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Engine v.102 Scripts v.212, GUI/usability improvements
*sam*
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· Improvements to the interface/usability e.g. targeted vehicles are shown with coloured boxes around them
· You can now left-click a weapon or character icon to select them, then left-click a character or weapon to assign the gunner. You can also left-click a weapon icon then left-click an enemy vehicle/pedestrian to target it.
· When you have a weapon icon highlighted (by clicking it) then its firing arc is shown in the 3D world (if it’s a targeted weapon rather than dropped or melee). I also added a Preference to ‘show all firing arcs on selected vehicle’ without needing to click the weapon icons.
· Vehicles can now become famous. The occupants of a famous vehicle have substantially boosted courage. Fame builds up through use, especially by winning professional events but also from finishing 1st, 2nd or 3rd in town events, and for wilderness use. Every time you rename a vehicle, it loses half of its fame.
· Added the Slipstreamer specialism
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 11, 2008, 10:24 pm
*Grograt*
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just love the firing arc and target rectangle, will so help a noob like me ;)
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vet marshal wv community

Posted Oct 11, 2008, 10:49 pm
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*sam* said:

· When you have a weapon icon highlighted (by clicking it) then its firing arc is shown in the 3D world (if it’s a targeted weapon rather than dropped or melee). I also added a Preference to ‘show all firing arcs on selected vehicle’ without needing to click the weapon icons.



Is it possible to make the firing arc more transparent, my first impression is that it is way to opaque if you opt to show them at all times
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Oct 11, 2008, 10:51 pm
t0rp0r
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*sam* said:

· Vehicles can now become famous. The occupants of a famous vehicle have substantially boosted courage. Fame builds up through use, especially by winning professional events but also from finishing 1st, 2nd or 3rd in town events, and for wilderness use. Every time you rename a vehicle, it loses half of its fame.


*sigh* If only Hammerhead I lived long enough to see its name in lights. Perhaps Hammerhead II will love up to its big brother's reputation.
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vet wv zom

Posted Oct 11, 2008, 11:47 pm
*JD_Basher*
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t0rp0r said:
*sam* said:

· Vehicles can now become famous. The occupants of a famous vehicle have substantially boosted courage. Fame builds up through use, especially by winning professional events but also from finishing 1st, 2nd or 3rd in town events, and for wilderness use. Every time you rename a vehicle, it loses half of its fame.


*sigh* If only Hammerhead I lived long enough to see its name in lights. Perhaps Hammerhead II will love up to its big brother's reputation.


How will we be able to tell if a vehicle is becoming famous?.... Will there be additional info on the "vehicle info page" when we click on a car?
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Posted Oct 11, 2008, 11:51 pm
This member is currently online Valiance
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It will initially be named "The Renowned xxx" - and vehicles which get included in the Evan Vehicle Guide get a one-off fame bonus, so get your designs in!

JD - look out for your lorry design tomorrow (but Sam has to upgrade the fame manually, so may not be instant)
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vet combat1 wv ped1 northernsummer

Posted Oct 11, 2008, 11:53 pm
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Oh, and Sam, the colours seem a bit lurid and very non-gritty - it's all luminous yellow and electric pink. Are there any other palette choices available?
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vet combat1 wv ped1 northernsummer

Posted Oct 11, 2008, 11:54 pm
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I too found the arcs to be obscuring the vehicle ghost - which can be problematic so would agree with Tinker on that point.
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vet wv marshal pvp4 community pvp20,1,0

Posted Oct 11, 2008, 11:55 pm
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Valiance said:
It will initially be named "The Renowned xxx" - and vehicles which get included in the Evan Vehicle Guide get a one-off fame bonus, so get your designs in!

JD - look out for your lorry design tomorrow (but Sam has to upgrade the fame manually, so may not be instant)


Looking forward to it Val...... Thanks!

Also, Sam stated the Fame would increase through use....

*sam* said:

· Vehicles can now become famous. The occupants of a famous vehicle have substantially boosted courage. Fame builds up through use, especially by winning professional events but also from finishing 1st, 2nd or 3rd in town events, and for wilderness use. Every time you rename a vehicle, it loses half of its fame.
---------------
I was just wondering if we car owners will have an indicator as how 'famous' our cars are by looking at the car stats.
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vet marshal wv cont

Posted Oct 12, 2008, 12:06 am
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This is wonderful news to follow an exhausting day at work!

Drooling with anticipation!
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Posted Oct 12, 2008, 3:57 am
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Really happy to see all that stuff :)

Quote:
· When you have a weapon icon highlighted (by clicking it) then its firing arc is shown in the 3D world (if it’s a targeted weapon rather than dropped or melee). I also added a Preference to ‘show all firing arcs on selected vehicle’ without needing to click the weapon icons.


I think that should be hover instead of click and and there should be a "always show only manned weapons firing arcs" option aswell.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 12, 2008, 9:11 am
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You can target without facing an enemy and it really needs the descriptive text to help beginners work out what to do better.

