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Ped Equipment Suggestions
Jaguar
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Perhaps. Perhaps not. Tanks and other armored fighting vehicles have vision slots. And modern composite armor is actually somewhat full of holes (abit not visible) to improve on weight. Anyway, cosmetics are not really relevant.

Perhaps a better comparision would be Infantry Fighting Vehicles which are expressly intended for infantry to fire from inside them.

http://en.wikipedia.org/wiki/File:BMP-1_firing_arcs.png

That's the firing arcs from the world's first infantry fighting vehicle which was introduced in 1966. Judging by the pictures, these do indeed have panels (firing ports) that open and close to let infantry fire from them then retreat behind cover. Not to be confused with APCs.
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vet

Posted May 25, 2009, 6:55 am
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Well none of my Apachees have weapon slots as i use a skin, as stated by markoss the skins are just a representation of the vehicle, not a solid design, the ability to throw grenades and use small arms has come out on numerous occasions, i prefer my HMG and GG rather than a ped weapon, i like me cars ;)
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vet marshal wv community

Posted May 25, 2009, 10:07 am
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Marrkos said:
I don't think you can actually base what the occupants can do on what the vehicle looks like in the game, unfortunately.

The cars we see can be, as far as I know, skinned in virtually any manner imaginable.  So, if somebody makes a skin that shows a big hole in the roof, it doesn't mean the model has a hole there available for characters to pop out of.


Right now, we're discussing peds firing out of vehicles from an in-canon perspective, which means that the webpage appearance of the vehicle is a determining factor. The cars can indeed be skinned to look like a bike with flower arrangements instead of armour, but these are the visual representations of each vehicle as imagined and visualized by Sam, and can therefore be assumed to be acute representations of what the cars actually look like in Evan (I received developer confirmation this is indeed the case, a long time ago).

So, slots and perforated armour is exatly what these vehicular babies are packing, in-game, and that leaves room for possible (possible, mind you) pedestrian attacks from the interior of a car. From an in-canon perspective. The mechanical implementation is quite another matter.

The suggestion you mentioned, though, is definitively a good one. It would be durned fun to throw a few extra rifle attacks out the left side of your car, even if they only scratch and annoy your enemies ;)
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vet marshal wv

Posted May 25, 2009, 1:56 pm Last edited May 25, 2009, 1:57 pm by *Ayjona*
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Talking of food -
I want to eat the roadkill :p

Hand Flares and smike grenades (we have smoke in the game)
great instant ignition for a breached car

I donot feel that we ever address in game communication properly

I think a ped should be able to stand beside a stationary car for 5 seconds and have a reasonable chance at internals ( likelyhood based on the amount of armour lost in the scout so far)
A ped stationary beside a vehicle should get a right click option to shoot the tire too.

Molotoves should have a reduced chance of fire on compared to Flamethrowers - there is so little fuel involved -an internal strike has more chance

One shot dropped weapons and calatrops are all good

Satchel Charges should do no more than a Medium Rocket and that wouldbe a biggie backpack load.

Proper 'set shaped charges' are really nasty but require a lot longer duration - expert demoltions against a fixed object would be magnitudesmore effective.

Spears are a great weapon too

Limpet/magnetic mines would be feasiblebut probablyonlyfor rpg / special missions.

Entrenching tool - a man under fire can make cover real fast - DW is a very barren game - I would allow a prone mode and a 'half-sunken' cover mode too for peds ( no movement , but half of model is submerged )

A simple modelof a bonfire/ camp emplacement wouldbe great too for raids.

COCO
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vet wv

Posted May 25, 2009, 2:54 pm
Joel Autobaun
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I think at some point - if Ped weapons are decided to be able to fire from cars (as a codeable "doable"), then vehicles need a "Buttoned" or "Unbuttoned" option. Takes a second to change from one to the other. If you are "Unbuttoned" you could take direct internals ala exposed engines, occupants can target front/back and the side they are sitting on, and fire. Each chassis having a different chance(Like the landy would have a low chance - a racoon would have a higher chance).

Mostly it would be helpful for finishing off stunned demo's and killing enemy peds(who should also be coded to shoot at cars imo), it MIGHT take away from weapons like the flechette and VS however.
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Posted Jun 4, 2009, 9:02 pm Last edited Jun 4, 2009, 9:03 pm by Joel Autobaun
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*ISHOULDCOCO* said:

Spears are a great weapon too

COCO


Perhaps harpoons that stick into a target and connecting the target with the shooter (or with some other target).
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vet

Posted Jun 5, 2009, 3:16 am
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From TKW Prime:

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PML: Pedestrian Missle Launcher: 18 lbs, 4 bulk to carry. 5 shots. Reloads are 1 lb, 2 bulk each. Fires same micro-missle as the MML.

