Darkwind - War on Wheels launches two major new game features: Factions and Squad Combat Leagues.

March 25th, 2010 Psychic Software Press Release


For more information:

Olena Korskii: olena -at-


Darkwind, the multiplayer on-line turn based strategy war game continues to receive positive media reviews in both indie and mainstream press. The latest features to the game are Factions and Squad Combat Leagues which offer a completely new dimension to the game with an emphasis on consensual PvP play.

The game design team have created a system of inter-related Factions, including major factions such as the Merchants and the Anarchists, as well as minor ones such as the Mutants and the Evan Reds. Players' in-game actions will now have consequences in terms of how members of these factions will treat them, as well as how the towns themselves will perceive their gang in terms of fame and reputation. In-game consequences will be far-reaching: will an arena gang adhere to your resignation or try to kill you? Will a town provide protection for you if you're fleeing from a pursuing enemy - or will they hate you to such a degree that they actually mobilise the local Militia to attack you as you arrive?

An entirely new style of league has been added to the game, with an emphasis on consensual PvP action. The Squad Combat Leagues are conducted between player-run teams, and are organised into 5 divisions. Each team competes in one combat per week. After each season, the top three teams in each division are promoted while the bottom three are relegated. Unique prizes are offered for these leagues, including camp production bonuses and top-tier character training.

"We are very pleased by the enthusiastic feedback the new features are receiving from players" game creator Sam Redfern commented "Additionally it is a great achievement to receive positive reviews in the mainstream media as well as the indie media. The full-page review with a very positive 80% overall score in the UK edition of the world's number one PC Gamer Magazine shows that main-stream reviewers are open-minded enough to recognise a top-quality indie game when they see it"

Additional recent features to the game include mutant characters who tend to be stronger and faster than 'norms', yet they suffer from aging effects faster. The addition of mutants also ties in with the factions system, which provides a more subtle social model than a 'good versus bad' system.

Psionic powers have also been implemented, allowing the lucky few who possess these post-apocalyptic skills to perform a variety of mind-control and telekinetic effects.


The in-game tutorial has been totally overhauled so for any players who found Darkwind to be confusing the first time around, please stop by and have a go at the new tutorial, which will get you driving and shooting in no time.

On-demand races, deathraces and arena combats can now be launched straight from the game lobby. These are 'proper' funded events, which will let your gang earn prize money and gain skills - so no more waiting around for the next event to spawn if you're a new player who hasn't yet ventured into the wilderness.

Darkwind has received outstanding reviews in many medias including PC Gamer Magazine , Gametunnel Gold Award (click for full review). It was rated "most addictive game 2009" in the Bytten Ernie Awards. This follows other favourable reviews from Flagship Magazine, Inside Mac Games, and Games For Windows Magazine.

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About Darkwind-War on Wheels

Darkwind is a turn-based, 3D persistent-world multiplayer wargame set in the near future. The simultaneous turn-based gameplay blends the fast play of a real-time game with the strategic depth and variety of a turn-based game, and therefore appeals to both real-time and turn-based enthusiasts. Darkwind Tactical facilitates combats without the requirement to build up resources in a persistent game-world.

The game is staged on a sparsely populated continent, one of the few surviving areas of civilisation. The focus of the game is on vehicular combat - cars with guns - both in the wilderness and in man-made arenas and racing circuits. Gameplay is split between a web interface (for strategic management) and a 3D interface which supports Windows and Mac OSX (for control of characters and vehicles during a combat or race).

  • Post-Apocalyptic Turn-Based On-line Wargame
  • Persistent Massively Multiplayer World (timescale ties to real-world time)
  • Detailed Combat System includes Complex Weapons Stats, Critical Hits, Injuries & Healing, Psychology & Leadership
  • Racing, Deathracing and Arena Combat Leagues
  • Design Your Own Cars
  • Repair, Maintain and Scavenge for Parts
  • Train Your Characters
  • Participate in in-game factions-based political system
  • Multiplayer Battles with Pirates, Traders, and Other Players
  • Wilderness Travel, Trading & Missions, Dynamic Economy

DW:Tactical is a sandbox version of the game targeted at those players who enjoy the challenge of PvP but wish to play combats without the requirement to build up their own resources in a persistent game-world