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apache load out
skullkandy
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I'm not sure if this is the appropriate section of the forum to put these things so if it's not please let me know.

I'm trying to decide how to load out my apache.

what i'm currently thinking is:
front - reinforced ram (i love ramming things, and this way it will do more damage to them than it does to me if I understand it.
front - HMG
rear - rocket launcher

this leaves me with enough room for 2 spare hmg mags since that's my main weapon, 2 gunners so i can loot 2 cars instead of 1

i have 12 bulk left for loot.



most apache loads i've seen have rockets on both sides as well as rear and 2 guns on the front so mine seems to be low on weapons to me.
what do you guys think?
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wv

Posted Dec 19, 2009, 3:14 am
Marrkos
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I think if you are going to have Re-Ram, and intend to use it, you need a Roll Cage installed.

On an Apache that's going to cost you 30 Bulk, so you'll have to make a trade-off somewhere.
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vet wv community

Posted Dec 19, 2009, 3:21 am
Joel Autobaun
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The best load out is dual HMG with a small side weapon to handle close up breached cars (when I was new I perfered the VS).

Ram is ok on group scout (like the man said you GOTTA use it).
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Posted Dec 19, 2009, 4:57 am Last edited Dec 19, 2009, 5:02 am by Joel Autobaun
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I prefer to go with Joel's loadout - one HMG, and maybe one gatling gun. A perfect hit will score you about 5-6 points of armor damage. Then maybe a side or rear weapon, up to you (though I prefer rear)
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vet wv zom

Posted Dec 19, 2009, 5:02 am
*Marc5iver*
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My apaches have front HMG or HGG with a MMG and left and right GG. Enough room for an extra ammo for each with a Driver and 2 Gunners.
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Posted Dec 19, 2009, 6:33 am
*Rezeak*
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Well I dont use apache's but my landrunner (which is more or less the same) loadout is Twin Rocket Launchers on the back, 6 reloads in the car... only really works if you have decent gunners though
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vet wv deathrceL1 marshal pvp2 zom pvp3

Posted Dec 19, 2009, 9:27 am
simonmaxhill
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If you likes to ram, I recommend a lorry. Fill it with stone or scrap, put an HSS on the front, and scatter NPC cars as Andre the Giant once scattered his foes in the famous cage match, "Andre the Giant vs. 15 Kindergarteners".
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vet wv

Posted Dec 19, 2009, 9:43 am
*Grograt*
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Also steer clear of Rocket Launchers till your gangers have some skill and also you :) they can be as deadly to you and your comrades as they are to the enemy ( of course if your confident enough use them )

My prefered load out has always been twin HMG with a GG right or left.

HGG and HCR also work well, but are probably a little above your ownership at present ( but dont worry it wont take long to get some )

In SS i dont use rear weapons, i keep that for the truck stops where running and gunning is important, in SS you have time to run and set up your fire arcs with fronts..

This is my standard Apachee load out for SS

http://easycaptures.com/fs/uploaded/453/thumbs/5045663610_b.jpg

With plenty of re loads for SS you get to train your driver with the GG even if it isn't needed. and you have one or two gangers to drive loot home also
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vet marshal wv community

Posted Dec 19, 2009, 9:57 am Last edited Dec 19, 2009, 10:09 am by *Grograt*
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2x CGL rear, 2x HRR front.
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Posted Dec 19, 2009, 12:44 pm
*Grograt*
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*Serephe* said:
2x CGL rear, 2x HRR front.


Jeebus, not very new player friendly Sere LOL, i used CGL rear when i started but found i hardly ran enough to actually use them.
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Posted Dec 19, 2009, 12:48 pm
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Quote:
Jeebus, not very new player friendly


This. Aside from using a pair of rare weapons that usually miss it also relies upon a pair of uncommon weapons that I would be amazed to see actually score more than one demo, let alone a kill. The CGL will not be near as accurate for us as for the uncanny NPCs. Consider: 1) even my little Flash (at 63CR) is tough enough to survive bombardment from a CGL until it runs out of ammo; 2) The NPC designs often have very heavy top armor.

The lorry thing is also a rare design, very hit or miss at best, and incredibly dangerous.

Come on guys, this is the newbie forum! You don't see me suggesting stuff like a Flash with a side-mount laser. It would surely get alot of kills. For me. Not so much for a new player who is still learning the tactics, enemies, how the weapons work, etc etc etc and only has access to 20 skill players at best.