Molotov ####tail: 2 lbs, 2 bulk. Thrown like a grenade. Creates a patch of flaming oil at point of impact. If it lands on a vehicle, the flaming oil sticks to the vehicle and does flame damage to the side that was hit until the flaming oil burns out. While not particularly damaging to armored vehicles, this weapon tends to freak out occupants by generating high stress levels.

Can Opener: 12 lbs, 3 bulk to carry. A chainsaw modified with a metal cutting blade. Does 2 points per turn damage to vehicle armor or creatures. Short range only. Ped must be as close to target as a ped attempting to turn over a vehicle.

Satchel Charge: 8 lbs, 2 bulk to carry. Can be thrown about half the range of a grenade (has a handle so you can wind up and do a hammer throw style throw.) Or can simply be dropped on the ground. Upon impact if thrown or after 3 turns if dropped, satchel charge detonates with force equal to a Heavy Rocket warhead.
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Posted Jul 10, 2009, 8:41 pm
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Thanks Sam. I should have remembered this thread instead of starting a new one.
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vet wv

Posted Jul 10, 2009, 8:50 pm
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Satchel charges? Oh yes!
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vet wv paintladder ww0,3,0

Posted Jul 10, 2009, 8:54 pm
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Antivenom kit:

1 Bulk. If present in a footsquad, greatly reduces chances of death from being poisoned. Perhaps "greatly" is affected by best medic skill in squad.
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vet wv pvp3

Posted Jul 16, 2009, 7:24 pm
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With all the weapons, I didn't see any suggestions on like... a med kit, bandages, and what have you. :) Or fire fighting equipment.
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vet

Posted Jul 16, 2009, 7:59 pm Last edited Jul 16, 2009, 7:59 pm by Jaguar
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Jaguar said:
With all the weapons, I didn't see any suggestions on like... a med kit, bandages, and what have you. :) Or fire fighting equipment.


First page of the thread, 4th post from the bottom.
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vet wv

Posted Jul 16, 2009, 8:31 pm
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TKWPrime said:
Jaguar said:
With all the weapons, I didn't see any suggestions on like... a med kit, bandages, and what have you. :) Or fire fighting equipment.


First page of the thread, 4th post from the bottom.


Bares repeating then. :)
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Posted Jul 17, 2009, 12:25 am
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What about some serious melee weapons like chainsaws and welding torches? Could be fun if these weapons did very heavy damage (based on strenght and dexterity?)... seems to me like it makes up for the added risk of getting personal with the nasties.
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vet combatL1 wv cont0,5,0

Posted Jul 17, 2009, 1:14 am
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how about RPGS mountable machine guns and other such or melee weapons such as knifes,swords,and bayonets on weapons
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vet wv

Posted Jul 29, 2009, 9:38 pm
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Groove Champion said:
What about some serious melee weapons like chainsaws and welding torches? Could be fun if these weapons did very heavy damage (based on strenght and dexterity?)... seems to me like it makes up for the added risk of getting personal with the nasties.


I don't see a chainsaw being a particularly useful melee weapon. Dangerous yeah, but unwieldy and tiring.
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Posted Jul 29, 2009, 10:03 pm
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Fire Extinguiser. Being able to both get out and use it on other cars and use it in the car the character is riding in would rock. Characters would have to give up the wheel for a time if they're driving and need to put a fire out.
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vet wv0,2,0

Posted Aug 2, 2009, 4:53 am
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maybe it is already here

but......................

Fuel drums 10 bulk - as usual

Fuel Cans 3 Bulk - AND man portable

You can of course collect your fuel in your helmet or a beercan, if it is that rare.

This would solve many probs and  has a better feel than ultra-fast bespoke retro fitting of tanks

COCO

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vet wv

Posted Aug 7, 2009, 7:11 am
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Also the introduction of scopes that you can add to a rifle or maybe even a shot gun =]
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vet wv

Posted Aug 17, 2009, 5:51 pm
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Give me P90, Rapid fire weapon of doom!
Otherwise, the FN Minimi Para will substitute perfectly!

Those things will make peds...

MEAN
http://img401.imageshack.us/img401/5269/p90.jpg
http://img24.imageshack.us/img24/7710/paraf.jpg
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Posted Sep 21, 2009, 3:27 pm Last edited Sep 21, 2009, 3:36 pm by FireFly
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