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Questions a nOOb might ask.
Asmoday Rex
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How do you play?
I know I have this figured out, but the learning curve is quit steep. Fortunately I'm a fan of Car Wars and table top role playing games, so I feel that has given me a head start. So we definitely need more documentation for that in the Wiki and perhaps it could all be compiled in a down-loadable guide. I think new users would stick around more if it were easier to grasp.

What are the character skills really?
I know the Wiki has a small writeup about this, but it can use a little work. Mainly, I figure it is based on a d100 system of some sort, and of course I do understand that many of them are not yet used in the system. But it would be nice to know a little more about them (I gather that it is a sort of Car Wars/Autoduel/GURPS like system, but I'm fortunate to own those games and can guess this).

When you are in an arena combat (supposedly also a noob and non-subscriber), how can you tell your team from the other team before wasting time and aiming at them?
That's a good question! Any takers?

And by the way, *Sam*, can you make it so that it is more clearly notified when you are aiming at a team mate? In other words, how about a nice bubble above either your car or the target that says what it says in the chat window above that I don't always have time to pay attention to?

Other topics that might be worth discussing are:
When's a good time to leave Somerset?
How should you go about developing a camp or growing your gang?

I might come up with more. I hope this forum takes off!

~ Asmoday Rex
Your true resident evil. >;-)

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vet

Posted Sep 29, 2009, 8:20 pm
darthspanky
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i can teach ya how to play just put all yer cars and gangers in a squad make sure yer a member of a camp thats at war and i can meet you in the feild teach you all you need to know about combat.

signed a truly evil player :D
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vet paintball wv1,0,1

Posted Sep 29, 2009, 8:42 pm
*viKKing*
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Asmoday Rex said:

When you are in an arena combat (supposedly also a noob and non-subscriber), how can you tell your team from the other team before wasting time and aiming at them?
That's a good question! Any takers?

If I clearly understand the question, texts above vehicles are in a different color depending of your team (ie. red team, blue team).

This is also true for wilderness events.
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vet cont zom slay2013 marshal wv

Posted Sep 29, 2009, 9:04 pm
*Marc5iver*
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Here are some answers based on my experience. Not sure if you are looking for answers yourself or just looking to get a thread started.

As far as the skills, the only definitive thing is the higher the better. Don’t try and figure these out in detail as there is some "behind the scenes” code that no one really understands :)

In arena combat one team is red text (over cars) and the other is blue. Don't aim at cars that are the same color as you.

Start by doing races until you get a good feel for car movement.

Then progress to death races. For DR, best to start with front firing weapons only and stay to the back of the pack and just try to finish the race, don't worry about winning. Surviving is a win, plus your gangers will gain skills.

After DR progress to arena combats. This is sort of like scouting, but not quite.

When you are comfortable with arena combat ask a Vet to take you on a scout with them. Rent a car from Jakes to take out. My recommendation is the Antagonist so you can take 2 gangers. This way you can bring back a loot car plus your rental, or even 2 loot cars and lose your deposit on the rental.

As to when to leave SS, I would start by doing some travels to Elm and Gateway. Just travel there and back to SS. Best to take a fast car with little to no weapons to keep your CR (combat rating) low or a pickup (some may disagree about the PU). If you have an encounter, you will probably need to go off-road to get away.

Once you are VERY VERY VERY comfortable with scouting, you can try solo scouting, but make sure you know what is going on as this can be a quick way to get your guys wasted. As far as solos scouting, that is a whole thread on its own as to what to use. I started with one Mercenary with a HMG and GG and a driver plus one gunner and would run from pirates until there was only one of them left, then turn an engage. Then I moved up to two and three car scouts.

You cannot just build a camp (plus you won’t be able to afford one for a while) but once you have some cash, I recommend making sure your gangers are in Training School to help their skills grow a little faster.

Hope these answer some of your questions or at least gets the thread started.

Welcome to the game!

55555
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Sep 29, 2009, 9:07 pm
Asmoday Rex
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Thanks for answering guys. The main thing was about recognizing team members. Thanks. Now I feel silly for not noticing although of course it would have been nice to know before ever stepping in.

*cleans bottom of shoes

As far as the other answers - great! I knew a little bit about that already - the scouting thing and the solo thing - from the wiki, but you presented it very nicely and it seemed to make more sense.

Camps are a whole different story and I just thought maybe there might be others (now and in the future) who would hope for more digestible information about these and all other topics.

I like this idea of a Newbie Forum, because as every good technical writer knows - you have to assume that the audience knows nothing about your subject.
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vet

Posted Sep 29, 2009, 9:15 pm
*Marc5iver*
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You can join camps by requesting membership. You can see what camps there are by clicking "Places" and then "All Camps (Map)". Some require a certain level Mechanic to be full member and some don't. Full Members can read messages and be able to purchase items the camps produce, Associate members cannot.

You can use travels to camps to deliver goods the camps need. Plus this will also help build your Scouting skill.

And another thing I forgot about solos scouting. I didn't start this until a had my first Level 50 scout, so I had Negotiator Level 1 skill. Not sure that this in necessary, but can't hurt.
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vet wv gwextrav e2g marshal pvp4 pvp3 pvp2

Posted Sep 29, 2009, 9:25 pm
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If you're new it's best not to solo scout at all. People do things with other more experienced players and try to emulate that and it doesn't always work. For one, the people you are with have a much firmer grasp of the game as players, and secondly they likely have better skilled characters. There's plenty of other reasons, too.

One of the most important things to determine if you are ready to try solo is the ability to know when you are in danger and act accordingly. To do this you have to know the capabilities of your cars (their handling, how far away you can reliably hit with their weapons, etc) and of your enemies. This can really only come with experience.

