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Giant Insects, and other wildlife
Acierocolotl
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With regard to giant bugs, I expect that they would be a threat to travel. Well-travelled routes would be protected against giant mutant bugs, or travellers would have a number of anti-bug weapons, which do little to nothing against cars. A few examples:

Pheremone Lobber (a CGL that fires stink bombs that attract bugs)
Smoke Clouds of any sort would drive off bugs (think bees and smoke).
Flame of any sort. In addition to the flamethrowers, perhaps a Molotov Launcher? (A compact, 20-space CGL that makes low-damage flame on impact and for a few rounds thereafter).
Loud noises (flash bangs, for instance) might work well on more "normal" (used loosely) animals. Or giant air horns! (If you had a low-space airhorn that I could "fire", so many of my cars would have one, I swear it.)
Cowcatchers: They act as rams, but knock the critter clear of the car, to one side or the other, so vehicles wouldn't get hung up trying to run down big bugs.


The point is that the main roads between cities would be relatively safe from bugs and animals. Going offroad would be another matter, as that's where the critters are more likely to nest.

Now, with regard to town attacks, I have mixed feelings. Having special 'events' is quite fun, and I'd like a crack at 'em. As for a reward, well, what's the most critical resource in the game? FOOD. That's the whole back story. I bet Jake has got all kinds of recipes for Grilled Megabeetle Haunch in Acid Spittle Sauce. Yummy!

The towns themselves would be interested in keeping the dingdang critters away from their fields (or petroleum facilities), but I'd like to see the rewards stilted more towards the smaller player, if only so that it doesn't become another monopolized resource.

I do like the idea of infantry-based combat, but this seems somewhat secondary to the notion of cars, in the main (though I'll concede the need to code neat, different stuff from time to time). Still, the notion of finding ruins (with critters and/or enemy gangers, mutants, or mothers-in-law) has appeal and lends more delicious crust to a well-baked post-apocalyptic pie.
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vet

Posted Jun 9, 2008, 11:32 pm
*Zothen*
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hm, can psyonics control bugs?
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vet marshal wv

Posted Jun 9, 2008, 11:53 pm
*Longo*
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Yea Sam, the gladiator thing is cool too. Maybe also have the opportunity to buy back your ganger there, or buy someone elses for the right price. FL needs some reason to go there, I cant see one myself right now, and I am a pirate! :)
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Posted Jun 10, 2008, 1:53 am
Marrkos
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Longo said:
or buy someone elses for the right price. FL needs some reason to go there, I cant see one myself right now, and I am a pirate! :)


If this happens it would be nice to be able to then buy that character back from the player able to get into and out of FL, but that means, theoretically, that any character could be traded in this manner, which could be dangerous.

I've tried to get there, and have yet to be successful. :(
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vet wv community

Posted Jun 10, 2008, 2:13 am
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All great ideas. I can't say enough that I'd like a chance to fight for my gang members, either by duel with random wilderness creatures, or by fighting to survive in Firelight (and are thus stranded!!!).

For the present I think a simple random chance to encounter a bug, or a bug and a few little ones (no animals in car encounters, please) would spice up things a great deal. Especially if the bug waited about 50 turns and just erupted into combat, turning on whoever was nearest.

Of course we all love the ideas of ped encounters in nests...except that none of us would ever do it. :-)

Lastly, I'd love to see the random mutant animal ala Godzilla. Something one person encounters randomly, and probably gets killed by. But they come back to the lobby and say, OMG! You have to see the Giant Fire-Breathing Goat with the pod of flying whales that shoot electricity! Suddenly there's an impromptu group of players out to take the newest "boss" on the block.

Imagine the crazy fiction! Make attributes and squad characteristics random like character names and make it about a 1% chance of any gang appearing.

The plot tie-in? We're the survivors and have basically found Eden. But the rest of the totally messed up world is coming to eat the apple...and we're the only defenders.

