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darthspanky
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yer leadership score at camp could help determin how big yer npc gang could be?

for a little added flavor these npc gangs have a set amount of gangers they dont add new guys like other npc gangs do these npc can be wipped out and eliminated thus causing the camp owner to try to hire a new npc gang?

these npc could be the only ones that can earn ya camp fame when you attack them? and only available to camps that are pvp if yer camp is non pvp you cant add these npc to yer camp?

those camps would have to repel npc attacks with there pc or close when nobodys on. but if you have npc camp defenders and are not on they can do like one of the old wilderness events npc vs npc if nobodys on at the camp there defending.

camp members would have no control over there npc but they could watch the event prior to the attack or prepair to go after the attackers after that event ends.

if yer npc defenders are all injured or killed the attacker wouldnt have a pre event fight he could go directly against the pc or try to dammage camp buildings if it was a camp war they were having,

otherwise players could raid npc defenders or go against pc to get camp fame.

what if you destroy the buildings and destroy a camp do you get all of that camps fame?

sorry just rrambling but i thought id share the idea.
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vet paintball wv1,0,1

Posted Apr 10, 2009, 8:00 am Last edited Apr 10, 2009, 9:07 am by darthspanky
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Hello everybody, Istill drop here sometimes to see what is new and I hope I can get here some clarification because I think you are not understanding Sam's idea correctly.

Sam wants some changes to camps which for many people here means automatically nerf but I think it is not this case.
Rather then having luck and having big camp or being unlucky and getting small from the beggining you will have the option to determine how big the camp will be. I know PvP is not the best way in eyes of many but maybe have it the way that camps are having the new chars that must prove themselves and if they die it will be fine but if they are lucky and survive long enough they might move to some city to have life without constant thread. As for the equipment, I was glad to have some GGs and HGGs and RLs and I did just fine. Lasers are fancy and look good but if you want to use them you know the risks and this game is always about losing stuff so don't cry over it much. If you don't want the risk you must scout just SS, because even gateways encounters can get pretty nasty against NPCs.
I think it is now up to Sam to balance it and it should work fine. Just wait for the numbers when Sam will publish them.

By the way, I know I have never owned a camp eventhough I had oppurtinities to buy one, but I helped with maintaining one.
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vet northernsummer wv

Posted Apr 10, 2009, 8:33 am
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Monty said:
Rather then having luck and having big camp or being unlucky and getting small from the beggining you will have the option to determine how big the camp will be.


I don't think that is entirely true, Monty. The camps will still have a limiting factor in size based on the camp map. If you start with a small one its borders won't grow because of its fame, you can only have a large camp if its borders are large and you have high camp fame.

When all is said and done I think that a bit of time playing under these changes will allow everyone to find out exactly how it is all going to work and if it is all going to work. I understand everyone's nervousness, I don't own a camp but these changes have me riled up, too. But I'm willing to trust that Sam's thought most all of this through and that we'll all be surprised with its smoothness. If it doesn't work right, we can rest assured that he'll see it through until it's all cleaned up.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 10, 2009, 12:39 pm
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The Paranoid Tourist said:
If it doesn't work right, we can rest assured that he'll see it through until it's all cleaned up.


Sam is one of the *very* few developers (if not the only one) who actually does this, instead of sticking with a less than ideal implementation out of some sort of silly pride. Controversial gameplay changes in Darkwind have been reversed before.

This is why I never worry when great changes sweep across our beloved gaming world. ;)
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vet marshal wv

Posted Apr 10, 2009, 1:24 pm
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I dont think there will be any ability to hire an NPC gang for defense.

Sam wants us to PvP and here we go. If your camp upkeep is beyond your camp fame then you have to get your camp fame up. We'll see if just attacking NPCs will do it. If not, A camp will have to pay a huge sponsorship fee, or go to war with another camp.

I really dont see any camps going to war just yet. It will happen eventually but all the current camp owners in the north seem to be fine with peace.

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vet wv

Posted Apr 10, 2009, 2:02 pm
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Quote:
(1). A camp owner needs to get some allies who can cover the times he can't. Camps should be reasons to co-operate.

Does this mean that the assigned defender(s) need to sit in the lobby during "working hours", not participating in any event, in case the camp gets attacked by another player?



No, these will be prescheduled combats. The 'opening hours' provide valid times that the attacker/NPC is allowed to schedule them for, but they'll have to be some distance in the future, perhaps 24 hrs.


Quote:

Is there CR balancing?


Yes there will have to be, an unbalanced combat is a foregone conclusion.


Quote:
Are we still talking about these as being squad-on-squad fights (ie, the event map isn't actually at the camp)?


I haven't fully decided. Certainly in the first instance the actual camp map won't be used.


