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New Specialisms Suggestions
*Rev. V*
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"The value should be market value"

That fluctuates a bit.....and many vehicles are vastly overpriced anyway.
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vet wv zom marshal paintladder cont

Posted May 18, 2011, 12:47 am
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*Rev. V* said:
"The value should be market value"

That fluctuates a bit.....and many vehicles are vastly overpriced anyway.


Thats exactly the point.  The motivating factor for the raiders is to loot your car.  If you are in a town where the market price for xxx is crazy high...all the more reason the raiders are gonna want a very high price to get away.

A side-benefit of such a system is people might actually considering trying out some good, but less spendy, weapons.  Diversity is a good thing.
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vet wv paintball

Posted May 18, 2011, 12:54 am
*Rev. V*
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"If you are in a town where the market price for xxx is crazy high...all the more reason the raiders are gonna want a very high price to get away. "

That would be true if the looted vehicles were sold on the open market, but they aren't...
The Bank of SS gets them.
And you KNOW they aren't paying much, if anything, above any town's shop prices.... ;)
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vet wv zom marshal paintladder cont

Posted May 18, 2011, 12:58 am
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New specialism suggestion:

Weapon Block
A character has the ability to block incoming handweapon fire with a melee weapon. If the projectile is blocked, the melee weapon loses some durability, but the player is saved from injury.

I think this might balance out melee weapons against ranged weapons in ped combat, at least a little.
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vet wv paintladder

Posted Jun 5, 2011, 6:09 pm
*JeeTeeOh*
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Parapsycho said:
New specialism suggestion:

Weapon Block
A character has the ability to block incoming handweapon fire with a melee weapon. If the projectile is blocked, the melee weapon loses some durability, but the player is saved from injury.

I think this might balance out melee weapons against ranged weapons in ped combat, at least a little.


The Superninjas of Evan, we'll call them.  ;)
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vet wv e2g marshal cont deathrceL1 sssc

Posted Jun 5, 2011, 6:32 pm
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Gunnery:
Expert Target Aquisition(Heightened Situational Awareness? Speed Gunner? Or something that sounds cooler):
You get a chance to fire on a target the same turn you target it.

Target an enemy and say 10% of the time at the first level you'll have a little bubble appear that says target aquired, or something of the sort. Or maybe it doesn't even tell you when it works, you just have to check.
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vet wv

Posted Jun 29, 2011, 4:07 pm
*JeeTeeOh*
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Mr_Sinister said:
Gunnery:
Expert Target Aquisition(Heightened Situational Awareness? Speed Gunner? Or something that sounds cooler):
You get a chance to fire on a target the same turn you target it.

Target an enemy and say 10% of the time at the first level you'll have a little bubble appear that says target aquired, or something of the sort. Or maybe it doesn't even tell you when it works, you just have to check.


Now THIS is a solid specialization.  :)
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vet wv e2g marshal cont deathrceL1 sssc

Posted Jun 29, 2011, 5:01 pm
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Leadership: rally
Ability to rally demoralized/surrendered gangers to fight back.

It can only be used once/specialism level/event on a selected character (pedestrian) or entire vehicle crew: "unit"
i.e. a character with specialism Rally level 2 can try to rally 2 "units" during current event.

Rally % is based upon following formula: 10*((leadership/2)+(specialism level*5))/distance of selected unit to rally.
e.g. a leadership of 75, level 1 could rally one unit with:
42,5% of chance at 10 m
8,5% of chance at 50 m
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vet cont zom slay2013 marshal wv

Posted Jul 14, 2011, 6:09 pm
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Relocated from "Suggestions" thread:

Mebbe a scouting spec that allows a talented scout to seek out opposing squads that are somewhat higher CR than their own. Shows up as an additional option when selecting desired opponents...

