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Lord Foul
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Questions about these new camps and camp combat.


1. If you successfully buy a camp, but decide not to build anything until you have enough resources, will NPCs be able to attack your camp if nothing is built there yet?

2. If you get one of these new camps, will they be exactly like the old camps in what they can do?

3. If a player decides to go it alone and build up without any outside help, will that player be able to defend that camp alone against NPCs?

Request:

A picture is nice, but is it possible to have “hours in travel to closest town/truck stop” in the listing. This could be a huge decider if someone is willing to bid or not.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,206,126

Posted Apr 8, 2009, 3:10 am Last edited Apr 8, 2009, 3:16 am by Lord Foul
*sam*
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Quote:
1. If you successfully buy a camp, but decide not to build anything until you have enough resources, will NPCs be able to attack your camp if nothing is built there yet?


I hadn't considered that, I dunno.. wouldn't want it to be a mechanism for safely hoarding the camp maps either..

Quote:

2. If you get one of these new camps, will they be exactly like the old camps in what they can do?


Yes. Although some of the new maps are larger than the existing ones. (The new limiting factor to building will be camp fame rather than physical space).


Quote:
3. If a player decides to go it alone and build up without any outside help, will that player be able to defend that camp alone against NPCs?



Yes, since NPC attacks can be played whenever you like.


Quote:
A picture is nice, but is it possible to have “hours in travel to closest town/truck stop” in the listing. This could be a huge decider if someone is willing to bid or not.


OK, will do.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 8, 2009, 10:22 am
*Ninesticks*
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I know this has been mooted before, but with the requirement to defend a camp will it be possible to conduct scouts from camps (defensive patrols)?
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Posted Apr 8, 2009, 2:10 pm





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Posted Today, 12:57 pm
*Ninesticks*
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Super, thanks for the info latte... it just takes time for these things to percolate through my brain.
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Posted Apr 8, 2009, 2:38 pm
darthspanky
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you can scout from camps now. i do it all the time travel from yeer camp to a town and fight whoever you encounter then return to camp fix what ya want with camp mr easy. thats how i got my apaches legendary
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vet paintball wv1,0,1

Posted Apr 8, 2009, 4:01 pm Last edited Apr 8, 2009, 4:04 pm by darthspanky
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darthspanky said:
you can scout from camps now. i do it all the time travel from yeer camp to a town and fight whoever you encounter then return to camp fix what ya want with camp mr easy. thats how i got my apaches legendary


A handy workaround, but not the same as scouting from camp.
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vet wv community

Posted Apr 8, 2009, 4:04 pm
*Ayjona*
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[quote=*sam*]I'll probably also distribute some via the 'old system' of looting from wilderness NPCs too..[/quote]

Yes, it would be a shame if this mechanism went away. It is, by far, the coolest loot option there is.
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vet marshal wv

Posted Apr 8, 2009, 4:28 pm Last edited Apr 8, 2009, 4:30 pm by Ayjona
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maybe auctions could be used by players? or have rare cars and weapons pop up from time to time to bid on as well.

will we know our camp fame? or when we can add a building if we already have a camp?

what are the ways to build up camp fame besides sponsering a event?

ok just saw new details on camp page? not sure i understand em what if yer current building upkeep is higher than max building upkeep? is there a way to tell how many guys camp can hold and i have 20 npc workers but only need 12 and theres a bunch of player characters left over from inactive gangs can i get rid of them since there just taking up space and there not my guys.
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vet paintball wv1,0,1

Posted Apr 8, 2009, 5:52 pm Last edited Apr 8, 2009, 6:39 pm by darthspanky
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my current building upkeep is HIGHER than my max building upkeep at rorkes, is that an error or an alarm telling me I need to change a few things?
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vet wv

Posted Apr 8, 2009, 8:41 pm
*Longo*
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Mad Mike said:
my current building upkeep is HIGHER than my max building upkeep at rorkes, is that an error or an alarm telling me I need to change a few things?


