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Problems with PvP
Serephe
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Well, yeah, experience is the only way for you to know for sure either way.

How many players are there that actually hunt people, anyway?
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Posted Apr 26, 2010, 4:10 am
FireFly
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Wow Serephe, just Wow, complaining that mortars doesn't ballistics doesn't work like other skills... are you insane?
Let me explain the theory of aiming a ballistic weapon.

First of, how far the shot will go is determined by the angle and how much power is behind the shot, thereby, if you have a "Max Range" it would be very very very easy to hit that same max range several times over, the tough part is predicting were to fire said mortar when the car is in motion, in other words, the system is perfectly capable of representing ballistics.

As for your heavy laser example, great serephe, you had an uberganger with laserfire 3 and plenty of sniper, and a fast car to get away in time, great, now let everyone else get that before you scream nerf.
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Posted Apr 26, 2010, 9:08 am
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FireFly said:
Wow Serephe, just Wow, complaining that mortars doesn't ballistics doesn't work like other skills... are you insane?
Let me explain the theory of aiming a ballistic weapon.

First of, how far the shot will go is determined by the angle and how much power is behind the shot, thereby, if you have a "Max Range" it would be very very very easy to hit that same max range several times over, the tough part is predicting were to fire said mortar when the car is in motion, in other words, the system is perfectly capable of representing ballistics.

As for your heavy laser example, great serephe, you had an uberganger with laserfire 3 and plenty of sniper, and a fast car to get away in time, great, now let everyone else get that before you scream nerf.


Yes, I'm "complaining" that ballistic weapons can be manned pretty much perfectly with unskilled gang members. What's the point in training their skill up when they can do the job pretty much perfectly to begin with.

Uh yeah, my gang leader was hardly an "uberganger" and a buzzer isn't a fast car. Besides which, pretty much everyone that has access to lasers and heavy lasers has "ubergangers" too, so that point really doesn't mean ####.

FireFly, get your facts straight before you come bitching at me.
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Posted Apr 26, 2010, 9:18 am Last edited Apr 26, 2010, 9:23 am by Serephe
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Serephe said:

Yes, I'm "complaining" that ballistic weapons can be manned pretty much perfectly with unskilled gang members. What's the point in training their skill up when they can do the job pretty much perfectly to begin with.

Uh yeah, my gang leader was hardly an "uberganger" and a buzzer isn't a fast car.

FireFly, get your facts straight before you come bitching at me.
Serephe, as I said before, the reason it works is because that is the logical way to do it, using mortars daily myself, and in huge groups, they are extremely inconsistent, and totally useless when the enemy spreads out, not to mention, they have an extremely sharp decrease in accuracy after you get within 150m.

Going of what you said, breaching an suv in 4 turns, you must have had laserfire 3, and at least sniper 2, otherwise, you would not hit every single shot at 250m, sure, I dont have all the facts, but I do know how heavy lasers work.

And sorry, not a fast vehicle, semi rare heavily armored vehicle.

(It's called lunch break goat)
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Posted Apr 26, 2010, 9:25 am Last edited Apr 26, 2010, 9:28 am by FireFly
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ser is, as always, absolutely right... shouldn't you be in school Firefly? or have you been expelled again?
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Posted Apr 26, 2010, 9:26 am Last edited Apr 26, 2010, 9:27 am by goat starer
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FireFly said:
Serephe, as I said before, the reason it works is because that is the logical way to do it, using mortars daily myself, and in huge groups, they are extremely inconsistent, and totally useless when the enemy spreads out, not to mention, they have an extremely sharp decrease in accuracy after you get within 150m.

Going of what you said, breaching an suv in 4 turns, you must have had laserfire 3, and at least sniper 2, otherwise, you would not hit every single shot at 250m, sure, I dont have all the facts, but I do know how heavy lasers work.

And sorry, not a fast vehicle, semi rare heavily armored vehicle.