Quote:
Rather then having luck and having big camp or being unlucky and getting small from the beggining you will have the option to determine how big the camp will be.


I don't think that is entirely true, Monty. The camps will still have a limiting factor in size based on the camp map. If you start with a small one its borders won't grow because of its fame, you can only have a large camp if its borders are large and you have high camp fame.



There's some truth to it though PT: the current 'fame' process will tend to free up some space in the existing camps, and I'm going to tweak MR calcs to compensate for that. So even the existing ones will be 'expandable'.

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 10, 2009, 2:03 pm Last edited Apr 10, 2009, 2:03 pm by *sam*





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Posted Today, 11:17 am
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On CR balancing:

I can understand why it would need to be done, but it doesn't make logical sense, necessarily. If a camp saw the dust of a raiding party in the distance and determined that there were about 10 vehicles coming, would they just send out 10 to meet them? No. They would ship out everything that they had to rout the invading scum.

My solution to the obvious problem of nobody, then, being able to beat a camp's defenses is this: I believe that there are already maximum CR's allowed at camp. Take this number or make another of max CR available to field in defense of the camp. Then make this number known to all who investigate info on the camp. This would allow raiding parties to know how much CR they would have to field to match who they're attacking. Perhaps give them a max number, etc so that they don't stroll in with too much CR and have some dropped automatically. This solution would make more logical sense with the world of DW without making it unfair.

Some might say that this puts the benefit in the hands of the camp, but it seems as though that's the way that it should be in my opinion.

What, then, of people who want to send a small raiding party into battle against a camp, or can't field the CR to make a full-fledged attack. I think that this could be considered a sort of raiding skirmish, and the attacking party might try to swoop in and take out a car or two then get away. Perhaps attacking with a lower CR could allow better odds in terms of placement, ambush, etc. Successfully taking out one or two cars, or even simply doing a bit more damage than was done to you, would mean a loss of fame for the attacked camp or a gain for the attacker.


I guess, in the end, simply CR balancing of every battle would be the easiest way to take care of these things, but it just doesn't make sense in a logical, role playing like manner. . . .

Sorry about the rambling, I'll go back to patiently awaiting the results of the changes.

*Sam* said:
There's some truth to it though PT: the current 'fame' process will tend to free up some space in the existing camps, and I'm going to tweak MR calcs to compensate for that. So even the existing ones will be 'expandable'.


Sure, I'm aware of that. It looks like the smallest camps will have a bit more power in them, but they still won't be capable of growing to the size of the largest ones, as was my sole point. ;) Thanks, Sam. I'm sure you're going through a lot of complaints and concerns right now. Stick to your guns and we'll probably all be impressed at how things roll out.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 10, 2009, 2:44 pm
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Quote:
People have been seeing my Southern Pride Lorrys running around. I would think that even if just a little that the advertising would give some fame.


Good call, Latte. Perhaps official Camp decals applied to cars could benefit camp fame. Assuming, of course, that they aren't known for turning into balls of flame in every event.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 10, 2009, 2:48 pm
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Quote:
Sam wants us to PvP and here we go.


I think that misrepresents it a bit. I don't want you to pvp, what I'm trying to do is remove the huge disincentive that currently stops it happening more-or-less at all. (That disincentive being the huge likelihood of financial/life loss with little chance of any gain).
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Apr 10, 2009, 4:43 pm
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Sam why instigate this at a bank holiday weekend, havnt you anything better to be doing than having to reply to discontent camp owners and sparky B) This is to my mind a great addition sand certainly has the community buzzing :D
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vet marshal wv community

Posted Apr 10, 2009, 4:55 pm
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Yep, the Easter Bunny is high-tailing it to Co. Mayo for the weekend.. just after I get this patch in...
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Posted Apr 10, 2009, 5:03 pm
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*sam* said:
Quote:
Sam wants us to PvP and here we go.


I think that misrepresents it a bit. I don't want you to pvp, what I'm trying to do is remove the huge disincentive that currently stops it happening more-or-less at all. (That disincentive being the huge likelihood of financial/life loss with little chance of any gain).


Well Sam you are forcing us to PVP if we are camp owners/members and want a good camp. But then again, if your playing WOW, if you want the best gear, you need to PVP all the time too..... Did you get a 10 day trial of WOW recently...  ;)
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Apr 10, 2009, 6:06 pm Last edited Apr 10, 2009, 7:27 pm by Longo
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The thing about camp fame i don't get is does it ever go down weekly like gang fame? or is it permanent, set in stone?

If it does, does your camp dwindle into a dusty empty paint can along the road if you stop playing six months? But i guess the pirates would have raped and pillaged you by then.