Now in 10% of those make a hive entrance appear. The survivors get out of their cars and take the chance of going in...TO THEIR DOOOOOM!
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vet wv cont

Posted Jun 10, 2008, 2:57 am
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I don't want to fight insects or wolves or whatever. I play this game for the cars.
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vet

Posted Jun 10, 2008, 3:43 am
*Longo*
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Markkos-
FL is very hard to get to. I used to be able to truce my way in and out. But I cant anymore for whatever reason. I pulled my peopel right out of there for the time being. I lost 4 buses coming out of there in the last 3 weeks. And there isnt anything to see there, although the maps there are very cool.
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Posted Jun 10, 2008, 5:59 am
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well my 2 cents worth is I would rather see cycles and big rigs first. I would much rather encounter a rabid 12 member cycle gang in my big rig tanker, than rabid bugs and animals. just my opinion, leave that junk to everquest and the other boring mmos.

Now having said that encountering them on Ped maps would be kinda cool for a change up, seeing your peds eaten or whatever, but the only bugs a car should see is splattered on its windshield. and animals are just roadkill.

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vet wv elmsautumn pvp1

Posted Jun 10, 2008, 9:38 am
*viKKing*
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Quote:
but the only bugs a car should see is splattered on its windshield

Again, size of bugs we talking about is really larger than that.
If you catched one on your windscreen, you would certainly be in troubles.

The bugs concept is a real tribute to post apocalyptic movies from the 60s, or Starship Troopers (the movie).
A highly irradiated world like the one we have can not miss giant bugs.  :o

In my opinion, bugs should be encoutered during pedestrian events, most of the time and randomly (with less chances) during travels.
The chances to meet them would be very low on scouting.

As for bugs attacks: acid spit, flamable goo, darts, etc.
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vet cont zom slay2013 marshal wv

Posted Jun 10, 2008, 1:01 pm
*sam*
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Quote:
Starship Troopers


Correct. I'm hoping to have the bugs present a challenge thru weight of numbers rather than individual strength. Although that may not be possible due to polygon count.
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Posted Jun 10, 2008, 1:17 pm
Parduz
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*sam* said:
Quote:
Starship Troopers


Correct. I'm hoping to have the bugs present a challenge thru weight of numbers rather than individual strength. Although that may not be possible due to polygon count.

Holy cow! Do you want THAT amount of insects? really?
I mean, in ST there was a war between 2 races... i was thinking that that was not the DW world status.
I can accept an hostile environment, but having to fight to avoid estinction is too much, imho. The premise is that this is a car fighting / racing game: if humans risk to get wiped away, do they really fight in deathraces???

Sorry if i repeat myself, but i can't really see where DW is going.
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vet wv

Posted Jun 10, 2008, 2:12 pm Last edited Jun 10, 2008, 2:14 pm by Parduz
*sam*
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No, I didn't mean so many that you'd be fighting them all the time. But when you are fighting them you'd be facing 100+ of them.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 10, 2008, 2:25 pm Last edited Jun 10, 2008, 2:25 pm by *sam*
Acierocolotl
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An option: This business with the bugs should be totally optional. Some people feel really strongly about it.

Perhaps one of the newest towns has a bug problem, then? You'd have to explicitly choose to go there, and there shouldn't be any tech you just can't live without there so people don't feel like they have to go to be competitive.

As for polygons, there's something about the towns themselves (which I presume are quite polygonny) which slow the game down a lot for kalimonster when she's got them on screen. A lot of bugs may produce great slowdowns for some folk, which again is why I suggest the optional part of this.
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vet

Posted Jun 10, 2008, 2:49 pm
*sam*
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Quote:
Some people feel really strongly about it.


Yeah, I'm getting that feeling too acier...

Rather than make them totally optional, I think it might be best to scrap the idea of them being a major threat that people need to group together to keep in check. So they will be a threat to pedestrians, and used in special 'walking home' scenarios as well as pedestrian-only maps and Firelight arenas, but they will only very rarely attack a vehicle squad.
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Posted Jun 10, 2008, 2:53 pm
Alocalypse
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*sam* said:
No, I didn't mean so many that you'd be fighting them all the time. But when you are fighting them you'd be facing 100+ of them.