So it's logical that ballistics skill really doesn't mean anything besides a few free specs? That seems right to you? Christ I don't even know why I bother replying to you.

My gang member had LF3 and sniper 1. Hardly difficult to get, 150 gunnery and 50 handgunnery is childsplay for anybody who can aquire a heavy laser.

Just because it takes an "overpowered" character to use an "overpowered" weapon doesn't make it balanced.

But of course, you just want to continue destroying the AI and paying bounty to escape PvP. You have no need of game balance.
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Posted Apr 26, 2010, 9:31 am
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Your sense of balance is off Serephe, that is my main issue...
Do you balance the Excalibur to the common Iron Sword?

Not many can carry the Excalibur, while the Iron Sword can be used by anyone.
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Posted Apr 26, 2010, 9:32 am Last edited Apr 26, 2010, 9:34 am by FireFly
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:rolleyes:
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Posted Apr 26, 2010, 9:39 am
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FireFly said:
Your sense of balance is off Serephe, that is my main issue...
Do you balance the Excalibur to the common Iron Sword?

Not many can carry the Excalibur, while the Iron Sword can be used by anyone.


How is my sense of balance off? I'm not saying that a HMG should be equal to a heavy laser/rgm/mortar in every way, I'm saying they should be BALANCED which they currently ARE NOT.

Hell, a pair of heavy lasers and 2 100 skill gunners in a 4L Apache and I could take down an infinite amount of AI or player vehicles that weren't using similar equipment.

You know what, YOU are the one who has no sense of game balance, thinking that ballistics weapons shouldn't require a decent amount of skill to hit at maximum range accurately.
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Posted Apr 26, 2010, 9:44 am
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Serephe said:

How is my sense of balance off? I'm not saying that a HMG should be equal to a heavy laser/rgm/mortar in every way, I'm saying they should be BALANCED which they currently ARE NOT.
No you dont, you dont balance the Iron Sword against the Excalibur, the Excalibur is just, simply put, better.
Serephe said:

Hell, a pair of heavy lasers and 2 100 skill gunners in a 4L Apache and I could take down an infinite amount of AI or player vehicles that weren't using similar equipment.
Hahahah... ha... ha, funny, this all depends on the spawn ranges, if your enemy spawned head on, 100m away, or behind even, you would be screwed if the enemy simply brought CC's, and reasonable gunners.
Serephe said:

You know what, YOU are the one who has no sense of game balance, thinking that ballistics weapons shouldn't require a decent amount of skill to hit at maximum range accurately.
... serephe, please go read how ballistic weapons operate, and firstly, about the maximum range...

THE EASIEST THING YOU COULD POSSIBLY DO WITH A MORTAR IS FIRE AT THE MAXIMUM RANGE.

It's the equivalent of pointing a gun in the general direction of your enemy and pulling the trigger, since hitting the maximum range doesn't require you to adjust things.

Ballistic skill makes you better at hitting when you enemy is CLOSER to you, at 200m, the mortars are at their best, that is the equivalent of 20m for machineguns and alike, its the reverse.
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Posted Apr 26, 2010, 9:57 am Last edited Apr 26, 2010, 9:58 am by FireFly
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FireFly said:
No you dont, you dont balance the Iron Sword against the Excalibur, the Excalibur is just, simply put, better.
Hahahah... ha... ha, funny, this all depends on the spawn ranges, if your enemy spawned head on, 100m away, or behind even, you would be screwed if the enemy simply brought CC's, and reasonable gunners.
... serephe, please go read how ballistic weapons operate, and firstly, about the maximum range...

THE EASIEST THING YOU COULD POSSIBLY DO WITH A MORTAR IS FIRE AT THE MAXIMUM RANGE.

It's the equivalent of pointing a gun in the general direction of your enemy and pulling the trigger, since hitting the maximum range doesn't require you to adjust things.

Ballistic skill makes you better at hitting when you enemy is CLOSER to you, at 200m, the mortars are at their best, that is the equivalent of 20m for machineguns and alike, its the reverse.


