Somerset Junkyard Track 3 Community Comment
Type: Oval
Direction: Clockwise
Surface: Hard surface
Length: Short
Track Difficulty: Above Average
Racing Risk: High / None see notes
Deathrace Risk: High

Very simple and straightforward at first glance, the two hairpin turns on this track are fairly forgiving: Turn 1, closest to the checkered flag, a long and wide hairpin turn that begs for high speed attention; Turn 2, a sharp righthand hairpin taken at a moderate pace.

Attention needs to be paid to the racing line as always, but complicating what should be two simple turns is the loss of traction due to the surface material and elevation changes during a turn.

A major caution regarding Turn 1, due to the NPCs loss of control on the approach to the finish line, maintaining a perfect line can be suicide with potential head on collisions of 100mph+ with cars spinning out into the inside wall. BEWARE.

The only safe strategy; win the pole, stay in the lead. If there are no NPCs in front of you, there is very little risk of death.

Deathrace Notes:

High risk due to reduced turn exit speeds opening up potential for incoming weapons fire.
Someone will die, make sure its not you.

Note that community comments are supplied by the game's community and are the opinion of the contributors rather than being established 'facts'.

Contributors:
Shark
Kelaparan
metrocube
*Dark Tempest*

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