandbox", no real objectives and little in the form of instruction or tutorial. Most of your education will be from other players, who sometimes took advantage of the new players.

There were many aspects of the game that I really didn't like, but still it had some positive aspects as well. I had seriously been considering helping develop the game and provide a hefty financial donation, but in the end I just didn't see the game moving in the direction that I would have liked.


I also hooked up with Mount & Blade a while back, long before its retail release. It's a great game, and a lot of fun to battle in. The cool thing was that during the earlier versions you could still buy a license at a greatly reduced cost, with the purchase price going up every release. So in essence I got the game for about 10% of the retail cost, yet I'm able to continue downloading updates any time. If you enjoy FPS-type games with swords, bows, shields, etc to include horseback battles that is the top game available. A lot of fun.

http://img.photobucket.com/albums/v298/Ninja_STO/PR/th_fun.jpg
Clicky

This was the aftermath of a small battle in which I let loose a fury of arrows with my high bow skill. I felt kinda sorry after dropping their horses, but sometimes it was necessary. I ended up having to slice a few that got close with my sword, that was amusing.
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vet wv gateautumn

Posted Feb 25, 2010, 5:43 am
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Check out this beat em up. I highly recommend it, it's a great stress reliever.

http://www.reflexive.com/ZombieSmashersX2.html

Worth the $19.90? You bet!
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vet wv zom

Posted Feb 25, 2010, 10:10 am
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