That sounds cool (though I'm a bit worried about the polycount too since I have a pretty crappy video card :P)

I for one am very positive towards insects to add variety to the game...

Quote:
I can accept an hostile environment, but having to fight to avoid estinction is too much, imho. The premise is that this is a car fighting / racing game: if humans risk to get wiped away, do they really fight in deathraces???


I think making them an overall threat to *everyone* might be a bit extreme, especially if there's player opposition to that sort of things.

So I think it'd be best to localize the insects to a region/town whose survival would depend on our support.
There should be some kind of new gimmick to the town to make it desirable to visit and scout from.

I rather liked the player-run/influenced town idea, posted a while ago (even if the effect of player actions is mostly superficial).
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Posted Jun 10, 2008, 3:12 pm Last edited Jun 10, 2008, 3:12 pm by Alocalypse
Acierocolotl
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Quote:
but they will only very rarely attack a vehicle squad.


Almost too bad.  I seriously wanted to install a cowcatcher on one or more of my vehicles.  (I wanted this enough to consider trying to  model one.)
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vet

Posted Jun 10, 2008, 3:26 pm
Alocalypse
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Acierocolotl said:
Almost too bad.  I seriously wanted to install a cowcatcher on one or more of my vehicles.  (I wanted this enough to consider trying to  model one.)


Bah, those things are designed to push stuff out of the way, I'd rather have something that's designed to KILL! :p
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Posted Jun 10, 2008, 3:36 pm
Parduz
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I never know if i'm clear enough in my posts, so i want to explain me better:

i've nothing against insects in general. I'd like to have a "living" environment to play with....so i may like Bugs, animals, birds to be hunted and selled to the town as a juicy food variation, companions, mascottes, circus and Zoo :).... i just don't want them as a solid part of the game.

Going far with my imagination, i would like a lot if you can choose to play a career in DW: if you want, you can play as a to be a trader, as a pirate (slaver?), as a pirate hunter, as a bug hunter, or as a racer.
I'm not talking about choosin a "class", but you should be able to make a specific reputation depending on what you're doing.
Right now, racing does not pays well (think at today F1 pilot!), trading is somewhat risky and not really paying (imho), so we all go scouting 'cause it is the best way to make money.

Town should suffers if insects are not constantly keeped away, and so they should "pay" for this service, so a Bug Hunter can make a living from this, and other players should see that animals just occasionally, 'cause in a wild world it can happens...sometime.
Untils the DW society is not balanced and evolved enough to give to players these options, each new kind of "enemy" is just something that will bore some player and will excite other, so you (Sam) will be "forced" to build "hunting zones" for each kind of enemy...which to me sounds much like a very big training camp than to a "real world".
There's nothing wrong in having different zones with different problem, but since, in this game, money matters (at least under a certain amount) you'll always end having players going where the income is more, with some exception for the ones that REALLY likes some part of the game no matter the incomes.

Frankly, i'd like much more to see your efforts spent to keep the "Bugs" thread empty for a month or so, and some more AI,Physic,Peds improvement before putting additional meat on the fire.
This is not a critic on what you're doing or planning, just my very personal opinion mixed with the reasons that makes some of my friend ceasing to play here.
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vet wv

Posted Jun 10, 2008, 4:07 pm Last edited Jun 10, 2008, 4:10 pm by Parduz
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GIANT INSECTS!!!!!!! THERE WONT BE ANY PEDS LEFT TO KILL!!!!!
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Posted Jun 10, 2008, 4:43 pm
Alocalypse
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A slight tangent, but related to the strenght in numbers thing:

What about zombie-peds? :cyclops:

I know it's a different kind of post-apocalyptic (but they could be rad-ghouls or whatever). Maybe this could serve as a special halloween-only event or something, just to throw it out there...
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Posted Jun 10, 2008, 5:19 pm
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