Sure, excalibur is better than an iron sword, but many iron swords can defeat someone wielding excalibur. Currently this isn't the case. Besides which, it's impossible to get many swords against excalibur because excaliburs CR while high, is no where near as high as its power demands.

PvP spawns not allowing tactical fighting one of my points in the original post, glad to see that you've actually bothered to read rather than posting to say "waaaaah I want my overpowered stuff to stay overpowered" FF.

Sure, that'd be fine if it couldn't hit at 200m+ while out of LoS, and still land shots as close as 50m, even with crappy gunners, WITH NO PURPLE BAR.
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Posted Apr 26, 2010, 10:02 am
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Serephe said:
FireFly said:
No you dont, you dont balance the Iron Sword against the Excalibur, the Excalibur is just, simply put, better.
Hahahah... ha... ha, funny, this all depends on the spawn ranges, if your enemy spawned head on, 100m away, or behind even, you would be screwed if the enemy simply brought CC's, and reasonable gunners.
... serephe, please go read how ballistic weapons operate, and firstly, about the maximum range...

THE EASIEST THING YOU COULD POSSIBLY DO WITH A MORTAR IS FIRE AT THE MAXIMUM RANGE.

It's the equivalent of pointing a gun in the general direction of your enemy and pulling the trigger, since hitting the maximum range doesn't require you to adjust things.

Ballistic skill makes you better at hitting when you enemy is CLOSER to you, at 200m, the mortars are at their best, that is the equivalent of 20m for machineguns and alike, its the reverse.


Sure, excalibur is better than an iron sword, but many iron swords can defeat someone wielding excalibur. Currently this isn't the case. Besides which, it's impossible to get many swords against excalibur because excaliburs CR while high, is no where near as high as its power demands.

PvP spawns not allowing tactical fighting one of my points in the original post, glad to see that you've actually bothered to read rather than posting to say "waaaaah I want my overpowered stuff to stay overpowered" FF.

Sure, that'd be fine if it couldn't hit at 200m+ while out of LoS, and still land shots as close as 50m, even with crappy gunners, WITH NO PURPLE BAR.
Oh, I read your whole post serephe, but my points still remain.

How much have you used mortars? Direct hits are very very rare, extremly so, anything within 190m, and my mortar people have huge difficulties hitting the enemy car, It's much more of an area attack weapon, and for that, the enemy needs to be bunched together.

Please, go use a lot of mortars, then we can go back to this discussion eh?

Ps, Everyone knows the Purple bar dosent work with balllistics, why even bother saying it?
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Posted Apr 26, 2010, 10:10 am Last edited Apr 26, 2010, 10:15 am by FireFly
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Are you kidding me? How much have I used mortars? Try thousands of events over the past 3 years. At least half of my events, or more, have involved mortars. There's a reason I don't use them anymore.
Ask Ninesticks where he got a bunch of his. Hell, some of Mikes mortars may have originally been mounted on my old mortar lorries.

Direct hits are nowhere near as rare as you say, and you don't even need to cause a direct hit as a mortar does its work on the weaker top/bottom armor of cars.

Purple bar does in fact work, it works exactly the same as normal weapons do.

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Posted Apr 26, 2010, 10:20 am Last edited Apr 26, 2010, 10:21 am by Serephe
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All right then serephe, please tell me how you operate your magical mortars, because mine dont act the way you say they do, I currently have 10 of them in my squad.

How nice of you to lock the thread, yeah, I think front mounted mortys are amazing, but not as godlike as you say...
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Posted Apr 26, 2010, 10:25 am Last edited Apr 26, 2010, 10:32 am by FireFly
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That's funny, I seem to remember a certain someone commenting constantly on how amazing his front mounted mortars are.

You're so full of #### it's not funny, I really don't know why I even bothered replying to your first post.

I'll give you a hint -- ballistics weapons currently rely on how the player uses them, not character skill.
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Posted Apr 26, 2010, 10:30 am
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