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Ped Equipment Suggestions
Grimm Sykes
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Jagged Monkey said:
What movie had the girl with the shot gun leg?  I want that!


http://www.imdb.com/title/tt1077258/?ref_=nv_sr_1

unfortunately it also features a penis melting off a guy, beware
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vet wv pvp5 pvp4

Posted Oct 22, 2013, 10:03 am Last edited Oct 22, 2013, 10:04 am by Grimm Sykes
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*Rev. V* said:
I want nuns that shoot lasers out of their eyes!


wait till they remove their glasses...

http://photos.travellerspoint.com/146171/IMG_7877_C..es_nuns.jpg
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Posted Oct 22, 2013, 10:26 pm
Bolt Thrower
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Can I get this:

http://guns.wikia.com/wiki/MM-1

With HEDP rounds.  Then I can ped hunt for new cars.

;)
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vet wv northernsummer1,92,1

Posted Oct 23, 2013, 6:22 pm
musashi_san
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people ped hunt for new cars already without that, some quite successfully. i did that exclusively for a couple months with mixed success....
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Posted Oct 23, 2013, 6:44 pm
Bolt Thrower
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And a spike chain might be nice to slow the cars down, too.
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vet wv northernsummer1,92,1

Posted Oct 23, 2013, 6:44 pm
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Well, I suck, so big badda boom for me.
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vet wv northernsummer1,92,1

Posted Oct 23, 2013, 6:45 pm
foxboy1
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fire extinguishers would be a great idea is all my cars catch on fire and hand grenades and exoskeletons and insert joke here bug spray dam big bugs ;3 and flamethrowers for your gangsters and swords and axes and sledgehammers and Molotov ####tails
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*Posted Aug 22, 2014, 8:21 am
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Don't forget RPG and chainsaws ;)
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vet wv paintball paintladder ped1 race1 semiprocombat zom marshal pvp20,5,0

Posted Aug 22, 2014, 9:00 am
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I am confused... if its a joke i don't get it...

If its not then we already have hand grenades, hand flamers, swords and Molotov ####tails.


would love to see more bugs in the game (insect kind.. it has had enough of the other kind :cyclops:)... kind of think an HMG negates the need for Knockdown Spray.

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Posted Aug 22, 2014, 9:04 am Last edited Aug 22, 2014, 9:06 am by goat starer
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Drivers racing suits (flame retardant) as well as some type of armor for duelist. If they are made for a specific character as well as being a little expensive it might keep them from being common....? And of course you would need to replace them as they get used and worn out.

Some type of vehicle fire suppressant. Either Fire extinguishers or a built in system to install like you do with roll cages.
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Posted Aug 28, 2014, 2:05 am
Fealty Lost
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the ability to reload hand weapon ammo from vehicle cargo, just as we can vehicle weapons.
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vet wv

Posted Aug 29, 2014, 2:00 pm
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Was there ever any resolution on the question of body armour for gangers? Its seems odd that they cant wear flak jackets or helmets, given the amount of shrapnel they have to eat. Even if it was rare and expensive and had t obe purchased only from other players who made it or imported it from god-knows-where, it would be a good addition to the game.

Can we have this, please? :)
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vet wv

Posted Feb 28, 2015, 10:03 pm
Groovelle
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I think the official word is that they are wearing whatever they can find. Otherwise they wouldn't be so resilient (and they used to not be so resilient). :)
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Posted Feb 28, 2015, 10:24 pm
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Hmmm. Ok.
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vet wv

Posted Mar 1, 2015, 8:35 am
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I don't know if anyone actually reads these threads anymore, but...

just got a copy of Car Wars, and they have some pretty good ped equipment ideas.

Backpacks- 1 bulk. Adds 5 extra bulk that can be carried. To access them, a ped has to spend one turn taking the pack off, and one turn exchanging items. They can leave the backpack on the ground, or put it back on (one more turn).

Toolset- takes up 6 bulk. Increases mechanic skill by 20% as long as it is carried.

Improvised tools- takes up 3 bulk, and increases mech skill by 10%

Paramedic bag- 6 bulk. Increases first aid skill for stopping bleeding by 20%

First Aid Kit- 3 bulk. Increases first aid skill for stopping bleeding by 10%

Heavy Flack Jacket - 3 bulk. Increases STR by 50% when determining damage to the pedestrian

Medium Flack Jacket - 2 bulk. Increases STR by 25% when determining damage to the pedestrian

Light Flack Jacket - 1 bulk. Increases STR by 10% when determining damage to the pedestrian
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vet wv paintladder

Posted Dec 7, 2016, 3:20 am
*The X Man*
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This would be nice for Scavs
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Posted Dec 7, 2016, 6:51 am
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*Parapsycho* said:
I don't know if anyone actually reads these threads anymore, but...

just got a copy of Car Wars, and they have some pretty good ped equipment ideas.

Backpacks- 1 bulk. Adds 5 extra bulk that can be carried. To access them, a ped has to spend one turn taking the pack off, and one turn exchanging items. They can leave the backpack on the ground, or put it back on (one more turn).

Toolset- takes up 6 bulk. Increases mechanic skill by 20% as long as it is carried.

Improvised tools- takes up 3 bulk, and increases mech skill by 10%

Paramedic bag- 6 bulk. Increases first aid skill for stopping bleeding by 20%

First Aid Kit- 3 bulk. Increases first aid skill for stopping bleeding by 10%

Heavy Flack Jacket - 3 bulk. Increases STR by 50% when determining damage to the pedestrian

Medium Flack Jacket - 2 bulk. Increases STR by 25% when determining damage to the pedestrian

Light Flack Jacket - 1 bulk. Increases STR by 10% when determining damage to the pedestrian



Those are great
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Posted Dec 7, 2016, 9:13 pm
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How bout a damn car jack? Gives a bonus to strength when flipping your car. Can be used as a club in melee combat.
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vet wv paintball

Posted Apr 8, 2020, 2:03 pm
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Increased bulk for high strength peds.
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Posted May 7, 2020, 9:24 am
KingEridani
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Ped Armor... PLEASEEEE!
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vet wv

Posted Jan 17, 2021, 5:18 pm
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