Also different tactics work better for some people than others, and of course vehicles and crew skill and specialties makes a huge difference.

In short, there's alot to consider.
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vet combatL1 wv1,0,0

Posted Sep 29, 2009, 11:44 pm Last edited Sep 29, 2009, 11:45 pm by 4saken
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yeah. what 4saken said....... EVERY BIT OF IT!

RUN when you have to..... FIGHT when you can!
Don't be afraid to run away..... Your gang members will thank you!
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vet marshal wv cont

Posted Sep 30, 2009, 2:15 am
Karz Master
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Hey LD, see you on the racetracks again soon :)
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vet wv zom

Posted Sep 30, 2009, 10:25 am
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Asm'...just in case, when you're in an event/scout/whatever, use the F2 and F3 buttons to change the heading(s) over each car. You can add/hide Vehicle names, driver/gunner names, distance to target, speed...etc., just play with it.

...real men never run away. Stay in it till the end, whatever it may be. That way, your guys can get hand gunner skill and see how well they stand up to a little radiation.

In Death Races, stay to the back, watch who's getting damaged...then slam those who are...wait till they resign, then pull over, dump out your gunner and have him ped-weapon the occupants to death.
You can identify the really high-skilled ones in the registration screen by clicking on their names. More hand gunner skill!

Anytime you're in a Death Race with Darthspanky...make sure you have some sort of flame weapon...wait till he's resigned...then light him up on the way by, screaming "It's a Death Race, bitch! Burn!"

...that should get you started.
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vet wv

Posted Sep 30, 2009, 4:07 pm
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/me highly recommends ignoring the majority of Damon's post. . . . primarily anything after the first paragraph.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Sep 30, 2009, 4:24 pm
darthspanky
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damon said
...real men never run away.

but some do when yer in a pvp combat with em even tho there name is damon but at least hes not afraid to pvp, tho it did take me double dog daring him to get him in that fight B)
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vet paintball wv1,0,1

Posted Sep 30, 2009, 4:24 pm
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It was a double-dog dare...how do you walk away from that?

Also, Asm, never underestimate the tactical advantage of druggie gangers you are thinking about killing off...:
When scouting, dumping one of these waste products off in the middle of combat with a ped weapon, then have him run around in the open firing. If you can get him on the side of a hill/top of a hill, even better! The AI freaks out over people shooting down onto their thin-armor tops! This WILL draw enemy fire LIKE MAD!!! ...this will give you 'free' shots against enemy that are firing at the worthless druggie ganger...so before deleting a 'bad' ganger in favor of recruiting another, remember this great tactic.
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vet wv

Posted Sep 30, 2009, 5:05 pm
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Concerning ' dumping gunners ' its a ploy BUT you will find out the ganger is GOD treat them with respect and love, nurture them as if they were your children, the benefits of having a high end gunner out weighs any in game vehicle or weapon ownage, they are worth MORE than any seven figure number in your bank account ... your gang members are the most important commodity in the game .... drug and alcohol abuse can be rehabilitated in Elmsfield at the hospital. I myself have never put a member in the hospital, reports of its effectiveness and length of ' cure time ' go either way ) just check through forum for comments )
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vet marshal wv community

Posted Sep 30, 2009, 5:19 pm Last edited Sep 30, 2009, 5:20 pm by *Grograt*
*General Mayhem*
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Suggest watching replays of some of the vet players, you will see that even they get into the "brown and sticky stuff" now and again. Over time you will probably have a playing "style" that suits you...car fitouts, favourite chassis etc.

One thing I have learnt..if you think you need to run....then you DO need to run!
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vet marshal wv

*Posted Sep 30, 2009, 7:05 pm
Asmoday Rex
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We've really gotten off topic here. The thing newbies need to know more than any thing if you are going to get them to stick around is the game mechanics.

Strategies are nice - but I warn you, it is most likely the learning curve to the game's system that is where most questions will arise.
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vet

Posted Sep 30, 2009, 8:27 pm
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most of us learned the hard way after we lost guys as a newer player, but scouting with others will teach ya some of the basics when yer out there solo, running and just learning terrain yav can learn from that. imo it was learning when to fight and when to run.
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vet paintball wv1,0,1

Posted Sep 30, 2009, 8:45 pm
Asmoday Rex
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darthspanky said:
most of us learned the hard way after we lost guys as a newer player, but scouting with others will teach ya some of the basics when yer out there solo, running and just learning terrain yav can learn from that. imo it was learning when to fight and when to run.


Personally I think you're missing the point. These tactics of yours of course make sense - but have nothing to do with convincing people that they should subscribe. As I understand the purpose of this forum, it is intended to help many understand how it all works (not what to do once you figure that out).

Trust me - the documentation available is lacking.

I'm no example for you to look at. I have figured out how the system works and what the game is about. The reason I'm not an example of a typical nOOb, and why I did subscribe, is that I have a head start with my experience of the the table top games that inspired Darkwind.  But I also know that I had to work hard to figure stuff out and even still, as a paying customer I would recommend there be more helpful information (and less bragging).
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vet

Posted Sep 30, 2009, 10:12 pm
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An important aspect of the game and gleeming information , is off course the forum. I think new players should be directed here as well as the wiki, this is the only outlet that gives information on patches and game changes. A good percentage of new players never look at the forum, so will lose valuable information.
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vet marshal wv community

Posted Sep 30, 2009, 10:19 pm
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*Grograt* said:
this is the only outlet that gives information on patches and game changes.


Patch Info

:)
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vet wv community

Posted Sep 30, 2009, 11:32 pm
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