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PvP and Contract Hits
*JeeTeeOh*
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Feel free to move this if I'm posting in the wrong area....

Recently ran into a situation where I may or may not have had another gang drop a great big bounty on my head. Why is irrelevant, and bounties are a fine way to hassle somebody.

It's also a way for someone who is unwilling to engage in straight-up warfare (but who is really rich) to make life hell for another gang (who may not have similar resources) with exactly zero risk to themselves.

My proposal is simple: tie the contract hits (passive-aggressive war) to PvP status (active, real-risk war). They obviously aren't directly related to each other, but it ensures nobody can dump hundreds of thousands of dollars into hasslin' another gang without the possibility of consequences.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Apr 1, 2011, 8:05 pm
The Paranoid Tourist
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I agree completely.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 1, 2011, 8:19 pm
Kornkob The Dude
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You certainly shouldn't be allowed to hassle someone anonymously.

But I agree. If you are willing to put a hit out on someone your flag should come on and not be closable for a couple weeks after the hit is successful or withdrawn.
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vet wv

Posted Apr 1, 2011, 8:23 pm Last edited Apr 1, 2011, 8:24 pm by Kornkob The Dude
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Sounds good to me. Include a warning/popup: "This will flag you for PVP Combat for x weeks. Are you sure?"
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Apr 1, 2011, 8:33 pm
*jimmylogan*
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Disagree - bounties have nothing to do with PvP status. You are welcome to put a bounty on someone else at any time.

If they were suddenly flagged but you still didn't know who it was how would you retaliate?

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vet marshal deathrceL1 wv community combatL1

Posted Apr 1, 2011, 8:49 pm
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The difference, Jimmy, is that someone with high funds can put a hit on someone with low funds, but they cannot retaliate in kind.

In PvP the amount of cash you have makes no difference.

A rich person putting a hit on a poor person is doing so with no risk to themselves.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 1, 2011, 9:37 pm
*Tango*
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what would it take away from the game? not much
what does it add? balance

in rp terms how are you going to widely get out the word of a bounty and keep everyone from knowing who is paying the bill?
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marshal vet wv pvp5 pvp4 combat1 pvp3 zom community

Posted Apr 1, 2011, 9:52 pm
*JeeTeeOh*
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*jimmylogan* said:
If they were suddenly flagged but you still didn't know who it was how would you retaliate?



That isn't the point, really.  If somebody wants to quietly put a hit out on you and hope you don't find out who it is, they can certainly do that.  All I'd like to see is the availability -- if and when they are found out -- of an answer that isn't based purely on dollars and cents.  If they're gonna hit somebody, there should be a means to hit back, whether I'm in the penthouse or livin' in my Moray.  This is Darkwind.  When all else fails, we settle it with guns and gas pedals.

Don't we?
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vet wv e2g marshal cont deathrceL1 sssc

Posted Apr 1, 2011, 9:53 pm
*JeeTeeOh*
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Tango said:
what would it take away from the game? not much
what does it add? balance

in rp terms how are you going to widely get out the word of a bounty and keep everyone from knowing who is paying the bill?


Yeah.  That.  Good point Tango.  :)
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vet wv e2g marshal cont deathrceL1 sssc

Posted Apr 1, 2011, 9:55 pm
The Paranoid Tourist
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JeeTeeOh said:
This is Darkwind.  When all else fails, we settle it with guns and gas pedals.Don't we?


I wish everyone saw it that way.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 1, 2011, 9:56 pm
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*jimmylogan* said:


If they were suddenly flagged but you still didn't know who it was how would you retaliate?



Easy. You always have a chance to see who put the hit on you in your activities page if you win the combat against the npc gang that hit you.

Think it's a great idea.
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Apr 1, 2011, 10:14 pm Last edited Apr 1, 2011, 10:16 pm by *Tinker*
*JeeTeeOh*
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For what it's worth, I'll quote the gangleader that got me thinking about this:

"I'm proud to say I bountied a marshall out of Darkwind once [...] 200 mil in bounties!"

Now do I believe it?  Not for a second.  But as something that is very much within the realm of possibility (albeit a very extreme example), and presently can be done with impunity, it troubles me.

With that I'll bow out for a bit and let the discussion take its course.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Apr 1, 2011, 10:16 pm Last edited Apr 1, 2011, 10:28 pm by JeeTeeOh
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*Tinker* said:
*jimmylogan* said:


If they were suddenly flagged but you still didn't know who it was how would you retaliate?



Easy. You always have a chance to see who put the hit on you in your activities page if you win the combat against the npc gang that hit you.

Think it's a great idea.


This is an interesting deal.  I get bountied about once every 2 days when I am doing travels.  I assume it is from the NPCs as my percentage of finding out is about 5% I'd say.  I was very suprised to recently get the message as to which NPC it was just the other day.  Some of them could be PCs, but I never know because they are nearly always "unknown".
I think for RP purposes, it would be nice to always know or nearly always know who it was when it is an NPC, as retaliation is not as big a deal.  I dont have an issue with it being difficult to find out with PCs doing it to you.