You rin good shape compared to others... but thats an alarm Mike
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 9, 2009, 1:59 am
*sam*
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Quote:
thats an alarm Mike


Yes, it means you'll need to make changes or consider boosting the camp's fame (as I said, any buildings you want to remove will be refunded if you let me know).

The date when the building limit will be enforced is 24th May (i.e. January 2050) - but if we're not ready for it at that time and we're still working on fame-gain mechanisms it can easily be deferred.

The idea behind this is to make something other than physical space in your camp determine how many mech. shops it can support.

When the dust settles a bit I'll revisit mech ratings required to make the rarer items. There will be some rebalancing required, and this is not just an exercise in nerfing all camps.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2009, 9:53 am Last edited Apr 9, 2009, 10:26 am by *sam*
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Sam-
The cost of camps is already outragous and alot of work. I like the idea of you changing stuff around, but from what little you have posted, it appears that camps are just going to cost more and be even more time consuming to run. We need to see 1) What we will be able to do with better fame, and 2) Something to raise Fame other than PvP. Id hate to see this game turn into Guild Wars... Ive talked to Goat about Pvp, and as I told him I am not a big Pvp guy, but if challenged I will fight. If someone makes you mad in the game for whatever reason, you should be able to retaliate. But you shouldnt have to be "required" to PVP just to do better in the game. I think PVP needs to be there just so you are always looking over your back, but not a mandatory thing. Going back to camp fame and camp costs, if your interested in numbers in terms of building camps, costs associated with them, and what small profit that is made from thme, if any, please let me know. Before everyone attacks my post and talks about what BS it is that Camps are all and mighty, I need to remind everyone that I run Southern Pride with Latte, which is the largest camp in Evan (same size as Alos) and most successful (alo has been MIA for a long time) and also own a smaller camp, Groton. I think I know what I am talking about. As it stands right now, I see no reason to have either camp around and should just sell them(sell Groton and talk Latte into selling SP), sit around and forcefully take one or two from someone once the time is right....
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 9, 2009, 4:08 pm Last edited Apr 9, 2009, 4:10 pm by Longo
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Longo - not an attack on your post, but just to say that if camps aren't "fun" then maybe you should get out of the business...

I'm running Tombstone (Six Gun Jack "owns" it, but has been AFG for a while now) and yes it's a money sink, but it's also a place to allow other players to "hang out" for a purpose. If it requires a little more work for "upkeep" then that's part of working together. I think it will actually give me a chance to thin the membership somewhat (the people that stay will need to be able to contribute more than just MR, if you follow my line of thinking).

I've never played Guild Wars, but it sounds like it is factions just fighting amongst themselves. That's not a bad thing, IMHO, but I know it's not for everyone.

I do think Sam will look at other ways to raise fame (I personally like the scouting from camp option to increase the camp fame - tradeoff is that you don't have unlimited ammo, gas, repairs, etc. on hand), but remember that you can't PvP everyone automatically - war has to be declared returned.

JL

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Posted Apr 9, 2009, 4:46 pm
Mad Mike
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scouting from camps to raise camp fame makes perfect sense.

why should only PvP raise camp fame? If you fight NPCs or PCs its the same.

The fame of the camp members should raise camp fame. This will make having as many camp members as possible a way to get people to cooperate with camps more than it is. Rorkes has a few core people and it helps immensely!
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vet wv

Posted Apr 9, 2009, 4:53 pm
*Longo*
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*jimmylogan* said:
Longo - not an attack on your post, but just to say that if camps aren't "fun" then maybe you should get out of the business...

I'm running Tombstone (Six Gun Jack "owns" it, but has been AFG for a while now) and yes it's a money sink, but it's also a place to allow other players to "hang out" for a purpose. If it requires a little more work for "upkeep" then that's part of working together. I think it will actually give me a chance to thin the membership somewhat (the people that stay will need to be able to contribute more than just MR, if you follow my line of thinking).

