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Weapons are go!, or something
*sam*
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OK, we're ready to have our first test race with weapons: 11pm GMT on Sunday. The desert race track is supplying to each entrant a prelude kitted out with a front mounted machine gun, a spike dropper and a mine dropper.

Theres also a new set of critical hits for explosions, providing new and varied ways of killing off members of r33t Inc. ;-)

Note that you won't be allowed to use weapons during the grid-placing timetrials for the event. Since the main event is a deathrace, each car is only allowed to start firing after completing one full lap.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 25, 2006, 5:13 pm Last edited May 25, 2006, 7:55 pm by sam
*sam*
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Most of the weapons orders are set from the vehicle management GUI, by right-clicking on the weapon. You first need to assign a gunner to the weapon. If it's a targeted weapon you then need to assign a target (which must be in-view for the weapon). After that you can fire...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 25, 2006, 5:20 pm
bohan
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is it (or will it) be possible to buy just ammos?
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vet

Posted May 29, 2006, 12:43 am
*sam*
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I did intend it originally, but as of now ammo doesn't exist outside of weapons, and isn't tracked as a stock item. This means you can always reload your weapons in the mechanic; ammo of all types is always considered 'in stock'.... for the moment...

By the way, I see Freda Groth survived her internal organ lacerations from my machine gun, good luck to her!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 29, 2006, 12:45 am Last edited May 29, 2006, 12:47 am by sam
*sam*
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FYI, the rules for deathraces have changed: now, after 30 game seconds have elapsed, weapons can be used. The next deathrace is Sunday 23.00 GMT
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted May 31, 2006, 7:15 pm
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