Deathangels Shadow Posted Aug 17, 2007, 7:04 am |
The Chassis Types page seems to be rather out of date at this point... might we be able to get an update on that sometime soon? Mostly just curious about the general strengths and weaknesses of the new chassis. | ||||
*Ayjona* Posted Aug 29, 2007, 3:22 am |
/seconded. Call me a micromanaging bastard son of a micromanaging bastard, but I take some distant perverse pleasure in browsing information sheets of stuff I will eventually be able to afford to own only to realize that they are not real and my time has been wasted which fills me with an intense need to subdue this non-constructive realization by browsing information sheets of stuff I will eventually be able to afford to own... | ||||
Alocalypse Posted Aug 29, 2007, 8:28 am |
Maybe you'll find this helpful then:
http://negasonic.no-ip.org/dwcars/ I've been gathering data on all the chassis there. Also I too would like to see the official chassis page updated (and with more info too) |
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*JD_Basher* jd.basher@charter.net Posted Aug 29, 2007, 9:43 am |
That is an EXCELLENT list you have there Alo!
Maybe get Sam to implement it into the info pages just like you have it. |
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*sam* Posted Aug 29, 2007, 10:24 am |
That's nice, yeah. I'll update the page asap..
Ayjona: your grandfather was a normal, high-level thinker though, ye? ![]() |
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WolfEater Posted Aug 31, 2007, 4:59 pm |
if u can add this plz.
Max Speed and from 0-10 how much MPH now to a table when u press each car and it will pop an table with max speed and accalrater with difrante Weight Engine and all. |
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*Ayjona* Posted Aug 31, 2007, 7:01 pm |
[quote=*sam*]Ayjona: your grandfather was a normal, high-level thinker though, ye? ![]() Well, so he claimed. But I seem to recall some subtle, hidden tendencies towards bastardly micromanaging... It's in the blood, you know ![]() |
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Deathangels Shadow Posted Aug 31, 2007, 8:53 pm |
The problem is, even adding a table for each engine, you're still not taking into account things like weapons and armour, because the weight of the vehicle is going to drastically affect these things. |
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WolfEater Posted Aug 31, 2007, 11:06 pm |
ya so it will be like Marly 1L Weight 1 Ton doing max 140 and 40 MPH in 10 sec. then 1.5 Ton 2 Ton |
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*sam* Posted Aug 31, 2007, 11:12 pm |
I don't have that sort of data myself wolf, it's not programmed like that. I control the forces produced by the engine, and the weight, and the ability of the chassis to go fast, but I don't know exactly what the effects are going to be. | ||||
Jansan Posted Sep 1, 2007, 1:04 am |
With all these new 4 door sedans (my favorite car type), I'm having trouble choosing! Updated chasiss page would be helpful (though I know it's probably low priority.) | ||||
jeansberg Posted Sep 1, 2007, 10:49 am |
I think having pages like that is important in attracting new players as well. | ||||
*viKKing* Posted Sep 1, 2007, 11:45 am |
Sure, but maybe some of the info can be players provided, and not always relying on developpers (mostly Sam) work... some kind of fan pages. ![]() |
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jeansberg Posted Sep 1, 2007, 11:46 am |
Is there a link to Alo's page then? | ||||
*viKKing* Posted Sep 1, 2007, 11:48 am |
Huh, well, third reply of this thread... ![]() |
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*JD_Basher* jd.basher@charter.net Posted Sep 1, 2007, 11:54 am |
Alo's page is here:
Chassis Page Alo has made a great page for checking your cars, engines, armor and weights of the cars.... Most of what you asked for is here.... Thanks Alocalypse! |
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*Ayjona* Posted Sep 11, 2007, 1:59 am |
Thanks for the updated chassis page, Sam! Alo's page is great, but I'm guessing you have an easier time updating, given that you have access to all those hidden car stats we are all hoping that you will one day reveal but at the same time hoping you will never expose to the harsh light of post-apocalyptic day...
But I ramble. Here is my question: The updated chassis page has some drastically different figures from the old (and Alo's) page. Are these due to changes in the different cars since the page was written, or just simple misspellings? One example in particular is the phoenix/buccaneer/sunrise/stormer/moray, which all have their toughness listed as "Strong", while on the old listed, it was listed as "Average-Good". While I certainly do hope this is true, is sounds unlikely that these skirmish cars would have armour almost comparable to the chomper... And a second question: handling is no longer listed. From what I've understood, the handling of a car in Darkwind is not only a result of the weight of the car and the engine, but actually of the distributed mass physics of the car in question. If so, a "handling" trait would be a great [re]addition to the chassis page. All in all, thanks for the updated info, and here's to hoping the armour of my favourite firebird (the phoenix, actually, not that other imposter car) is "Strong"... |
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Joram Posted Sep 11, 2007, 3:43 am |
Handling and a bunch of other options are optional checkboxes at the top of the page. I like this page but wish it was more up to date! It's good work though! | ||||
*Ayjona* Posted Sep 11, 2007, 6:58 am |
No, I'm not talking about Alo's page, but the newly updated official chassis page avaliable here. No handling, as you will see if you look at the page. You see, that was why I thanked Sam for the updated page, not Alo, and why I mention Alo's page in comparison with the updated official chassis page ![]() ![]() |
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*sam* Posted Sep 11, 2007, 11:29 am |
I left handling off because it's not something I directly enter into the database as a simple number. It's a mixture of factors, including the centre of gravity, the wheel positions and sizes relative to the main chassis, the suspension characteristics and the tyre characteristics. The end result is that I'm not really an expert in exactly how they handle. It's possibly something that would be better entered as a Community Comment. | ||||
*Ayjona* Posted Sep 11, 2007, 2:52 pm |
So, it's something along the lines of what I assumed three posts above, then. I was hoping for that. Each and every chassis has its own handling, thanks to distributed physics, and more stuff that I hadn't guessed was included in the game's engine. That's great ![]() Also, what about the armour stuff I asked about above? |
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*sam* Posted Sep 11, 2007, 3:59 pm |
Good idea, I'll do that. OK, try here now
Sorry, forgot to answer that part. Chassis toughnesses have not changed, but the descriptive text I have used to describe them has changed. I'm considering displaying the actual toughness number here, which ranges from 10 to 20, typically. |
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*Ayjona* Posted Sep 11, 2007, 6:50 pm |
Wonderful. Thanks, Sam. Now, I don't think this chassis page leaves anything to the imagination. Well, there is one thing... *fiddles nervously with hands behind back and draws circles in the sand with foot* Would it be possible to also list the maximum amount of armour/maximum amount of armour per side on the chassis page, or is that something that should only be seen from within the mechanic's shop?
Ah, so the new values are correct, in relation to each other, then. I like the new adjectives better. Don't know about listing the actual number, though. Not knowing exactly has a certain intuitive appeal, while knowing exactly has another, more tactical appeal. Much like road handling of cars in Darkwind: it has to be felt, not read from a statistics page. I rather like that. I think I' trying to say that I want as much info as possible on the cars, but that it doesn't have to be very specific ![]() |
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*The X Man* Posted Oct 23, 2024, 5:44 am |
For those who ask about "in-game" specifics, this covers some of the reasons why the secret sauce is best secret. Or a recent quote I heard... "If I gave you all the ingredients of whats in a hot dog, you may not like it". This is why playing experience is more valuable than any graph or chart. | ||||
RANXEROX Posted Oct 31, 2024, 7:54 am |
So, are you comparing the game to discarded scraps no one wants, mixed with sugar and spice? |