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Damage, Permadamage
*Tinker*
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I'm confused on how it works and is it applied to all components in addition to chassis?


Also if you slightly damage something it can always be repaired to 100% (or at least it's current max) but what is the threshold?


Sam you talked about a hidden 3% permadamage in another thread, what is that about?
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Oct 21, 2009, 12:43 pm Last edited Oct 21, 2009, 12:43 pm by *Tinker*
*sam*
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Quote:
I'm confused on how it works and is it applied to all components in addition to chassis?


It applies to all, yes. Most components can take far less damage than chassis though, so it's chassis you see it most noticeably on.

When an item is damaged, it can only be fully repaired if it was within 5% of its current maximum. Otherwise, it's best-possible health is reduced by 3% and this is as far as you'll ever get it fixed again.


Quote:
Also if you slightly damage something it can always be repaired to 100% (or at least it's current max) but what is the threshold?


5%


Quote:
Sam you talked about a hidden 3% permadamage, what is that?


Permanent damage is a value that you don't see directly when looking at an object. It's only seen (indirectly) when you try to repair it.

With "hidden" permadamage I was refering to the confusing situation where 3% permadamage was being added to a chassis, but only after it had just been repaired to 100%. This is no longer the case, since I recently  changed it so the 3% is applied before the chassis is fixed.
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Posted Oct 21, 2009, 12:46 pm Last edited Oct 21, 2009, 12:48 pm by *sam*
*Tinker*
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cool makes sense
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Oct 21, 2009, 1:21 pm
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