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AI Pathfinding
*Toecutter*
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Well i've certainly noticed (and JD wil back me up) how much more competant the AI has been over the last couple of years....any better Sam and yer gonna have to start lowering the odds lol, they're gonna be more crafty than the players lol.

Good Job! B)
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marshal vet race1 elmsautumn wv

Posted Jun 1, 2009, 5:58 am
Serephe
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i point da shooty end and pull da trigga hurr hurr hurr
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vet wv paintladder ww0,3,0

Posted Jun 1, 2009, 6:05 am
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Too late, they're already craftier than the players  :rolleyes:
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marshal vet race1 elmsautumn wv

Posted Jun 1, 2009, 7:42 am
*Grograt*
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*Toecutter* said:
Well i've certainly noticed (and JD wil back me up) how much more competant the AI has been over the last couple of years....any better Sam and yer gonna have to start lowering the odds lol, they're gonna be more crafty than the players lol.

Good Job!  B)


Nowt like a challenge, to keep us on our toes ( could make a bad pun, but wont ), maybe its the competence of the newer players, giving them all their new route finding ( or maybe they have invested Clever AI;)
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vet marshal wv community

Posted Jun 1, 2009, 9:35 am
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GPS explains why the AI runs into walls a lot. ^_^
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vet wv paintladder ww0,3,0

Posted Jun 1, 2009, 10:08 am
*sam*
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Quote:
now all we do is start driving off cliffs again and the AI will start doing the same !


Actually they throw away any pathing data from a car for several moves before it takes collision damage.  :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Jun 4, 2009, 10:16 pm
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drat
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vet wv

Posted Jun 4, 2009, 11:37 pm
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Im getting a ton of NPCs ramming me now. They are all smaller than my car... no ram either :(
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1

Posted Jun 12, 2009, 11:35 pm Last edited Jun 12, 2009, 11:43 pm by Longo
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Sam,
not sure how it affected (if it did) any arena events, but they're bunching up now. And not shooting that much. At least in the league combat I did today. May want to check that out.

event ID 55051
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marshal vet combat1 race1 northernsummer combatL1

Posted Jun 13, 2009, 12:42 am
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Yes, the NPCs seem way to ram-happy, on the verge of kamikaze. I had a flash ram my merc today in the wilderness. I lost perhaps a few points of armor. The flash's driver died, he lost lots of armor, and half the systems on the car broke.

It made the battle quite easy, but somehow it felt... easier than it should have ;)

And this was not the first NPC that ran headlong at me, without a ram. I don't think the rammings have ended well for any of the NPCs that have collided with me.

Is this intended, Sam? It does make any kind of high-speed dogfight very lethal, but it kinda messes with immersion. Or are the wastelands just that very boring that every pirate tries to collide with anything in his way? ;)
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vet marshal wv

Posted Jun 14, 2009, 12:59 am Last edited Jun 14, 2009, 1:00 am by *Ayjona*
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We did our first escort mission yesterday and the escorted AI tends to forget the move order and instead makes a tight turn every now and then trying to engage the pursuers. Re-issuing the order then makes them turn back to where they are supposed to... most of the time. This makes the npc-traders much slower than they would be if they would do what they are told.

Is this a bug or a feature?
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vet wv

Posted Jun 14, 2009, 7:13 am
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S118782

The Biter goes into the drink. I'm not sure if it was avoidable or not (it was going 35 MPH) but my gut feeling says that if it knew to slow down and turn, it could have instead of trying do a full throttle turn (which is what it seemed like it did). Too had I didn't have an extra guy and felt like getting the other car to demo too... free cars!
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vet

Posted Jun 14, 2009, 8:54 pm
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