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Camp PVP status
*Tinker*
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Heard right now it only take 2 days to open or close your camp to PvP?

I think it should be more like 3 months to reopen it, and 2 days to close it.

Right now it's just too easy to close it when things are not going good and just reopen it in a few days to wage a guerilla war.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 22, 2011, 8:34 pm
*Longo*
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Hmm, I posted here once and it was deleted. Well Ill try again I guess.

2 days in DW Pvp is a long time. Thats potentially 2 camp attacks of 3k CR in that short period of time. Based upon recent events, thats gonna damage a camp extensively.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1 circuit1

Posted Jan 22, 2011, 8:37 pm
Djihani
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If you close your camp you shouldnt be able to reopen in quite a while at least.
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vet wv zom gateautumn raceL1 deathrceL10,4,0

Posted Jan 22, 2011, 8:56 pm
*Tinker*
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Longo said:
Hmm, I posted here once and it was deleted. Well Ill try again I guess.

2 days in DW Pvp is a long time. Thats potentially 2 camp attacks of 3k CR in that short period of time. Based upon recent events, thats gonna damage a camp extensively.


Yeah but 2 days is a short time in real life, this is about game mechanics than realism anyways
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Jan 23, 2011, 5:14 pm
Skidmark
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Why bother closing it for PvP? A lot can happen in a couple days...

How about instead, just setting your hours of operation down to zero? Shouldn't be any delay in that. Other camps that you are at war with can't attack you now. This way, you can leave your camp's PvP flag set and continue on your little warpath.

A smart player might even go so far as to use this to create an "offense only" campaign for himself. No need to put anything into defense now, just move from enemy camp to enemy camp and grief anything you come into contact with.

Shields up! :)
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vet wv pvp5 pvp4

*Posted Jan 23, 2011, 5:23 pm
Flaming savage
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I hope that's possible, we might get smoked out of the vault if it isn't. :p
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vet wv raceL1 pvp2 combatL1

Posted Jan 23, 2011, 7:01 pm
*Longo*
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Skidmark said:
Why bother closing it for PvP?  A lot can happen in a couple days...

How about instead, just setting your hours of operation down to zero?  Shouldn't be any delay in that.  Other camps that you are at war with can't attack you now.  This way, you can leave your camp's PvP flag set and continue on your little warpath.

A smart player might even go so far as to use this to create an "offense only" campaign for himself.  No need to put anything into defense now, just move from enemy camp to enemy camp and grief anything you come into contact with.

Shields up! :)


This issue was discussed before as it happened with goat's camp. If I remember correctly, goat agreed to stay open for an hr a day and remain Open Pvp, which everyone (including myself) felt was fair. The discussion just went away after this. In having closed hours, the one major negative is that your factories cant produce anything.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1 circuit1

Posted Jan 23, 2011, 7:05 pm
Zephyr
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...and that's a pretty big negative. I assume that being closed also affects oil plants, stone quarries, and pumpkin fields?

Also, a question: If someone launches an attack against a camp, can the camp owner shut down the camp before the attack arrives and therefore effectively cancel the attack? If so, that doesn't seem right.


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vet wv

Posted Jan 26, 2011, 1:35 am
*Longo*
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Zephyr said:
...and that's a pretty big negative.  I assume that being closed also affects oil plants, stone quarries, and pumpkin fields? 

Also, a question:  If someone launches an attack against a camp, can the camp owner shut down the camp before the attack arrives and therefore effectively cancel the attack?  If so, that doesn't seem right. 




Yes.

I dont believe so
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1 circuit1

Posted Jan 26, 2011, 5:42 am
*jimmylogan*
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ANY changes to camp open hours take a couple of days to become effective anyway... Check the 'info' tab in camp - shows hours today and tomorrow, then a chance to check or uncheck. They don't take effect till day after tomorrow, so it's the same 2 days.
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vet marshal deathrceL1 wv community combatL1

Posted Jan 26, 2011, 12:18 pm
JS
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Zephyr said:
...and that's a pretty big negative.  I assume that being closed also affects oil plants, stone quarries, and pumpkin fields? 

Also, a question:  If someone launches an attack against a camp, can the camp owner shut down the camp before the attack arrives and therefore effectively cancel the attack?  If so, that doesn't seem right. 




you can shut down PvP, in fact that seems the only way to stop a war, one side has to shut down PvP.  It takes a cuple days as noted above.  however, any attacks inbound, or scheduled during the days waiting to shut down still occur.  We found that out when joel attacked HQ.

Another question.  If you have fame from open PvP, and close your camp, do you keep the PvP fame (minus the usual decay), or does it just go away at closing/reset on Friday?
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vet wv pvp5 pvp3 pvp4

Posted Jan 26, 2011, 12:48 pm
*Longo*
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JS said:

Another question.  If you have fame from open PvP, and close your camp, do you keep the PvP fame (minus the usual decay), or does it just go away at closing/reset on Friday?


Basically the fame, production boost, and MR boost from PVP activity is "blocked." Your numbers change as soon as you officially closed to pvp(not declaration date, but actual closing). These numbers sit in the background, and continue to decay. If you were to re-open Pvp, what of these bonuses that have not decayed would then be returned to you.
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vet combatL1 ped1 paintladder semiprocombat ped2 wv pvp4 pvp1 gwped paintball pvp3 pvp5 slay2013 marshal circuit2 combat1 e2g raceL1 gwextrav gateautumn pvp2 triangle1 circuit1

Posted Jan 26, 2011, 6:49 pm
JS
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Longo said:
JS said:

Another question.  If you have fame from open PvP, and close your camp, do you keep the PvP fame (minus the usual decay), or does it just go away at closing/reset on Friday?


Basically the fame, production boost, and MR boost from PVP activity is "blocked." Your numbers change as soon as you officially closed to pvp(not declaration date, but actual closing). These numbers sit in the background, and continue to decay. If you were to re-open Pvp, what of these bonuses that have not decayed would then be returned to you.


Thanks Longo, that makes sense, just wondering if that was how it happens.
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vet wv pvp5 pvp3 pvp4

Posted Jan 26, 2011, 9:16 pm
*jimmylogan*
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Can someone tell me if I change a camp to Open PvP do I get a production bonus? Or is it only if actual PvP happens?

IOW - what is the benefit of being Open PvP?
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vet marshal deathrceL1 wv community combatL1

Posted Jan 28, 2011, 9:38 pm
JS
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*jimmylogan* said:
Can someone tell me if I change a camp to Open PvP do I get a production bonus? Or is it only if actual PvP happens?

IOW - what is the benefit of being Open PvP?


There is no automatic fame/production/mech bonus.  It comes from PvP.  You also get mech rating bonus and production bonus over the extra fame at times.  These are actually the best bonuses, but they decay each week. 
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vet wv pvp5 pvp3 pvp4

Posted Jan 28, 2011, 10:41 pm
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