I've never played Guild Wars, but it sounds like it is factions just fighting amongst themselves. That's not a bad thing, IMHO, but I know it's not for everyone.

I do think Sam will look at other ways to raise fame (I personally like the scouting from camp option to increase the camp fame - tradeoff is that you don't have unlimited ammo, gas, repairs, etc. on hand), but remember that you can't PvP everyone automatically - war has to be declared returned.

JL



Jimmy-
Latte and I dont take much built in SP. We haul in lorries full of parts etc weekly and sell camp members items because we like to help out others get good stuff. This month we will probably take a loss. Our best months have gotten Latte and I maybe 400k each, for the entire month. I can make 2mil profit in a week if I want to, SCOUTING. But as it is right now, you can only raise fame figthing others...or by outbidding someone for the 1 sponsorship listed... And I hate to tell you who has the most money in Evan next to Latte.... so why not let you get the Sars camp map for 1.5mil, let you pay 5million for the sponsorship, allow you to spend 2 weeks hauling 10 lorries twice a day back and forth to camp to haul in Mats for the camp buildings, let you pay another 4 million building all of the buildings, then just take it from you by force? And dont take this as a threat jimmy, Im just using you as an example.... how much time, effort, and money did you just use in my example? Then after you make this nice camp, can you get 64+ mechs to run it? Note the 10 lorries twice a day was what we did for building SP. I know....I proced em all...and yea it suxed when I did it when Latte was offline and was declined a truce/hit by BH and had to run them all....
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Posted Apr 9, 2009, 5:08 pm Last edited Apr 9, 2009, 5:09 pm by Longo
*sam*
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Quote:
scouting from camps to raise camp fame makes perfect sense.

why should only PvP raise camp fame? If you fight NPCs or PCs its the same.



This is true, and I'll allow that to some extent. But one major reason that I want camp fame to be gained via pvp is that it gives a benefit to pvp play. The current situation is that you have much to lose and little to gain by pvp, and I want to change that.

I am also intending to remove the concept of losing camps to other players by force. The reason for having this concept was to encourage pvp (and also required camps to be rare things and worth fighting to get). Taking camps by force is therefore no longer necessary since camp fame will do the job of encouraging pvp while also allowing me to make a more plentiful supply of camps, thus satisfying the newer players who complain (with justification) that they have had no chance to get a camp.

Quote:
from what little you have posted, it appears that camps are just going to cost more and be even more time consuming to run.


If you want a top-end camp, yes. But those camps will be the ones capable of manufacturing rare items. I know some of the current camps may have to downgrade without additional fame, but I am going to revisit MR calcs. to offset that to some extent.

Quote:
We need to see 1) What we will be able to do with better fame


More buildings => more mech. shops => better MR => better manufacturing

Quote:
and 2) Something to raise Fame other than PvP


See above: yes, within reason. But not enough so that the incentive to pvp is destroyed if you want to be able to manufacture the best stuff.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 9, 2009, 5:17 pm Last edited Apr 9, 2009, 5:28 pm by *sam*
*jimmylogan*
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Longo - the taking by force is a moot point unless camp combat allows it, but even before Sam's reply above I thought that was NOT the case anymore.

I am not in any way implying that what you've done is not worthy of praise. Just the time commitment is to be applauded, but my point is that if the FUN is not there, change the game play. :)

What's your end game? Are you looking for rares? Are you only looking to outfit other gangs? Are you wanting the bragging rights of the biggest camp in Evan? What?

:)

JL

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Posted Apr 9, 2009, 5:35 pm
*Longo*
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What if nobody wants to war your camp?
It could not therefore, raise its fame and be worthless?
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Posted Apr 9, 2009, 5:36 pm
*jimmylogan*
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The real question is whether or not Goat can get a camp. ;)

JL

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Posted Apr 9, 2009, 6:19 pm
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