It was mentioned that players wihtout the resources cannot retaliate, that is not exactly true.  Because frankly, you can grief a powerful player by throwing cheap bounties his way constantly so he has to fight all the losers you send his way instead of whatever it is he is targeting.  That is a form of revenge in itself.  Additionally, that level player is not bothered by bounties, no matter how much you spend, its more likely you gave him good loot than hurt him if you spend a bunch of money on a high fame gang.
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vet wv pvp5 pvp3 pvp4

Posted Apr 1, 2011, 10:38 pm
*JD_Basher*
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How about this........... in the example below, the "Player" is the person putting the bounty on another member. The "victim" is...ummm The "victim"....

All bounties will be paid (removed from the players account) immediately upon taking out a "hit" on another players gang. All other monetary costs incurred by continuous "hunts" on a single member are progressive and the DW game funds will be removed from the players account. If the player does not renew the bounty and fails to pay the cost of the inital bounty plus extra costs, cannot put a bounty on the same person more than once in the same time frame as the bounty.

If someone has the cahones to put a bounty on you they have 3 choices.

(1) Low level bounty:
Costs 30k. (charged to the player for the first bounty.)
The player who bounties another has only ONE bounty hunter gang to choose from. The player will be given a choice of 3 AI "hunter gangs" chosen randomly. (because he wants it be relatively secret)

Only one bounty per 48 hours is allowed (real time) and it must be renewed before the 48 is up OR pay a 10% "re-bounty" fee on the original 30k AND the cost goes up to 45k for the second week adding to the cost progressively If the hit is unclaimed after 48 hours.

The low level bounty is a short duration event in the lives of the "victims" ....... But it becomes much more of a drain (monetarily) on the the one paying for the hit if he continues to pay for them.

(2) Mid Level Bounty:
Costs 75K (Charged to the player).
Mid Level bounties allow 2 Hunter AI gangs to be selected and the bounty will be in effect for 72 hours (3 days real time). If the bounty is not renewed before the 72hr time limit, the player will pay a 50% "re-bounty" fee PLUS the cost goes up to 90K for the second week progressively.

Mid Level bounties last one day longer. The victim is preyed on for a little longer by different hunter gangs, and is MUCH more expensive for the player to keep another player under a "Bounty-Hold"

(3) High Level Bounty:
Costs 250k (Yeah... Again, charged to the player)
High Level Bounties allow 4 hunter gangs to be chosen.
Bounty lasts for 120 hours (5 days)
72 hours to renew the bounty or suffer an 80% "Re-Fee" on top of the 500k dollar renew adjusted cost.
================

edit:
Each time the Player renews a bounty within the time constraint, the cost will go up 10% without incurring the "late fee".
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vet marshal wv cont

Posted Apr 2, 2011, 12:06 am Last edited Apr 2, 2011, 8:05 am by *JD_Basher*
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Sorry, JD, but that really doesn't help the problem at hand.


Not that it's a bad idea, per se....
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 2, 2011, 12:34 am Last edited Apr 2, 2011, 12:34 am by The Paranoid Tourist
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To explain myself a bit better:

The problem is not just one of money, it's also of style or role playing.

Hiring Hank puts a contract hit on Self-Sufficient Sam. Self-Sufficient Sam successfully repels the attack and finds out that Hiring Hank hired them. Self-Sufficient Sam's style is not to send someone else to do his dirty work, he would prefer to do it himself. Self-Sufficient Sam goes to attack Hiring Hank, only to find that Hiring Hank's PvP flag is off. Self-Sufficient Sam feels that, if Hiring Hank wants to engage in such PC vs PC behavior, he should be open to all types of it, not just the roundabout matter of contract hits.

While the cash argument also holds sway, both of these are really at work, here.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 2, 2011, 12:50 am Last edited Apr 2, 2011, 2:34 am by The Paranoid Tourist
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No problem.... :cyclops:

Just an idea PT! B)
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vet marshal wv cont

Posted Apr 2, 2011, 12:58 am
*JD_Basher*
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OK, the "A" and "B" crap just sent my gray matter into overload.....

PLEASE stop before I have to kill you! :stare:

I'm happy with my description, thanks! :D

JD B)
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vet marshal wv cont

Posted Apr 2, 2011, 1:02 am
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There ya go, JD. I edited my previous post to, hopefully, be more intelligible.
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vet gateautumn gwextrav raceL1 wv e2g0,2,0

Posted Apr 2, 2011, 2:35 am
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The three-stage bounty system sounds like a fine idea too, but as PT suggested my concern is more of a roleplay matter.  In the case of my gang, we're not broke, and we're not real worried about whether or not we've got a bounty on our heads until the end of the world.  We are interested in puttin' a bullet between the eyes of whoever thought a bounty was a good idea, however.

It's strictly a play-style issue.  Hiring Hank does his thing, directly attacking another gang while hiding behind a rule designed specifically to enhance players' enjoyment of the game by reducing overall threat level. 

Self-Sufficient Sam presently has two choices: sit and take it, or do Hiring Hank's thing.  His gang's real choice of action -- to hit the attacking gang themselves and send a message -- is denied him.  His play style is dictated to him rather than defined by him.
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vet wv e2g marshal cont deathrceL1 sssc

Posted Apr 2, 2011, 4:51 pm
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