Darkwind - Viewing Topic: Engine v.71, Scripts v.137
Welcome Guest! » Darkwind » Announcements » Patch Notes » Engine v.71, Scripts v.137

Pages: << prev 1, 2 next >> Reply to Topic Create New Topic Create New Poll
Engine v.71, Scripts v.137
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

The main thing in this patch are the new weapons we were discussing.. but also some other bits:

* Chat box disappearing during looting is hopefully fixed, although I was unable to reproduce the problem. What confuses me is that Scrag said he could still type text, even though the text entry box was invisible.
* Single-shot rockets made more powerful and lower bulk
* Anti-personnel/anti-armour differentials. I have only modified a few weapons to start with: Car Cannon is now extra powerful vs armour and weaker against personnel; Car Rifle is slightly better against soft items than armour/hard components, flamethrowers are much weaker against hard items and stronger against soft items
* RGM can now reload during a combat
* Alerts when a weapon is out of ammo
* A few other minor bugfixes

The new weapons are:

Rocket Booster - not recommended to mount anywhere except on the rear. Will cause some (limited) flame damage to an opponent. It's basically a flamethrower with huge recoil and not much damage effect.
Nitro Booster - this is unique in that it is allowed in races and timetrials (since it's not really a weapon). The mount location has no effect. Frequently damages your engine when used.
Flechette Gun - deadly versus soft targets, ineffective against hard targets
Reinforced Ram - does *not* take damage before the armour
Smoke Gun - fires a smoke grenade using a ballistic trajectory
Paint Gun - fires a paint grenade using a ballistic trajectory
Gatling Gun - double fires every turn
Heavy Gatling Gun - double fires every turn
Vehicular Shotgun - mostly effective versus soft targets. Good accuracy close, bad at range.
Heavy Car Rifle
Medium Machine Gun
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 12:02 am Last edited Sep 10, 2007, 12:13 am by *sam*
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Here's some new deathracer/racer configurations you can use to try out some of the weapons in ladders:

Nitro Buccaneer (racer)

Vulcan (deathracer)

Death Cadrona (deathracer)

Sunburn (deathracer)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 12:36 am
ISHOULDCOCO
COCO and the BURPERS
Darkwind Guru

Civs Faction

Member Level

Group: Storytellers
Posts: 1,440
Joined: Jul 5, 2007

Send an email to ISHOULDCOCO Send a personal messsage to ISHOULDCOCO Reply with a quote from this post Go to the top of the page

Oooooooooo ! Toys !

Thank You Very much Mister Nice Developer, Sir.


Can we get skills used and recoil levels etc listed

ALso lots of Spirits . Mercs , Voyager and Mooses are in use but still cannot find comparative info about toughness handling and speed.

Even Aloca's Uber chassis page does not have this info.

Gah , users always want some thing......

COCO
.........................
vet wv

Posted Sep 10, 2007, 1:11 am
Jansan
Vigilante Knights
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 1,070
Joined: May 7, 2007

Send an email to Jansan Send a personal messsage to Jansan Reply with a quote from this post Go to the top of the page

Shotguns and gatling guns! :)
.........................
vet

Posted Sep 10, 2007, 10:52 am
*JD_Basher*
Gearjammers
Darkwind Guru

Renegade

Member Level

Group: Marshals + Storytellers
Posts: 2,728
Joined: Feb 11, 2007

Send an email to *JD_Basher* Visit *JD_Basher*'s web site Send a personal messsage to *JD_Basher* Reply with a quote from this post Go to the top of the page

LOL..........Seiler has his Flechettes!

I tend to agree with his request!

We needed something to deal the NPC's a bodily injury or 2!

Thanks Sam!
Sorry for you NPC's though.
.........................
vet marshal wv cont

Posted Sep 10, 2007, 1:03 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

Wonderful update. A content-addon like this would probably merit an pay-for-expansion in a normal MMO ;)

Though this will make things harder. I was just learning to use the weapons that are already available. Very confusing. Perhaps I should try that new WoW game everyone is talking about. I hear there are no options at all there. Sounds very simple, and relaxing... :p

Any word on the annoying mac bugs, Sam? (IMs not showing up in events, /emote and the other slash commands not working at all, å, ä, and ö not working.)
.........................
vet marshal wv

Posted Sep 10, 2007, 1:12 pm
*JD_Basher*
Gearjammers
Darkwind Guru

Renegade

Member Level

Group: Marshals + Storytellers
Posts: 2,728
Joined: Feb 11, 2007

Send an email to *JD_Basher* Visit *JD_Basher*'s web site Send a personal messsage to *JD_Basher* Reply with a quote from this post Go to the top of the page

This addition may make the gunnery and Hvy gunnery weapons more capable than they have been. It may also make the use of split (Different weapons) weapons more feasible, not twins (Dual Weapons) as have been used.
.........................
vet marshal wv cont

Posted Sep 10, 2007, 1:12 pm
jeansberg
Midnight Marauders
Autodueller

Renegade

Member Level

Group: Members
Posts: 252
Joined: May 14, 2007

Send an email to jeansberg Send a personal messsage to jeansberg Reply with a quote from this post Go to the top of the page

Ayjona said:
Wonderful update. A content-addon like this would probably merit an pay-for-expansion in a normal MMO ;)

Though this will make things harder. I was just learning to use the weapons that are already available. Very confusing. Perhaps I should try that new WoW game everyone is talking about. I hear there are no options at all there. Sounds very simple, and relaxing... :p

Any word on the annoying mac bugs, Sam? (IMs not showing up in events, /emote and the other slash commands not working at all, å, ä, and ö not working.)

