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Paint job, For texture artists
Acierocolotl
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A few design points with regard to the cars:

As already stated, textures need to be scaled up to 512x512, which often necessitates redrawing the fine details, such as the cracks of doors, &c.

All vulnerable parts of the car should be reinforced. This is clearly the windows and the gastank access hatch, possibly also vents, grilles and doorknobs, definitely headlamps, possibly trunk lids. Headlamp reinforcement would profit from some means of allowing light to escape, of course. "Shot traps" would be minimized, ideally, but few cars would have such a thing to begin with.

The quality of the reinforcement would depend on the perceived prestige of the car. Nobody in their right mind wants to drive an Alpha, so scrub mechanics just slap on some metal walkway plates and call it done. Racing cars would have minimal work done to preserve their lines and visibility as much as possible (one car I've essentially done has light mesh over the windows).

Most of the armour plating would go beneath the car's fenders, if only to keep the cars looking like cars instead of amorphous blocks of armour. It also makes skinning a bit easier as you don't have to fuss with lining up plate lines so much.

I guess this was a little less brief than I intended. Sorry about that!

PS: Nothing can be done about the kangaroo-style bumpers that goes on the car; that's added postfacto by the engine.
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vet

Posted Jun 18, 2008, 10:55 pm
madmax
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Doc, I love that skin!. It looks very post apocalyptic :D
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vet wv

Posted Jun 18, 2008, 11:14 pm
*viKKing*
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I started working on the 2 axle lorry.

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vet cont zom slay2013 marshal wv

Posted Jun 18, 2008, 11:33 pm
This member is currently online Valiance
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Hey, don't you diss Stormers. I love my Stormers :-)
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vet combat1 wv ped1 northernsummer

Posted Jun 18, 2008, 11:47 pm
Alocalypse
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Quote:
A few design points with regard to the cars:


While it makes good sense for consistancy and such and I'm very likely in the minority with this, but I'd like it if the reinforcements were optional. This should be technically fairly easy to do by just applying them in over a "mint" texture with everything intact.

Extra customization options are nice and I really prefer a more 'stock' look on some cars.

Quote:
PS: Nothing can be done about the kangaroo-style bumpers that goes on the car; that's added postfacto by the engine.


Yeah I suggested making them optional a while ago.


Btw does anyone have a hi-res version of the window texture used on most cars:
http://i257.photobucket.com/albums/hh210/alocalypse/th_windows_vista.jpg

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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jun 19, 2008, 8:52 am
*viKKing*
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Quote:
tw does anyone have a hi-res version of the window texture used on most cars:

this is the high resolution version...  ;)
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vet cont zom slay2013 marshal wv

Posted Jun 19, 2008, 11:59 am
*sam*
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I have it on one of my old computers.. whose power supply seems to have gone kaput .. :mad:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 19, 2008, 2:54 pm
Dr Mathias
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Are the windows separate on all cars? I thought the new symph had the windows built in... I was hoping to do the same with the Moray. Is there a way to avoid a second separate file for the windows?

Also, would it be silly to have a new separate forum for vehicle and map design?
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vet combat1 ped1 wv cont

Posted Jun 19, 2008, 5:48 pm Last edited Jun 19, 2008, 5:50 pm by Dr Mathias
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http://img.photobucket.com/albums/v366/Bosal/MorayTest.jpg
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vet combat1 ped1 wv cont

Posted Jun 19, 2008, 8:06 pm
Dr Mathias
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Alocalypse said:


Btw does anyone have a hi-res version of the window texture used on most cars:
http://i257.photobucket.com/albums/hh210/alocalypse/th_windows_vista.jpg



Will this work? Same proportions, new artwork.

http://img.photobucket.com/albums/v366/Bosal/largemeshwindow.jpg
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vet combat1 ped1 wv cont

Posted Jun 19, 2008, 8:19 pm
*viKKing*
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Both car and your new window are looking good Doc. Nice work.
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vet cont zom slay2013 marshal wv

Posted Jun 19, 2008, 9:27 pm
Acierocolotl
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Reminds me--I made up a handful of logos for a variety of in-game companies, some "fictional" within the game universe, others "real".

It's in a Photoshop file; if you want 'em, I'll give you the URL and you can yank them out to your heart's content and put them on other things, if there's any use to 'em for you.
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vet

Posted Jun 19, 2008, 10:34 pm
Dr Mathias
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Aci-
Search for "deathracing sponsors", theres a ton of logos there ... it is something Sam has planned.
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vet combat1 ped1 wv cont

Posted Jun 19, 2008, 11:32 pm
Parduz
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there's a 3d viewer for the type of 3d models we have? launching a custom event everytime to look at how the texture fits is really boring....
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vet wv

Posted Jun 20, 2008, 12:09 am
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Pard, Sam just told me about this one today. I still like to load in event for detail, but try this:

type: 'showmodels' in the username area, leave password blank.

Then click on the vampire car right next to the username. You can pick through them there.

It loads rear mounted spikes, a exposed engine, and the wheels are in hovercar mode but its a quick look.
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vet combat1 ped1 wv cont

Posted Jun 20, 2008, 2:03 am
Alocalypse
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Dr Mathias said:
type: 'showmodels' in the username area, leave password blank.

Then click on the vampire car right next to the username. You can pick through them there.


Ooh that's a good tip.

But I came here to show off:

http://i257.photobucket.com/albums/hh210/alocalypse/th_skins.jpg

I'm really happy with the apache, the old apache skin was my first photoshop effort and I was able to clean it up and improve it considerably. (Also there's a pretty kick ass black version of it [not pictured])

The windsor skin looks king of bland overall without any damage right now and I'll also probably redo the patchy/riveted windsor skin in the picture entirely.

The buzzer skin is very much a work in progress, I only have the new front texture and some slight effects-applying done to the side to add depth.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Jun 20, 2008, 9:26 am Last edited Jun 20, 2008, 9:32 am by Alocalypse
*sam*
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Thanks for all the work on this guys... it's appreciated ;)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 20, 2008, 10:01 am
Dr Mathias
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http://img.photobucket.com/albums/v366/Bosal/FlashTests.jpg

No more deathracing in convertables...
I also noted Ari's suggestion and reinforced some vulnerable parts. Also, and I have no idea why, theres some additional information being added to the flash skin from somewhere... its tinting the spot where the taillights were, and shading some things that aren't in the jpeg. Weird stuff!
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vet combat1 ped1 wv cont

Posted Jun 20, 2008, 11:30 pm
*JD_Basher*
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Other than the BLATANT use of logos' here..... I'm 'drawn' to the middle one....Pardon the pun!

As long as "Bashers Ballistics" logo fits on the door, I'd like to order the paint job now! The logo HAS to read correctly on both doors too!
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vet marshal wv cont

Posted Jun 20, 2008, 11:57 pm
Dr Mathias
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JD_Basher said:
Other than the BLATANT use of logos' here..... I'm 'drawn' to the middle one....Pardon the pun!

As long as "Bashers Ballistics" logo fits on the door, I'd like to order the paint job now! The logo HAS to read correctly on both doors too!


I don't know anything about the logo situation JD... the Flash has a mirrored side if that makes a difference. I actually didnt even think to take my decals off, I'm not a huge fan of using them other than on racers.
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vet combat1 ped1 wv cont

Posted Jun 21, 2008, 12:18 am
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