It should probably say assign target or something else when you click on an already manned weapon.
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 12, 2008, 9:14 am
*Grograt*
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Valiance said:
Oh, and Sam, the colours seem a bit lurid and very non-gritty - it's all luminous yellow and electric pink. Are there any other palette choices available?


I agree with this one, they detract slightly from the look of the game and genre itself, user defined palette would be cool


*Ninesticks*  said:
I too found the arcs to be obscuring the vehicle ghost - which can be problematic so would agree with Tinker on that point.


The arc seems to sit half way up the vehicle, can it be dropped down so as not to obscure the ghost

Still think these new implementations are excellent


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vet marshal wv community

Posted Oct 12, 2008, 11:27 am
*sam*
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Quote:
I was just wondering if we car owners will have an indicator as how 'famous' our cars are by looking at the car stats.


No, it's a hidden value at the moment. I could perhaps add an extra indicator when the car is becoming "somewhat renowned"..

Quote:
It should probably say assign target or something else when you click on an already manned weapon.


I just made that change, thanks for the suggestion alo. I also got rid of a bug that "apparently none of you noticed" that was allowing you to target and fire on the same turn.  :rolleyes:

With regard to the bright colours (and opacity): if they were more dull or transparent they could be hard to see. They weren't really intended to be displayed all the time (although admittedly an option does allow you to do that). Part of the thinking is also that GUI components rendered into the world are done in bright colours to make them stand out from the "real world" stuff - they are essentially HUD info..

I could make the weapons colours customisable..

You may have noticed that the targeting lines and names of teh weapons on their icons have also been correctly colour-coded now. Also in the Occupants panel the assigned weapon below a character portrait is colour coded.

Quote:
The arc seems to sit half way up the vehicle, can it be dropped down so as not to obscure the ghost


The issue here is that if it were lower it would be much more likely to go below the terrain due to bumps and hills, and therefore be invisible. It's currently rendered as a single triangle.. to lower it would be rendering it as a larger number of triangles, each conforming to the terrain. Well I guess I could do that... I'm just being anal about polygon count as usual...

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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 12, 2008, 11:39 am Last edited Oct 12, 2008, 11:41 am by *sam*
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Quote:
With regard to the bright colours (and opacity): if they were more dull or transparent they could be hard to see.


You could probably get away with less contrasting colors if you animated the targeting lines to draw attention to them.

I think the targeting boxes around the cars don't look so good and you should either try to use a lighting effect to highlight them which is a bit more sublime or the circle thing you have around cars (the size of which can also be used to indicate how likely you are to hit)
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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 12, 2008, 12:08 pm
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Alocalypse said:

I think the targeting boxes around the cars don't look so good and you should either try to use a lighting effect to highlight them which is a bit more sublime or the circle thing you have around cars (the size of which can also be used to indicate how likely you are to hit)


I like the look of the targeting boxes. They have a very '80's Vector Graphics sort of look that is appealing (at least to me). They get your attention. I don't want subtlety, I want to know at a glance which cars I have targeted with which weapons in the heat of a messy combat.
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vet wv0,1,0

Posted Oct 12, 2008, 7:35 pm
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Hm, the visible gunarc is overlaying car models! They disapear from some view angles. Also I had a few infos that hover over the cars disapearing.
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vet marshal wv

Posted Oct 12, 2008, 10:29 pm
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circle under the car would look better
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vet wv

Posted Oct 12, 2008, 10:57 pm
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Sam, my keyboard is english now?!? Can you please revert it, cos I have no idea where some symbols are on an english layout!
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vet marshal wv

Posted Oct 12, 2008, 11:00 pm
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i also like the idea of the circle instead of the box. it feels more in line with DW. the box makes me think i am playing Battlezone (not that there's anything wrong with that! all it's missing is the sound of the 3 pings when the enemy tank spawns after you killed the last one!)

BTW...

the firing arcs LIE. i knew that as soon as i saw one. i have a screencap if you don't believe me. the arcs shown are 90 degrees and the front and rear arcs are narrower than that. if the arcs are not accurate there's not much point in them.

also there is a small bug where when you click on a weapon to add a character some sequence of hitting stuff leaves the arc up unintentionally. nothing major, just a little annoying.

despite the bitching i can say that overall this update is a nice addition. its nice to click the weapon and the character and be done and it's very handy to see which car your guy is targetting when he's out of arc. overall helps to get a view of the battlefield at a glance much easier.

also something that would be cool: have the weapon color greyed out until a gunner is assigned to the weapon. not essential but might come in handy on some vehicles that have to do alot of crew position changes in a combat.

PS - instant retro trip:

http://games.atari.com/arcade_large.php?game=battlezone
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vet combatL1 wv1,0,0

Posted Oct 13, 2008, 2:02 am Last edited Oct 13, 2008, 2:12 am by 4saken
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