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Engine v.111, Scripts v.229
*sam*
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Has everyone who gets a lots of crashes/freezeups during loading made sure their graphics drivers are up-to-date?

I think the crashing when exiting an event is something else, possibly a bug in Torque somewhere.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jan 21, 2009, 9:29 pm Last edited Jan 21, 2009, 9:30 pm by *sam*
*Ninesticks*
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Yep the one on my desktop PC is up to date, will check the laptop at a later date.
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Jan 21, 2009, 9:41 pm
NilPoints
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Interestingly the default .exe has gone from an occasional CTD from the setup phase yesterday, to now either locking up on the object load, or crashing during setup on every event. Graphics drivers are up to date. Tomorrow I shall try the B version.
.........................
vet wv

Posted Jan 23, 2009, 5:25 am
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Locked up on objects again. I was finally able to get in after 5 attempts. Fortunately, I only lost a Crescendo that I had just looted.

Event: S86286

//-------------------------- 1/23/2009 -- 00:16:35 -----
Processor Init:
Intel Pentium 4, ~2.80 Ghz
(timed at roughly 2.81 Ghz)
FPU detected
MMX detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.

Loading compiled script darkwind/main.cs.
Loading compiled script common/main.cs.
Loading compiled script darkwind/client/defaults.cs.
Missing file: darkwind/server/defaults.cs!
Loading compiled script darkwind/client/prefs.cs.
Loading compiled script darkwind/server/prefs.cs.

darkwind/main.cs (283): Unable to find function initEmbeddedBrowser

--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.

--------- Initializing MOD: Darkwind ---------
Loading compiled script darkwind/client/init.cs.
Missing file: darkwind/server/init.cs!
Loading compiled script darkwind/data/init.cs.
Loading compiled script darkwind/data/terrains/propertyMap.cs.
darkwind/main.cs (295): Unable to find function initServer

--------- Initializing Darkwind: Client ---------
Loading compiled script darkwind/client/ui/customProfiles.cs.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
darkwind/client/ui/customProfiles.cs (0): Unable to find parent object GuiTextProfile for GuiControlProfile.
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Missing file: common/editor/editor.cs!
Missing file: common/editor/particleEditor.cs!
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1024x768x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce 8500 GT/PCI/SSE2
Version: 2.1.2
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1

Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
DELETING character object: none
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Vehicle::~Vehicle()...delete weapons and cargo
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/TELoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.

