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vehicle specialisms = permadamaged gear is valuable
FireFly
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Rev. V said:
How are the talents hidden?

We pick them at the tavern when they level up....
Skillcaps?
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Posted Feb 1, 2011, 8:55 pm Last edited Feb 1, 2011, 8:56 pm by FireFly
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Yeah could be nice to discover your car is "faster" or "tougher"

or sad that's it's a lemon :P
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Posted Feb 1, 2011, 9:00 pm
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FireFly said:
Rev. V said:
How are the talents hidden?

We pick them at the tavern when they level up....
Skillcaps?


Well, beyond skillcaps, I have heard that some gangers have hidden aptitudes for different skills.  For the same amount of experience, they will gain more skill points than someone without the aptitude. 

For example, someone with an aptitude for driving can gain two skill points in an encounter where they were driving, while someone else would only gain one. 
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vet wv

Posted Feb 1, 2011, 9:04 pm
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Aye Zeph, that is true.

Anyway, I like the hidden attribute idea to.
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Posted Feb 1, 2011, 9:46 pm
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Zephyr said:
FireFly said:
Rev. V said:
How are the talents hidden?

We pick them at the tavern when they level up....
Skillcaps?


Well, beyond skillcaps, I have heard that some gangers have hidden aptitudes for different skills.  For the same amount of experience, they will gain more skill points than someone without the aptitude. 

For example, someone with an aptitude for driving can gain two skill points in an encounter where they were driving, while someone else would only gain one. 


I'm still not convinced of this... so far as I can tell there's just one training form and one skill cap for each character evenly applied to all skills... unless Sam tells us differently.
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Posted Feb 1, 2011, 9:52 pm
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How about car familiarity for your gangers? If that wouldn't be a nightmare as far as data tracking goes, or isn't already secretly implemented and we jsut don't know about it.

Kind of goes with this topic, jsut in a different sort of way.

Naturally you would be more used to the car you drive the most, and therefore be a better driver with it, or gunner within it. Since all cars even of the same model have slight variations due to imperfect manufacturing, this would be totally explainable, and expected. Maybe even stress reducing factors too, cause "this hunk of metal has never failed to get me through a rough situation".

I know I drive my car better than one I haven't driven very much.

That might be some incentive to hang on to old faithful even after it's perma damage drops below current acceptable levels. Even after it's dropped a bit, due to familiarity it may still perform better than a brand new one would at first.

Edit: I didnt actually read most of the posts on here or search for this, if someone had already mentioned this the plagarism was not intentional.
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vet wv

Posted Jun 17, 2011, 9:46 pm Last edited Jun 17, 2011, 9:47 pm by Mr_Sinister
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I had a PSI who must have had a negative aptitude for PSI training, it 12 months of real time, she gained a grand total of 16 PSI points and she was almost exclusively training PSI.
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Posted Jun 17, 2011, 10:07 pm
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I really like having the car reknown and giving a car hidden talents. It definitely adds flavor and seriously interesting possiblities.

Let a vehicle grab a random trait at each fame level. Definitely would be worth bringing to the table.
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Posted Feb 24, 2012, 9:37 pm Last edited Feb 24, 2012, 9:37 pm by Necrotech
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Hidden car specs, Hidden car specs!

Come on everyone, join the chant :rolleyes:
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Posted Apr 7, 2012, 3:16 pm
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FireFly said:
Hidden car specs, Hidden car specs!

Come on everyone, join the chant  :rolleyes:


This plus more perm damage to vehicles/weapons/engines.

That way Sam Givith and takith away.
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Posted Apr 7, 2012, 3:47 pm Last edited Apr 7, 2012, 3:48 pm by Joel Autobaun
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Joel Autobaun said:
FireFly said:
Hidden car specs, Hidden car specs!

Come on everyone, join the chant  :rolleyes:


This plus more perm damage to vehicles/weapons/engines.

That way Sam Givith and takith away.
Depends on how you define it... some would call it a double give  ;)
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Posted Apr 7, 2012, 4:00 pm
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As long as vehicle specs are relatively weak, I'm all for the idea. Otherwise it heavily favors players who grind the game.

I'm always up for more perma-damage.
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Posted Apr 7, 2012, 6:36 pm
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