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Camp PvP (30 Votes)
Leave it.  36.67% - 11 votes
Scale camp open hours to about 1/4 of usage (A 24 hour camp is open about 6 hours).  36.67% - 11 votes
Scale camp open hours to about 1/2 usage. (12 hours)  26.67% - 8 votes
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Camp PvP, Opening hours and combat schedule
Joel Autobaun
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*sam* said:
Joel Autobaun said:
bump 29% got their way
(actually people who voted for camps to be open 24hrs just got burned and just PM'd sam to change it)


That's pretty much it, yeah. Not that you GAF, right, Joel?
I never saw this thread before.


Yeah.  I sure wasted a lot of time on the forum. :( 
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Posted Jan 18, 2011, 8:48 pm
*Rezeak*
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Personally I like the change, as the vault almost exclusively has a UK player base. :)

And yes I know. The mean nasty vets at the vault always get what they want. We're terrible people, sorry about that.
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jan 18, 2011, 9:10 pm
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Well, to be honest I like the open time change to, I just think the CR change is to low!

whats 3000cr,? that's just like 8 buzzers, pfft, that's nothing! :rolleyes:
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Posted Jan 18, 2011, 9:36 pm
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Joel Autobaun said:
*sam* said:
Joel Autobaun said:
bump 29% got their way
(actually people who voted for camps to be open 24hrs just got burned and just PM'd sam to change it)


That's pretty much it, yeah. Not that you GAF, right, Joel?
I never saw this thread before.


Yeah.  I sure wasted a lot of time on the forum. :( 


Never, you keep us amused  :rolleyes:
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vet marshal wv community

Posted Jan 18, 2011, 9:36 pm
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3000 really seems a bit low for the larger camps.

Perhaps we should propose more of a scaling CR based on camp size?

One value for small camp.

Another for medium camp.

A third for large camps?
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Posted Jan 18, 2011, 9:59 pm
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http://i93.photobucket.com/albums/l58/rezeakreece/one.jpg

All of that is 4000 CR. Those vehicles are all armed lorries, BPUs, Buzzers, apaches and FTs with a couple of paint buccaneers.

3000 is plenty.

(and excuse the red circle, that was there for a different purpose.)
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Jan 18, 2011, 10:07 pm Last edited Jan 18, 2011, 10:09 pm by *Rezeak*
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No 3000 got put in because a bunch of players decided that being attacked by an amount the scaled to their own fame was far too scary. They bit off more than they could chew and got scared, followed by somehow complaining to Sam and getting in changed in under a day.
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vet wv marshal pvp2

Posted Jan 18, 2011, 10:37 pm Last edited Jan 18, 2011, 11:05 pm by *Dark Tempest*
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Didn't see that one coming :rolleyes:
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Posted Jan 18, 2011, 10:41 pm
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*Rezeak* said:
http://i93.photobucket.com/albums/l58/rezeakreece/one.jpg

All of that is 4000 CR. Those vehicles are all armed lorries, BPUs, Buzzers, apaches and FTs with a couple of paint buccaneers.

3000 is plenty.

(and excuse the red circle, that was there for a different purpose.)


And that squad is loaded by one person, as opposed to a joint effort by many people?
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Posted Jan 18, 2011, 11:03 pm
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Me, Nine, Wolf and bastiel
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Posted Jan 18, 2011, 11:04 pm
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In the original vote i voted to leave it as it was.

I got up at 5am to defend the last attack.

i took a half day holiday from work to fight tomorrow in an impossible fight because a nameless child thought he needed an artificial advantage... again.

i still think the opening hours should be 24 for full production.

I had 31 of my 64 gangers in cars waiting for FF. I am happy to fight him with a possible CR...



the cr and time issues are separate.. don't confuse them please

I told sam i wanted him to change the max CR of an attack because:

a) it is unreasonable to expect people to play mega scouts that last for hours at ANY time. most of us are not unemployed children. we have jobs and families and commitments.
b) it is technically impossible to both wage a war and defend a camp if the CR you can be attacked with is this high as you dont have time to move gangers back to the camp

simple game reasons.

I dont care what time an attack comes.. only that its not done in a childish stupid antisocial sociopathic fashion.
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vet wv zom pvp4 cont community deathrceL1 marshal pvp3 pvp2

Posted Jan 18, 2011, 11:19 pm Last edited Jan 18, 2011, 11:23 pm by goat starer
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I also voted to keep the hours. Only defend when you can. It sucks if you are based in one spot, but I suppose that's the price to be paid.

I have no comment on the max CR, since I mostly use low value myself.
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vet wv

Posted Jan 18, 2011, 11:26 pm
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With lower CR it makes it easier for other smaller players to join in on defence, agree with Goat above, I have enough trouble trying to make it to a League Death Rally on time. (I have a rather unpredictable schedule)
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Posted Jan 18, 2011, 11:32 pm
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goat starer said:

i still think the opening hours should be 24 for full production.


In an RP sense a camp that was opened 24 hours would amount to slavery. Glad the Union stepped in  ;)
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Posted Jan 19, 2011, 12:02 am
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As per Joels post in the RC thread, see here the evidence that if you want change to the Camp PvP system, goat is the man to get on your side.
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Posted Jan 19, 2011, 12:12 am
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I don't think goat managed it, he's almost as far in Sam's ####books as I am.
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Posted Jan 19, 2011, 1:28 am
Joel Autobaun
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*Tinker* said:
goat starer said:

i still think the opening hours should be 24 for full production.


In an RP sense a camp that was opened 24 hours would amount to slavery. Glad the Union stepped in  ;)


Actually in the RP sense, it means you are getting attacked while normally impregnable defenses are asleep.
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Posted Jan 19, 2011, 1:29 am
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