All this reflects is the scout's attempted tracking of a physically more numerous squad than their own. It should be well within their abilities.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Aug 7, 2011, 9:44 pm
*Maxxed*
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A new scouting spec would be cool whatever it is as it seems a shame o only have 1 option.

Perhaps:

Tactician or Guerilla Warfare - increases deployment circle diameter.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 16, 2011, 12:24 pm
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NB: the above could possibly also be available as a ldrship spec.

And another for the Scouts:

Tracker/Wilderness Lore/Survivalist - significantly reduces the chances of encounters for footsquads.

I still reckon some sort of medic skill that increases in-town healing(esp in truckstops/camps) like the following would be cool:

Surgeon - Increases in-town healing.

plus

Xenophysiologist - decreases mutant aging factor.

Also for scout/leadership:

Martial Arts - Improves melee accuracy and imposes a penalty on enemy melee attacks.

Power Blow(doubles melee damage for one turn - takes a turn or two to 'recharge' or 'reload' <prereq Martial Arts>

Dodge - Pedestrian imposes a shooting penalty on attacker/ped has a 'saving throw' <prereq martial arts>

Smooth Talker/Silver Tongue - reduces morale loss from failer encounters
______________

Leadership Specs

Zombiemaster - All undead type zombies regenerate hit points/have strength and courgage increase or similar

Beastmaster
- as above but for werewolves and pigs.

Alienfismonsterlord - as above for the cool mutie with the blue lips.

Mutant Motivator - Increases mutants training rates at the cost of further increases in aging.

Administration - reduces garage management fees and small reduction in food/water usage
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 16, 2011, 12:45 pm
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Sabateur - Scouting&Mech

Allows a chance of sabotaging enemy vehicles b4 a race...failure would have a variety of consequences from loss of rep, ganger injuries or even death.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 10:40 am
*Maxxed*
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Strategist - Leadership & Scouting

Delays respawns by a number of turns or gives more specifuc information about respawn groups positioning or timing (possibly ghosts in spawn location)
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 10:43 am
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Tracker - Scout

Improves the chance of pulling rare chassis and/or skins.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 10:56 am
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Guerilla(or similar) -  Scout (poss Leadership or Mech)

This character booby traps locations in game terms this would mean a variety of dropped weapon spawns surrounding the deploy zone possibly resulting in enemy vehicles spawning on mines HFOJ etc.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 11:00 am
*Maxxed*
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Haggler - Leadership & Scouting

Slightly reduces cost of items on NPC market and town weapons shop.
(think this may have been suggeted b4)
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 11:03 am
*Maxxed*
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Engineer - Mech

Allows the repairing of permadamage.

ENG1 - Where permadamage would be 97% it is only 98-99%

ENG2 - Where permadamage would be 97%+ it is only 99%

ENG3 - Possible total repair of permadamage.

NB: Attempting to repair permadamge may result in further permadage or the total destruction of the chassis. It would also require facilities and materials.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 11:10 am Last edited Sep 26, 2011, 11:11 am by Maxxed
*Maxxed*
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Squadron Commander - Leadership(scout?)

Allows vehicles to deploy with a different starting speed.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 11:15 am
*Maxxed*
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Area Knowledge - Scouting

Effectively a 2/4/6/8/10%(depending on level) reduction of fuel usage if this character is a member of a squad.
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vet wv deathrceL1 marshal pvp5 pvp20,0,1

Posted Sep 26, 2011, 11:18 am Last edited Sep 26, 2011, 11:19 am by Maxxed
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Maxxed said:
Area Knowledge - Scouting

Effectively a 2/4/6/8/10%(depending on level) reduction of fuel usage if this character is a member of a squad.


I would recommend instead offering this as a Scouting Specialism and allowing players to pick the region the character knows best. To compensate, eliminate the roll, and travels that use that character as the lead scout will receive a 10%/18%/24%/28%/30% reduction on units of fuel used, based on the level of Specialism taken.
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vet wv

Posted Sep 26, 2011, 11:10 pm
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