Perhaps some of us have forgotten the heady days where a good chunk of our gang was in the hospital as we were simply learning how to win a scout without casualties and our new "gunner" was actually a 20 skill driver who lied on his app.

STANDARD APACHE

The "standard" loadout is an apache with twin HMG front and a side or rear 20 bulk weapon (usually a gat) or a few single shot rockets. This gives you 3 crew and a decent number of reloads.

The HMG has many advantages. It is incredibly easy to hit with after a few turns of sustained fire. Even a non-weapon skill character can hit with one, so this makes it ideal for green characters. It has plenty of ammo, so it doesn't leave you dry for half the fight like a RL does. It does great damage and the recoil can be trouble to your target. The only real drawback to an HMG is its heavy recoil.

And guess what? You have a vehicle that can handle it. The apache itself is a great vehicle. While it is not as tough as a landy it can handle recoil from incoming rockets better and is also easy to drive and more maneuverable. You can even dogfight with it to some degree (though this will take practice and good use of the handbrake).

RAMMERS

As for your ram vehicle the design is fine IMO. A roll cage is actually optional in a ram vehicle. If you don't have one you can expect to take front armor loss when you ram as well as possible engine and front weapon damage, but you will have more room for weapons.

I myself usually don't use a roll cage in a rammer. My reasoning is simple. First off, ramming is not as easy as it looks (and I more or less suck at it). Secondly, if there are too many enemies it may be too risky to close like that. (I play smaller scouts so a ram is usually viable, but most people do not.) For these reasons I consider my ram a secondary attack, so I will still want to kill at a distance (thus I need more space for weapons). Now, if I actually do get a ram attack off, yes, I suffer more, however the enemy I have hit is usually completely decimated. I consider this a fair trade for the damage I take in return.

Another point to consider with the roll cage thing is what you are protecting. If your rammer has a v8 (or a front HGG or HFT) you don't want that to get those trashed. So my rammers always have common engines and front weapons that are easily replaced if I opt to not have a roll cage. (For a landy rammer I use a worn out v8, which is more easily replaced when it gets too beat up.)

Lastly, for your rammer, is the secondary weapons. I find that in practice when I miss my ram I try to turn to the enemy to keep the front HMG on them, but this can take awhile. So I have a gat on each side. So since I am turning one of my weapons is always to my enemy. If you opt for a heavy rear weapon you'll need a different tactic, probably a fly-by. If you miss, just keep on going and slam them with the rear weapon as you go by. You should be able to keep your speed up more doing this.

Be advised though that if you have no rollcage you don't want to go too fast when ramming! If you hit at 70+ they will be just as dead as a 50+ collision but you'll have alot more damage of your own to consider.

You might want to try one of each kind of rammer, or perhaps do a couple fights with one loadout and then try the other.

Anyway, that's a few points to consider.



This post was brought to you by the letters R and C.

The Character says: "R is for Ram!"
The Player says: "C is for Caffeine!"
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vet combatL1 wv1,0,0

Posted Dec 19, 2009, 3:27 pm Last edited Dec 19, 2009, 3:30 pm by 4saken
*Grograt*
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Yep 4 your standard apachee is my standard apachee B)
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Posted Dec 19, 2009, 4:46 pm
Serephe
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*Grograt* said:

Jeebus, not very new player friendly Sere LOL, i used CGL rear when i started but found i hardly ran enough to actually use them.


You'd be surprised. Even my 0 skilled ballistics guys have scored multiple kills. The weapon does require a bit more personal skill in the game to use compared to a direct fire weapon though, I'll give you that.

But not everybody wants to use the standard 2 HMG 'pache. ;)
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Posted Dec 19, 2009, 6:10 pm
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Quote:
... not everybody wants to use the standard 2 HMG 'pache


While that is definitely true again this is a newbie forum. You experiment once you learn how the basic stuff works.

For instance many people use something like a twin gat muclecar. However something like this has much less room for error than the apache. Just two turns from a Polt will be enough to cost you (assuming you live at all) a few toes or an ear. Many people will also try one of these and when they see the vets with them parking on a hill to snipe they will mistakenly think that tactic will also work well for their musclecar.

