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Courage, Stress, Morale and Leadership
*sam*
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Mamba- that makes sense.. I'll do that.

edit: I've just done it. I also found a bug while modifying the code: due to a typo, the courage boost due to being the leader in an event wasn't being accounted for. D'oh. :mad:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2007, 9:08 am Last edited Apr 8, 2007, 10:24 am by *sam*
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I feel satisfied with the morale system now, by and large, but one extreme example came up yet:

S685 Bashers Rogues vs. Desert Hyenas

JD and I were using low-CR race cars. The enemy Constrictor crew had a crew casualty, I think, but the crew was definitely turned into hamburger. We ran out of ammo and he wouldn't die or surrender. We resorted to ramming and he still wouldn't die. Since it was just a test fight, we simply quit.

That dude in particular was way too tough. He probably had a single eyeball left and was shooting us dirty glares.
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vet

Posted Apr 9, 2007, 3:20 am
*sam*
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Quote:
That dude in particular was way too tough. He probably had a single eyeball left and was shooting us dirty glares.


Do you recall if his name was Joshua Harper? I see a guy by that name was actually killed but his car didn't surrender I think. Possibly a bug somewhere else then, not with the morale system as such.

Edit: Looking at the code, here's what happens: if a good shot takes out a character who had not previously surrendered, then he won't surrender after that, being incapacitated. A bit of a logical flaw methinks!.. I'll fix it...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2007, 11:25 am Last edited Apr 9, 2007, 4:22 pm by *sam*
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Another suggestion, as per that last match I left regular feedback about:

If a crew member has broken, but the rest of the crew has not, and stress levels have abated enough, perhaps the one panicking crew member might realize how silly he is and get hold of himself and, if you will, unbreak?

It might take, say, five or ten rounds at 0 stress to do so. It's not something likely to happen in the thick of combat, but could conceivably happen otherwise. (I did have a man panic during an Interceptor chase, while the other crew member just pointed and laughed.

(And, of course, NPC cargo haulers should probably be more cowardly. It's pretty rough chasing down haulers at the moment.)
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vet

Posted Apr 9, 2007, 10:07 pm
*sam*
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Yes, I had that suggestion noted down, it does make sense, thanks. I'm working on travel and trade at the moment, so I'll come back to this in a day or two.
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Posted Apr 9, 2007, 10:20 pm
*viKKing*
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I would be good to have reputation slowly going up each time you accept a truce from a Trader gang. I don't know, maybe 0.5 points?
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Posted Apr 12, 2007, 2:52 pm
*sam*
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Yes. I guess the fact that you're just as likely to meet pirates when you got out of town means that this won't be abusable.
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Posted Apr 12, 2007, 2:56 pm
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Shouldn't pirates have negative reputation?

Or should if they attack player convoys, at least? It amounts to the same thing, admittedly.
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vet

Posted Apr 12, 2007, 3:58 pm
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After a while of testing now, I agree with Ace's last point but would like to take it further. Pirates should still have a reputation but I think the reputation of any gang should always be a positive number whether you're 'good' or 'evil'. Reputation should essentially be how well your gang is known around Evan - good or bad. Pirates may possibly even have a bigger reputation than the good guys.

Maybe we need to add another catagory - like a lawfullness one for example.

And that could be the one that affects morale (in addition to winning or losing battles). If you're mostly evil and attack traders, you're morale would go up and vice versa. If you're a pirate and attack other pirates, it would go towards zero, etc.

:thinking:
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marshal vet combat1 race1 northernsummer combatL1

Posted Apr 14, 2007, 10:17 pm
*Toecutter*
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*Speedealer* said:
Reputation should essentially be how well your gang is known around Evan - good or bad.



Umm isn't that what Fame is for?

Rep i figured worked more like, even if your gang isn't really a household name(low fame) those that have heard of you say yer scum(low rep) or really nice boy scouts(high rep)
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marshal vet race1 elmsautumn wv

Posted Apr 14, 2007, 11:02 pm
*Speedealer*
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uh, ya. Thanks TC. Knew I shouldn't switch to the hard stuff and then post :(

Guess what I was trying to get at was that I was assuming that fame went down with bad deeds and up with good ones. I think this is the case, but if not, nevermind. If so, shouldn't it just be up with scout wins, down with lost ones?

I think I already know the answer. Where's the clickable smile with drunk x's in his eyes?
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Posted Apr 14, 2007, 11:23 pm
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Speed, regarding your current gang reputation and fame value:
Quote:
Fame: 636
Reputation: -47


I can tell you:
1) you are known to be a good road warrior and thus must be feared
2) you tend to attack traders, and are considering as a bad guy. Not evil guy yet though. Don't switch to the dark side!
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vet cont zom slay2013 marshal wv

Posted Apr 14, 2007, 11:35 pm
*Speedealer*
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Thanks Vikk. I'll try and form my thoughts on this better tomorrow ;)
*hic*
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Posted Apr 15, 2007, 12:08 am
*Toecutter*
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*viKKing* said:

2) you tend to attack traders, and are considering as a bad guy. Not evil guy yet though. Don't switch to the dark side!


Let your Turning to the Dark Side be Complete, Speed! We will rule the galaxy together as F....err nvermind ;) :p :cyclops:
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marshal vet race1 elmsautumn wv

Posted Apr 15, 2007, 12:37 am
*sam*
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As vikking says, fame is a measure of how well you're known, while reputation is a measure of how good/evil/trustworthy you're known to be.
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Posted Apr 15, 2007, 9:39 pm
*Speedealer*
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ok, so is this how it works?

fame: increases with battle wins, decreases with battles lost

reputation: positive with attacking pirates, letting traders go,
negative with attacking traders

morale: increases with successful battles, decreases with lost battles,
dead gang members, lost vehicles
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marshal vet combat1 race1 northernsummer combatL1

Posted Apr 15, 2007, 9:50 pm
*sam*
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That's pretty much it speed, yes. Don't forget in-town events too, they are a more stable source of fame since not all wilderness battles are witnessed by anyone.
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Posted Apr 15, 2007, 9:58 pm
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By jove, I think I got it!

Maybe not the right place to put this, but same topic, so...

if you're a member of a squad with someone else, and they do missions without you - and you have no vehicles currently in the squad - does that effect your fame/rep/morale as well? I would think not, but just checking.
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marshal vet combat1 race1 northernsummer combatL1

Posted Apr 15, 2007, 10:07 pm
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