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Yet Another Close Spawn
*sam*
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Quote:
There have been suggestions about prosthetics of some kind to improve activity levels for characters with missing limbs, but nothing has been mentioned about them being implemented.


Quote:
15% activity loss for a limb isn't as much as I was expecting.


The assumption is that characters automatically get prosthetics, hence the fairly low activity loss.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 17, 2008, 9:11 pm Last edited Nov 17, 2008, 9:12 pm by *sam*
Marrkos
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*sam* said:

The assumption is that characters automatically get prosthetics, hence the fairly low activity loss.


Yeah?  I didn't realize that was the end result of the previous prosthetics discussions.

Works for me. :)
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vet wv community

Posted Nov 17, 2008, 9:14 pm
*jimmylogan*
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Also explains why the char's "look" normal. ;)

JL


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vet marshal deathrceL1 wv community combatL1

Posted Nov 17, 2008, 10:11 pm
Marrkos
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*jimmylogan* said:
Also explains why the char's "look" normal. ;)

JL




LOL. :)
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vet wv community

Posted Nov 17, 2008, 10:14 pm
*sam*
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The most likely explanations are always likely to be those that involved least coding effort.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Nov 17, 2008, 10:43 pm
Marrkos
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*sam* said:
The most likely explanations are always likely to be those that involved least coding effort.


Redfern's Law
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vet wv community

Posted Nov 17, 2008, 11:03 pm
Netzilla
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JD_Basher said:

Sorry to have sounded so 'snotty' in my reply to you. I prolly should have added a smiley to show it wasn't meant as harshly as it came out.. :rolleyes:

Sorry 'zilla! :D


No sweat.  I didn't take any offense.  It's valid advice for when you do have better scouts.  Unfortunately, I've not been scouting long enough to have a good pool of replacements for when my main scout is laid up. 

I'm working on changing that, though.  I just wish that either there were more small-bulk (< 150) courier missions (though it's definitely better than it used to be) or that you could split courier packages between vehicles.  That way I could make a bit more cash while training my scouts.  With recent losses, I'm running a deficit, but I should reverse it by the end of the week.  It' just takes a long time to make up the loss of 2 vehicles running the small courier missions and selling trade goods.  Ah well, as I said, I'll get there in a few more days, so not that big of a deal.  Ignore my grousing.  :p
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vet northernsummer wv0,1,0

Posted Nov 18, 2008, 1:37 pm
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