Trying stuff like this too early in the game can not only get you your butt handed to you but can very easily make you gun-shy of using such things. I have weapons, chassis and tactics I didn't use for well over a year because of a few bad experiences when I was new. Later down the road I considered such things and thought "Maybe that idea is actually viable. Maybe the main reason it didn't work before was due to my 20 skill characters and the fact that I had only been playing for 2 weeks the last time I tried it."

I myself like to scout with a flash with a single gatling. This works for me now because I know what I can get away with with that setup and what I can't, and that came with many, many travels using that chassis in various terrain. I also know what kind of characters I will need for that vehicle. If you use vets you'll be too timid in attacking to make it worth the trouble and if you put greens in there they will have too get to close to the enemy to make that chassis viable. If you don't believe me just imagine a flash with about 10 points of flimsy armor vs a Desert Siren with about 20 points of tougher armor and double your firepower. Even a side machine gun on a pickup is incredibly dangerous. My Flash design has close to zero room for mistakes. It has only been my 2 years of player experience and familiarity with the weapons and chassis of this game that allows me the luxury of such a dangerous experiment.

But to a new player there are so many unknowns. Many things a vet takes for granted (for instance what happens to a 2L pickup that is hit with a rocket) is still an unknown variable to a new player. The basic apache setup will give them experience with one the best weapons in the game and one of the best chassis, two things that will just as useful later down the road. They will also gain combat experience by having the luxury of paying attention to their enemies rather than having to divide their attention to see how well their own new weapons experiment is working. Lastly, they will have enough crew to loot and fire their weapons effectively.

I am certainly not a fan of the twin HMG apache. Some people never branch out past it. But when you are still new a reliable vehicle which is simple to operate can make the game alot less overwhelming and allow you concentrate more on battlefield awareness and tactics and such.

Just my 2 cents and a couple more.
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vet combatL1 wv1,0,0

Posted Dec 19, 2009, 7:12 pm
Karz Master
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Correct me if I'm wrong, but isn't the Apache's armour strength the same as the Landy?
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Posted Dec 19, 2009, 7:48 pm
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A few things I'd contribute for newer players:

1) Stick with common weapons. They are cheaper and easier to replace, but also a lot more likely to find reloads in loot.

2) Machineguns and Heavy Machineguns are simply the best general-use weapons, especially with lower skilled gunners. They are more accurate at range than their gatling cousins, in addition to the qualities listed above in #1.

3) Lower gunner skill means fighting at very close range. In a close-in turning fight side weapons are more valuable than rear ones.

4) Keeping the enemy from hitting you is often as important as you hitting them. A steady stream of fire, even from a basic MG, can ruin that Mutant Marauder's aim, but he'll keep shooting anyway.

5) I didn't see it mentioned elsewhere, so let me stress - 4 litre engine. Later on you'll repace them with 3.2Lv8s, but nothing less powerful should be used.

So with the above under consideration, I'd recommend as a "starter apache" :

Apache; 4L; OR tires; F33; B 24, L 30, Ri 30, T 8, U 7; Front HMG, MG, Left MG, Right MG; Driver & 2 Gunners. Carry as much spare ammo as you can.
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vet marshal wv

Posted Dec 19, 2009, 7:53 pm
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Karz Master said:
Correct me if I'm wrong, but isn't the Apache's armour strength the same as the Landy?

The strength of the armor (how it resists damage) is the same, but the landrunner can carry more armor.
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vet marshal wv

Posted Dec 19, 2009, 7:54 pm
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Cool that's what I thought too.
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Posted Dec 19, 2009, 8:17 pm
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Since we've mentioned landys, let me add - no exposed engines on scout vehicles. Stick with one you can put inside the armour, it'll save you losing all your characters when the damn thing explodes. This is the same reason you don't enter exposed-engine combats.

Voice of experience :)
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Posted Dec 19, 2009, 8:36 pm
skullkandy
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good knowledge here!

so I decided to hold off on trying a ram until i get better at driving and knowing how the terrain effects that particular chassis.

I went with the majority suggestion of dual HMG on the front because they do seem really destructive. But i find i am horrible with side mounted weapons and always end up getting someone on my tail that I can't shake so I put a car rifle on the rear.

I have 2 HMG reloads and enough room for 2 gunners.

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wv

Posted Dec 20, 2009, 4:25 am
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