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Pvp Regional in DW? (47 Votes)
Yes  40.43% - 19 votes
No  46.81% - 22 votes
Other - (Please explain)  12.77% - 6 votes
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Pvp Regional in DW?
*SirLatte*
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Longo said:
Im all for what you all say, but keeping the non-pvp people happy would require areas of increased level of difficulty that were non-pvp.


I would really like to see the elms area not pvp but become a lot more difficult(especially scouting towards GW) with better chance at getting some decent loot.
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marshal vet wv pvp1 zom paintladder paintball elmsautumn raceL1 ped2 circuit2 ped1 gwped

Posted Jan 19, 2011, 1:21 pm
kometen
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I really like goat's idea of having wide open pvp in BL, FL, and Shanty. If you want to travel from one 'civilised' area to another you have to run the gauntlet. Makes newer players likely to seek the help of veterans to make the journey. Also opens up the possibility for PC escorts rather than just NPC escorts.
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vet wv deathrce10,4,1

Posted Jan 19, 2011, 3:22 pm
Fifth
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kometen said:
I really like goat's idea of having wide open pvp in BL, FL, and Shanty. If you want to travel from one 'civilised' area to another you have to run the gauntlet. Makes newer players likely to seek the help of veterans to make the journey. Also opens up the possibility for PC escorts rather than just NPC escorts.


This too.
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vet wv

Posted Jan 19, 2011, 3:30 pm
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I think the only solution is a server for PVP and a server for non PVP. big issue for that is cost and the community is too small....

there for a mirrored map in difficulty would provide the solution.

ss and elms pvp free... gw and south pvp


add towns to the north that are gw bl, etc replicas and have the same level of difficulty.

same server but more time to add towns...


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vet wv

Posted Jan 19, 2011, 4:30 pm
This member is currently online Joel Autobaun
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I think there should be one more far north town, perhaps a pirate haven (but doesn't PvP for survival reasons).

the roads have ICE on them muhahaha (i'm canadian so this is an extremely self serving idea - driving on ice is FUN)

What I am saying is Move Morgan north of SS and then implement...with Ice roads.

Ice road truckers come to Evan.
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vet northernsummer deathrce1 raceL1 deathrceL1 ww ped1 sssc paintball semiprocombat ped2 e2g gwextrav gwped combat1 paintladder elmsautumn gateautumn wv race1 combatL1 pvp1 pvp5 pvp4 zom pvp3 circuit1 pvp2 circuit2 circuit3 ss2fl67 slay2013 storm2013 geek triangle198,104,31

Posted Jan 19, 2011, 4:44 pm
kometen
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Yeah ice and snow would be cool. New melee weapon: shovel. Can also use it to dig yourself out of a snowbank when you get stuck.
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vet wv deathrce10,4,1

Posted Jan 21, 2011, 6:44 pm
*Rev. V*
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You know what would make a good shovel?

A....CHAINSAW!!!!! B)
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vet wv zom marshal paintladder cont

Posted Jan 21, 2011, 7:41 pm
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mmm not so much, yes I have tried....

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Posted Jan 21, 2011, 7:43 pm
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theHumungous said:
I voted "NO". Simply because some people are NOT INTERESTED IN PVP. Period.

Those that are can participate. Those that aren't interested don't HAVE TO. It needs to stay that way.


Then have them stay in the Northern Triangle. If you want to play in the Badlands, you take the risk. That's my take on it.

I let my subscription run out a few months back and have only been here once or twice since. Part of the reason I left was lack of PvP. I'm not out to get anyone, but IMO you can only play against the computer so many times. It's like having a chess game vs the computer. How many times can you do that before it gets boring?
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vet combatL1 wv1,0,0

Posted Mar 30, 2011, 3:37 am
*General Mayhem*
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PVP has always been a volatile topic on DW. One of my very first travels I had a training scout intercepted by Shark. This was paid back in full by my mentor at the time....Goat. Alliances have some control of PVP...factions should be a factor in PVP too. I could not imagine two gangs of the same faction fighting each other without some rep issues. Or a gang fighting a civ allied player without some negative impact with the civs rep.

Maintaining rep and alliances should make anyone who wishes to PVP you think long and hard before doing so.

Put it this way, I would not want to be getting in a race car after attacking a deathrace mafia honoured gang.... Would you? :thinking:
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vet marshal wv

Posted Mar 30, 2011, 9:16 am
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goat starer said:
for my money...

i would ideally make everywhere and everyone PVP open.

BUT


given the general antipathy to this I would suggest that we:

- keep SS PVP free
- Make the flag operate in Elms, GW, Texan and Sars
- Make everyone open for PVP in BL, Shanty and FL

we know this is possible in the game mechanics. It seems to reflect the 'danger' of the towns. Itr creates a nice dangerous wasteland between the 2 centres of 'civilisation'. It looks right to me.


I kinda like this.  And it means I want to change my vote to yes--- goats way. 
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vet wv

Posted Mar 30, 2011, 2:10 pm Last edited Mar 30, 2011, 2:13 pm by Kornkob The Dude
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Kornkob The Dude said:
goat starer said:
for my money...

i would ideally make everywhere and everyone PVP open.

BUT


given the general antipathy to this I would suggest that we:

- keep SS PVP free
- Make the flag operate in Elms, GW, Texan and Sars
- Make everyone open for PVP in BL, Shanty and FL

we know this is possible in the game mechanics. It seems to reflect the 'danger' of the towns. Itr creates a nice dangerous wasteland between the 2 centres of 'civilisation'. It looks right to me.


I kinda like this.  And it means I want to change my vote to yes--- goats way. 


Longo, would it be possible for you to create a new poll with Goats suggestions to gauge current interest? I did not want to step on your toes since you created this one.
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vet race1 deathrce1 wv zom circuit1 pvp1 northernsummer community circuit3 paintball55,201,123

Posted Mar 31, 2011, 1:33 am Last edited Mar 31, 2011, 4:41 am by Lord Foul
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