How much of a penalty will a far-away camp, i.e in the dangerous far south, get from lack of PC attackers.

How much investment in RL game hours do you need to hold on to your camp?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 10, 2009, 7:13 pm





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Posted Today, 11:17 am
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Longo said:
Shark said:
Was just checking back in to see what was new and this post had me about to re-subscribe for a year now that I have free time. Luckily I read on to the replies before doing so....

Some members of the Darkwind community are awful......


And they say that when you throw pennies in those fountains in the mall and make a wish that they never come true...


Ah, Longo, stealing the words from my very mouth. :-)

-KD
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vet

Posted Apr 10, 2009, 8:17 pm Last edited Apr 10, 2009, 8:52 pm by Kime Dennory
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*sam* said:
Quote:
Sam wants us to PvP and here we go.


I think that misrepresents it a bit. I don't want you to pvp, what I'm trying to do is remove the huge disincentive that currently stops it happening more-or-less at all. (That disincentive being the huge likelihood of financial/life loss with little chance of any gain).


I think this is spot on.  I have no interest in PvP*, and I would like to own a camp.  (I probably won't anytime soon, due to time constraints, but I'd love to have an HQ somewhere.)  I think that, for the people who want to do PvP* there has to be some kind of reward that you can't instantly duplicate in a non-PvP fashion, but it has to be something that isn't necessary to enjoy the game (or even to become powerful).  There has to be some incentive to PvP without it becoming mandatory.

*Now, of course, when I say I have no interest in PvP, what I mean is scouting PvP.  We already have the best real PvP setup I've ever seen in a game in Darkwind, in the races, deathraces, combats, ped combats, etc that we have.  And there is absolutely no real incentive for me to compete in these, because even if I were good enough to take one of the top spots, the rewards are typically (at least for the deathrace league, which I'm looking at now) dramatically less valuable than I could get if I were to simply scout for the amount of time I'm racing, and then buy the things from other players.  But I don't really care because they're a blast.
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vet

Posted Apr 10, 2009, 8:31 pm
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Let's not forget that what was repulsive about shark was he pretty much only tgted new players just starting to travel(as I was at the time - so he naturally pissed me off). He also was killing people in league events that he didn't give a crap about and generally being an ass without a real motive other than being an ass.

This is PvP with a 'reason'. I think if you want to just go through this game as it is you will eventually wind up bored like Alo/Xander seem to be. If you do not become bored - it sounds like you can carry on operating like you did before, except rares might be a little harder to find. Frankly, if you are just fighting NPCs - you really don't need rares.
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Posted Apr 10, 2009, 9:56 pm
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Longo said:
*sam* said:
Quote:
Sam wants us to PvP and here we go.


I think that misrepresents it a bit. I don't want you to pvp, what I'm trying to do is remove the huge disincentive that currently stops it happening more-or-less at all. (That disincentive being the huge likelihood of financial/life loss with little chance of any gain).


Well Sam you are forcing us to PVP if we are camp owners/members and want a good camp. But then again, if your playing WOW, if you want the best gear, you need to PVP all the time too..... Did you get a 10 day trial of WOW recently...  ;)


Wow, while a bunch of the logic used so far is ridiculous  this really takes the cake man. I have never played WoW but from what I understand it is "soft" in that you don't really lose anything but a bit of time for a respawn an I was also under the impression that the best gear is from PvE content. Hence, why I have never tried the game.

I don't even see the grounds for the claim you are trying to make. WoW is a hugely successful game (according to the banner ads I see sometimes at least) and while Dark-wind has potential I'd be surprised to hear of over a hundred subscribers versus the multi-millions of WoW.

Now I would like to make the argument that what you are arguing for is a WoW on wheels game. Kill, loot, level, repeat until you have all the shiniesest gear to show off.

Instead I would like to present the argument that Darkwind could benefit from emulating EvE (a largely successful sandbox MMO) Darkwind as it is is already a sandbox type game. Just because PvP is a part of owning a camp, doesn't mean you have to PvP to be part of a camp. In EvE the same concept exists for Player Owned Stations. Just because defending the station in PvP is needed doesn't mean everyone has to do it. It also takes people to mine the fuel for it and people to run the production. The person who keeps the station fueled or who researches and manufactures high-tech weaponry is just as valuable if not more so then the fighter pilots defending it.

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vet wv

Posted Apr 10, 2009, 11:04 pm
darthspanky
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man shark everyones gunna want to have you in there camp cause all the pvp you do that camp fame would skyrocket lol want a camp job?
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vet paintball wv1,0,1

Posted Apr 10, 2009, 11:17 pm Last edited Apr 10, 2009, 11:21 pm by darthspanky
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