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Server patch 2nd April
*sam*
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This was a server-only patch, fixing some more DW:T bugs (including, hopefully, the one that was stopping playbacks of DW:T events working- but note that any events run before now will still be broken as the playback was being written incorrectly).

Also, you now get a notification in a race/deathrace when your car is slipstreaming. If the driver has the slipstreamer specialism, you will get this info. as a percentage.

I have put some extra game-logging in when you create DW:T events, to help me figure out why some vehicles are not getting created in your 'personal DW:T collection' when you make them. I intended to test this out right now but I'm outta time... gotta brave the Galway traffic once again...
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 2, 2009, 5:08 pm Last edited Apr 2, 2009, 5:11 pm by *sam*
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Ooh. I love the slipstreaming notification. . . if only I had a racer who was a slipstreamer. . .
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 2, 2009, 5:13 pm
*sam*
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We just had a test-run (3v3) of my "Ragtag Attack" DW:T template. Quite a few usablity issues noted down...

Also, playbacks are still not working for DW:T events, sorry about that. I will temporarily disable any playback events whose IDs are less than 300, to stop this being a problem. (The DW:T playbacks are still sending the server into an infinite loop which isn't good for CPU useage...)
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 3, 2009, 4:09 pm Last edited Apr 3, 2009, 4:33 pm by *sam*
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On the other hand, this probably explains the serious slowness we were seeing the first or second day after these were implemented. A couple of tight infinite loops on the server can ruin your whole day.

-KD
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vet

Posted Apr 3, 2009, 4:59 pm
*Grograt*
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and a bad haircut B)
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vet marshal wv community

Posted Apr 3, 2009, 6:06 pm Last edited Apr 3, 2009, 6:06 pm by *Grograt*
*sam*
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Quote:
On the other hand, this probably explains the serious slowness we were seeing the first or second day after these were implemented. A couple of tight infinite loops on the server can ruin your whole day.


That's right, if there's one you notice a slowdown but at one stage we had two running so both CPUs were essentially loaded down.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 3, 2009, 7:51 pm
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