OpenAL Driver Init:
OpenAL
Vendor: Creative Labs Inc.
Version: OpenAL 1.0
Renderer: Software
Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script darkwind/client/scripts/audioProfiles.cs.
Loading compiled script darkwind/client/ui/defaultGameProfiles.cs.
Loading compiled script darkwind/client/ui/PlayGui.gui.
Loading compiled script darkwind/client/ui/MainChatHud.gui.
Loading compiled script darkwind/client/ui/popupInfoGui.gui.
Loading compiled script darkwind/client/ui/hoverHealthGui.gui.
Loading compiled script darkwind/client/ui/popUpMenu.gui.
Loading compiled script darkwind/client/ui/timerGui.gui.
Loading compiled script darkwind/client/ui/offerTruceGui.gui.
Loading compiled script darkwind/client/ui/carMenuGui.gui.
Loading compiled script darkwind/client/ui/carMovementGui.gui.
Loading compiled script darkwind/client/ui/carManageGui1.gui.
Loading compiled script darkwind/client/ui/occupantsManageGui.gui.
Loading compiled script darkwind/client/ui/dlgManageCharacter.gui.
Loading compiled script darkwind/client/ui/dlgInspectCar1.gui.
Loading compiled script darkwind/client/ui/eventsDetailsDlg.gui.
Loading compiled script darkwind/client/ui/squadEventDetailsDlg.gui.
Loading compiled script darkwind/client/ui/VCRGui.gui.
Loading compiled script darkwind/client/ui/selectObjectAndSkin.gui.
Loading compiled script darkwind/client/ui/listGui.gui.
Loading compiled script darkwind/client/ui/ranksGui.gui.
Loading compiled script darkwind/client/ui/quickEventsDlg.gui.
Could not locate texture: common/ui/torqueToolWindow
Failed to load profile bitmap (common/ui/torqueToolWindow)
Loading compiled script darkwind/client/ui/LootingGui.gui.
Loading compiled script darkwind/client/ui/squadChallengeGui.gui.
Loading compiled script darkwind/client/ui/inputBox.gui.
Loading compiled script darkwind/client/ui/instantMessageDlg.gui.
Loading compiled script darkwind/client/ui/mainMenuGui.gui.
Loading compiled script darkwind/client/ui/aboutDlg.gui.
Loading compiled script darkwind/client/ui/startMissionGui.gui.
Loading compiled script darkwind/client/ui/loadingGui.gui.
Loading compiled script darkwind/client/ui/endGameGui.gui.
Loading compiled script darkwind/client/ui/optionsDlg.gui.
Loading compiled script darkwind/client/ui/remapDlg.gui.
Loading compiled script darkwind/client/ui/StartupGui.gui.
Loading compiled script darkwind/client/ui/StartupGui2.gui.
Loading compiled script darkwind/client/ui/dlgPrefs.gui.
Loading compiled script darkwind/client/ui/dlgChannels.gui.
Loading compiled script darkwind/client/ui/selectNumberFromScale.gui.
Loading compiled script darkwind/client/ui/playersListGui.gui.
Loading compiled script darkwind/client/ui/dlgNews.gui.
Loading compiled script darkwind/client/ui/DexterDlg.gui.
Loading compiled script darkwind/client/ui/browser.gui.
darkwind/client/ui/browser.gui (0): Unable to instantiate non-conobject class GuiBrowserCtrl.
Loading compiled script darkwind/client/ui/sgLightEditor.gui.
Loading compiled script darkwind/client/ui/sgLightEditorNewDB.gui.
Loading compiled script darkwind/client/scripts/client.cs.
Loading compiled script darkwind/client/scripts/channelChat.cs.
darkwind/client/scripts/channelChat.cs (52): Unable to find function showChat
Loading compiled script darkwind/client/scripts/game.cs.
Loading compiled script darkwind/client/scripts/missionDownload.cs.
Loading compiled script darkwind/client/scripts/svrConnection.cs.
Loading compiled script darkwind/client/scripts/playerList.cs.
Loading compiled script darkwind/client/scripts/loadingGui.cs.
Loading compiled script darkwind/client/scripts/optionsDlg.cs.
Loading compiled script darkwind/client/scripts/chatHud.cs.
Loading compiled script darkwind/client/scripts/messageHud.cs.
Loading compiled script darkwind/client/scripts/playGui.cs.
Loading compiled script darkwind/client/scripts/centerPrint.cs.
Loading compiled script darkwind/client/scripts/clientVehicles.cs.
Loading compiled script darkwind/client/scripts/clientFilePatchUploadDownload.cs.
*** Parsing client_params.txt ***
Client script version: 229
Client media version: 87
Client engine version: 111
Loading compiled script darkwind/client/scripts/clientBuildings.cs.
Loading compiled script darkwind/client/scripts/clientCharacters.cs.
Loading compiled script darkwind/client/scripts/clientWeapons.cs.
Loading compiled script darkwind/client/scripts/clientTerrain.cs.
Loading compiled script darkwind/client/scripts/selectObjectAndSkin.cs.
Loading compiled script darkwind/client/scripts/clientLooting.cs.
Loading compiled script darkwind/client/scripts/tutorial.cs.
Loading compiled script darkwind/client/scripts/clientSounds.cs.
Loading compiled script darkwind/client/scripts/clientStaticShape.cs.
Loading compiled script darkwind/client/scripts/tips.cs.
Loading compiled script darkwind/client/scripts/customEvent.cs.
Loading compiled script darkwind/client/scripts/downloadImage.cs.
Loading compiled script darkwind/client/scripts/manageGUIs.cs.
Loading compiled script darkwind/client/scripts/clientVCR.cs.
Loading compiled script darkwind/client/scripts/Dexter.cs.
Loading compiled script darkwind/client/scripts/httpTransfer.cs.
Loading compiled script darkwind/client/scripts/default.bind.cs.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
*** Load Main Menu
Connecting to Master Server: www.dark-wind.com:28000
New TCPObject created: attempting to connect
Connected to master server
darkwind/client/scripts/client.cs (2676): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2676): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
event>Server:78.46.84.79:28002^1
darkwind/client/scripts/client.cs (2720): Unable to find object: 'WebBrowser1' attempting to call function 'getId'
darkwind/client/scripts/client.cs (2721): Unable to find object: 'WebBrowser1' attempting to call function 'unfocus'
popDialog(): Invalid control: squadEventsDetailsDlg
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 2150
Mission pic file: darkwind/data/ui2/picGatesofSomerset.jpg
common/client/missionDownload.cs (20): Unable to find object: 'MessageHud' attempting to call function 'close'
No decals needed
*** New Mission: darkwind/data/missions/gates_of_somerset009.mis
*** Phase 1: Download Datablocks & Targets
darkwind/client/scripts/missionDownload.cs (26): Unable to find object: 'MessageHud' attempting to call function 'close'
0.070000 0.000000 0
0.070000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.120000 1.000000 0
0.070000 0.000000 0
0.180000 1.000000 0
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
Could not locate texture: ~/data/shapes/particles/whiteAlpha255
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
ParticleData((null)) lifetimeVariance >= lifetime
*** Phase 2: Download Ghost Objects
.........................
vet marshal wv

Posted Jan 23, 2009, 6:33 am
*goat starer*
Special Circumstances
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i read all that... but i didnt understand it
.........................
vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jan 23, 2009, 6:22 pm
Mad Mike
the mad mad crushers
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yes, it says, HI
.........................
vet wv

Posted Jan 24, 2009, 2:01 am
*Ninesticks*
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Sam,

My apologies if this posted elsewhere too. Whichever version of the .exe file I use I get the same behaviour. The first event I load goes fine everything works as would be expected, however whenever I try to load into a second event I get the CTD at the end of the objects loading phase. I have to quite and relog to avoid this problem (it happens every time). I hope this helps.
.........................
vet wv marshal pvp4 community pvp20,1,0

Posted Jan 26, 2009, 7:08 am
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» Darkwind » Announcements » Patch Notes » Engine v.111, Scripts v.229

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