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Scripts v.207, on-the-road spawning
*sam*
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The main thing added in this patch is the possibility of meeting your opponents anywhere along the road, rather than only at the manually defined positions that many of you are finding repetitive at this stage.
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Posted Sep 25, 2008, 11:13 am
*Longo*
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Yikes! Sounds scary. Like I wanna process my FL to BL run right about now.....hehe
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Posted Sep 25, 2008, 12:57 pm
lordbam
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Is there a minimum distance that they spawn away from you?
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vet wv zom0,3,0

Posted Sep 25, 2008, 2:34 pm
*Ninesticks*
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Really enjoying the change (so far), thanks Sam :)
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vet wv marshal pvp4 community pvp20,1,0

Posted Sep 25, 2008, 2:36 pm
*sam*
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Quote:
Is there a minimum distance that they spawn away from you?


It depends on your scouting skill but yes, they should be always at least 150m away
Quote:

Really enjoying the change (so far), thanks Sam


I'm pleased to hear it! it took a bit of head-scratching to get the spline curves worked out (I'm not the best at geometry)  :cyclops:

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Posted Sep 25, 2008, 2:57 pm
*Longo*
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Longo said:
Yikes! Sounds scary. Like I wanna process my FL to BL run right about now.....hehe


Survived the trip. No crazy spawn spots to speak of...good job Sam.
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Posted Sep 25, 2008, 3:57 pm
lordbam
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nice thing in FL trips now is that you only look at the terrain: what is the fastest way to get out of here :-)
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Posted Sep 25, 2008, 5:23 pm
4saken
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nice.
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Posted Sep 25, 2008, 10:27 pm
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[quote =*sam*]
It depends on your scouting skill but yes, they should be always at least 150m away
[/quote]

Twice today, I spawned a 75m head-on encounter. I cant remember if the last one was technically an ambush, but I don't believe it was. The first time definitely was not.

But, The effect is [b]worse[/b] than being in an ambush IMO.

Edit: I dont know why the forum code isnt working...
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vet wv paintladder

Posted Sep 26, 2008, 6:26 am Last edited Sep 26, 2008, 6:32 am by ParaPsycho
Ivan Kerensky
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Hum,

was ambushed yesterday. I set my cars at the outer left of the circle.

Got a pickup spawned 1 car length in front of me... with no ram...

Guess it is an ambush thing...
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vet wv

Posted Sep 26, 2008, 7:42 am
Lord Foul
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Not sure if it was such a good idea to go with the random spawn Sam, I've seen and heard lots of complaints about many 75m starting positions. (possible tweak needed)?

I even took a pic of Vigs stuck event I posted about in the bugs forum.

*sam* said:
many of you are finding repetitive at this stage.


I did not see or hear about players saying the spawns were to repetitive? Sam, it's your game to do with as you please and I applaud all the time you put into it but I'm starting to get a bad feeling with all this stuff being pushed on us all at once.

The game is already hard enough as it is and the line between enjoyment and frustration has been very thin as of late. I know I can be a pain in the arse Sam, but I can tell it's not just me pulling their hair out if they still had any left to begin with. :)

Hell maybe I'm just tired and a few tweaks to this new spawn code is all that's needed to make the players happy. :)


Here's the pic from Vigs stuck event, even with a bad scout role the AI should not be that close to your starting position, especially behind you. Unless the AI stopped they would have been all over him within 5 turns. This really throws realistic enounters way out the window.

http://i351.photobucket.com/albums/q457/rudevader/screenshot_007-00001-1.png
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Posted Sep 26, 2008, 8:05 am Last edited Sep 26, 2008, 8:31 am by Lord Foul
*sam*
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Do you have an event ID for that, LF? I'll check the game log.

edit: I found it, S66036.

Yeah, there was a slight problem sometimes happening - I carefully worked out the distance to start the two squads at, but then sometimes the cars spawned some distance away from where they were 'supposed' to. I have just made a change to stop that.

BTW: this feature is *not* intended to make the game any harder, apart from removing the 'exploit' of knowing where the enemy will be (which is only a factor for very experienced players anyway) and removing the repetitiveness of always starting at the same point in the terrain and therefore fighting similar battles.
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Posted Sep 26, 2008, 10:25 am Last edited Sep 26, 2008, 10:53 am by *sam*
Kime Dennory
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For my part, after playing the game for only a month I already knew 90% of the time where the enemy would spawn on runs to Tombstone, for example, and I did find that awfully boring.

Also, incidentally, I spawned much closer than 100m to people (in ambush) quite often before any changes were made, so that problem, if problem it was, was hardly new.

-KD
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vet

Posted Sep 26, 2008, 12:33 pm
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Thanks for the input, Kime.

I agree with you to a point. Close spawns have always been there in the form of ambushes. I've had my fair share. The problem is that lately people would get <80m head on spawns, even if they won the scouting roll.

On a positive note, the recent spawn changes have made the game more interesting. I've pretty much stopped using the purple circle for tactical purposes, which I think was one of the intents.
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Posted Sep 26, 2008, 7:36 pm
Mad Mike
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last night i started in a position that I didnt remember and wondered why... well not that explains it!!

just have to adapt our initial placement strategy to compensate..

i sugest we all form up in the middle and allow plenty of space between your vehicles for a quick turn around if necessary.
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vet wv

Posted Sep 26, 2008, 8:19 pm
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Mike, I'm gonna start a new topic in Darkwind Discussion to discuss new tactics rather than post it in the patch notes section :)
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Posted Sep 26, 2008, 8:30 pm
4saken
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Mad Mike said:
i sugest we all form up in the middle and allow plenty of space between your vehicles for a quick turn around if necessary.


whoa, easy there with the common sense, pal! it might be contagious!
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Posted Sep 27, 2008, 12:14 am
Mad Mike
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LOL sorry
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vet wv

Posted Sep 27, 2008, 3:29 pm
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Wonderful, Sam! I waited for this kind of diversity for a longer time! Awesome to have a broader use for the maps now! Time to test!
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vet marshal wv

Posted Sep 29, 2008, 5:39 am
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I as well want to say good job on this addition Sam, as you know I was very concerned about the 75m starting position issue.

From what I've seen you have addressed that issue and the game has become very interesting and a bit more challenging.

Well done...
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Posted Sep 29, 2008, 6:55 am
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