What are you, some kind of Swede?  ;)
.........................
vet

Posted Sep 10, 2007, 1:18 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

jeansberg said:
What are you, some kind of Swede?  ;)


A traitorous one, I'm afraid. At best, Sweden holds my body (but rarely my mind) 8 months out of 12. At worst, I spend half my year in Cape Town (and all across the world)... So yes, Swedish enough to require the need of a, ä and ö occasionally, but that's about as far as it goes ;)

Men du borde väl veta allt om att vara någon form av svensk, eller, jeansberg? ;)

*casts the bait, and waits for the fish to bite*
.........................
vet marshal wv

Posted Sep 10, 2007, 2:08 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Any word on the annoying mac bugs, Sam? (IMs not showing up in events, /emote and the other slash commands not working at all, å, ä, and ö not working.)


I didn't check them out yet, but thanks for the reminder!
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 2:17 pm
Alocalypse
Advanced Race Labs
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 2,236
Joined: May 6, 2007

Send a personal messsage to Alocalypse Reply with a quote from this post Go to the top of the page

*sam* said:
* Alerts when a weapon is out of ammo


Great, that'll be really helpful on those huge scouts :)

Comments on the new weapons:

Nitro Booster - the smoke effect seems way too strong

Paint Gun - I had no idea it would be ballistics from the name and also it didn't work, even on a direct hit the car wouldn't get the paint effet on it...

MMG - I've only had 1 scout with it so far, but it saved my butt there when Xander died :p
.........................
vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Sep 10, 2007, 2:22 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Nitro Booster - the smoke effect seems way too strong


But it looks cool! I guess I can tone it down  :cyclops:

Quote:
even on a direct hit the car wouldn't get the paint effet on it


I'll check into that.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 2:31 pm
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

Just a comment on this nice update!  :)

Quote:
Rocket Booster - not recommended to mount anywhere except on the rear. Will cause some (limited) flame damage to an opponent. It's basically a flamethrower with huge recoil and not much damage effect.

Unfortunately, the rocket booster won't be available for pick-ups. I think some of these items would have needed a specific mounting system... of course it would have required some coding.
Happy to see them integrated anyway.  :D
.........................
vet cont zom slay2013 marshal wv

Posted Sep 10, 2007, 2:57 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
ALso lots of Spirits . Mercs , Voyager and Mooses are in use but still cannot find comparative info about toughness handling and speed.


Chassis Page Updated Here


Quote:
Can we get skills used and recoil levels etc listed


Updated Here
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 4:02 pm Last edited Sep 10, 2007, 4:20 pm by *sam*
WolfEater
GovermantResistance
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 616
Joined: Sep 29, 2006

Send a personal messsage to WolfEater Reply with a quote from this post Go to the top of the page

wow thx alot thx thx thx
.........................
vet race1 combat1 wv

Posted Sep 10, 2007, 4:27 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
wow thx alot thx thx thx


You're welcome mate  :)
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 4:39 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Paint Gun - I had no idea it would be ballistics from the name and also it didn't work, even on a direct hit the car wouldn't get the paint effet on it...


Should work ok now. It only worked when I originally tested it because of a coincidence.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Sep 10, 2007, 5:24 pm
Kelaparan
Hungry Hyenas
Autodueller

Renegade

Member Level

Group: Members
Posts: 288
Joined: May 22, 2007

Send an email to Kelaparan Send a personal messsage to Kelaparan Reply with a quote from this post Go to the top of the page

*viKKing* said:

Unfortunately, the rocket booster won't be available for pick-ups. I think some of these items would have needed a specific mounting system... of course it would have required some coding.
Happy to see them integrated anyway.  :D


hehe I don't think you would actually want to use one a pickup were you able to do so.  you can barely keep control in the Sunburn right now - that recoil is huge!

*sam* said:

* Chat box disappearing during looting is hopefully fixed, although I was unable to reproduce the problem. What confuses me is that Scrag said he could still type text, even though the text entry box was invisible.


heh what we normally do when the looting chat screen disappears, is to hit "t" and start typing blind and let people know you can't see the chat.  The chat is available, its just that you can't see it.  That's probably what scraggs meant.
.........................
vet

Posted Sep 10, 2007, 5:30 pm
*Ayjona*
Edgerunners
Darkwind Guru

Renegade

Avatar

Member Level

Group: Marshals + Contributors
Posts: 515
Joined: Dec 6, 2006

Send an email to *Ayjona* Visit *Ayjona*'s web site Send a personal messsage to *Ayjona* Reply with a quote from this post Go to the top of the page

Sam, the out of ammo alert is great. But do you think you could add a text string in the weapon tooltip window that shows how many turns are left until the reload is completed (if we are supposed to know, but it stands to reason skilled gunners would be able to predict how much longer it will take to reload a gun. Otherwise, a simple "Reloading" would serve to at least show us the weapon is being reloaded)?

Might sound redundant, but I've found myself wondering, sometimes, if I indeed clicked reload in the contextual meny, or if I might have missed it.
.........................
vet marshal wv

Posted Sep 10, 2007, 8:42 pm Last edited Sep 10, 2007, 8:43 pm by Ayjona
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

I agree with Ayjona on that point.
A small countdown would be great.
.........................
vet cont zom slay2013 marshal wv

Posted Sep 10, 2007, 8:44 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Patch Notes » Engine v.71, Scripts v.137

0.1192 seconds - 30 queries - 0.30 load