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Engine v.102 Scripts v.212, GUI/usability improvements
*Diablo Vash*
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t0rp0r said:

*sigh* If only Hammerhead I lived long enough to see its name in lights. Perhaps Hammerhead II will love up to its big brother's reputation.


Omg stealing my car name!!! don't make us have to do a HH battle for rights!! lol
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vet raceL1 marshal wv

Posted Oct 13, 2008, 11:57 am
Mad Mike
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The arc is covering the ghost when you are driving and the line of sight lines.. interesting idea but I dont think we need that much help...
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vet wv

Posted Oct 13, 2008, 2:49 pm
4saken
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http://img374.imageshack.us/img374/8053/arcslierj4.jpg

hmm... he doesn't look lost...
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vet combatL1 wv1,0,0

Posted Oct 13, 2008, 2:59 pm
Ivan Kerensky
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Yep, the arc just is not such a good idea, while the targetting boxes are nice, but a bit too visible/unrealistic ( they are very usefull when the L.o.F are not drawn and redundant when they are ), but it could be nice to have some floating text around them (like hit probability ;), and range ).

The left clicking I just dont use. I found the right clicking more convenient especially as you can do everything with it (from assigning to targetting to ordering fire to stopping fire to reloading... one button to rule them all ).

I agree the firing arc look wrong too, the side one should be larger than 90° and the front one narrower...

About the the fame car ... I dont know. It sound like a cool thing to add for veteran but bring little help to anyone else. I dont think a small courage boost is such a large impact for veteran crew... and the way you lose fame when renaming make little sense. Because then if I use a Fame name on another of my car with the same painting scheme and the same chassis I should have the same Fame rating.. right ? shouldn't painting the car another color diminish his fame ?

What make car famous ? the way you can recognise them ( like the Red Baron Fokker ). So if I keep using a black Phoenix with Flame skin and score a lot with it, this sight will became famous, regarless if it is the same car or not... After all the Panther Pack of Goat is famous as a whole.

I think that a famous car should be allowed to get a surname, THAT will make a difference ;) but then there is no standard model or name in Evans...



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vet wv

Posted Oct 13, 2008, 3:03 pm
Ivan Kerensky
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4saken said:

hmm... he doesn't look lost...


I think that this is because each weapon indiviually have an arc that is drawn from his port ( front left or front right ), while the big red arc is drawn from the car front middle point. But then again I agree the car didn't look like it is out of L.o.F.
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vet wv

Posted Oct 13, 2008, 3:05 pm
Alocalypse
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The arc needs some transpearacy or to be rendered before everything except the terrain without depth checking so it appears below them (not 100% certain it'd actually look good still).

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vet deathrce1 raceL1 race1 combat1 northernsummer gateautumn elmsautumn deathrceL1 semiprocombat wv cont

Posted Oct 13, 2008, 3:06 pm
Mad Mike
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maybe instead of shaded block just lines on each side. if the targets within the lines then can be hit, similar to los lines
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vet wv

Posted Oct 13, 2008, 3:27 pm
Netzilla
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Mad Mike said:
maybe instead of shaded block just lines on each side. if the targets within the lines then can be hit, similar to los lines


That's what I was thinking as well.  Just let us know where the boundaries of the arc lie and we should have all the info we need.
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vet northernsummer wv0,1,0

Posted Oct 14, 2008, 1:28 pm
Mad Mike
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would be just like the cone of uncertainy for hurricane path prediction.
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vet wv

Posted Oct 14, 2008, 3:14 pm
*Lugal*
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Mad Mike said:
would be just like the cone of uncertainy for hurricane path prediction.

Nah that's for your targeting lines!  :p
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vet marshal wv

Posted Oct 14, 2008, 3:56 pm
Mad Mike
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only for your gunners lol.

what about when we click to assign target it tells us what targets we can hit and the chances of them being hit. make the feature able to be disabled for those who dont like to use it.
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vet wv

Posted Oct 14, 2008, 4:34 pm
Kime Dennory
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*sam* said:
[
Quote:
The arc seems to sit half way up the vehicle, can it be dropped down so as not to obscure the ghost


The issue here is that if it were lower it would be much more likely to go below the terrain due to bumps and hills, and therefore be invisible. It's currently rendered as a single triangle.. to lower it would be rendering it as a larger number of triangles, each conforming to the terrain. Well I guess I could do that... I'm just being anal about polygon count as usual...


Being able to show firing arcs is nice and all, but honestly I'd only really like to do it with a toggle... 'show firing arcs on selected car' maybe.

As it is, I have a couple of times ended up showing a firing arc and actually made myself unable to see my other car, say when first assigning gunners.  ClickyclickhowdoIturnthisthingoffclickyclick.  Frustrating.

Also, just something I've wondered: is it too complex to do real firing arcs, with some overlap and some blind spots, and where part of a vehicle can be targeted?  The current system has some really weird effects... for example, I literally had my SUV's nose pressed against the side of a truck and I couldn't shoot at it with my front guns.  (Probably due to 'center of mass' targeting.)  And I think it would be really neat if some chassis had arcs that were wider than others... it'd be a great way of distinguishing some chassis that are maybe considered underpowered right now: the Chomper (for example) has an overlapping arc at front corners, whereas the Apache actually has a small blind lane because of the longer body.  Or whatever.

I'm babbling.  Enough.

-KD
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vet

Posted Oct 15, 2008, 12:53 am
*sam*
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That's a great idea about per-chassis arcs KD.. I'll certainly consider that one. Alo also suggested we could add per-weapon arcs at the same time, which is a nice idea too. Both will create extra variation..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 15, 2008, 10:13 am
simonmaxhill
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It'd also be nice if some weapons deployed in a "center mount" when singlely mounted.

Rocket boosters are one of these, especially. I think when you fire a RB on a smaller car, the off-center mounting causes some spin that you don't really want.
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vet wv

Posted Oct 15, 2008, 9:15 pm
*sam*
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Quote:
Rocket boosters are one of these, especially. I think when you fire a RB on a smaller car, the off-center mounting causes some spin that you don't really want.


No, rocket boosters specifically apply their thrust at the centre of the car, even though the muzzle appears off-centre.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Oct 16, 2008, 8:37 am
Mad Mike
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if the model could be changed to show that the rocket booster is center mounted it would look better
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vet wv

Posted Oct 16, 2008, 1:27 pm
Valiance
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How would that work on my lorry with rear RB and HFOJ?
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vet combat1 wv ped1 northernsummer

Posted Oct 16, 2008, 1:59 pm
Ivan Kerensky
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Hum should only work when single Rocket launcher is mounted rear.

BTW I thik that rocket booster should be tweaked so you can only mount :

2 rocket booster rear
or
1 rocket booster rear and nothing else.

This way no problem about thrust repartition. If you want to mount a rocket booster and another weapon then you need to mount them apart and the rocket thrust isn't centered :)
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vet wv

Posted Oct 16, 2008, 2:36 pm
*jimmylogan*
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I think it's good the way it is. :) Simple and it works. :)

JL


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vet marshal deathrceL1 wv community combatL1

Posted Oct 16, 2008, 3:47 pm
Valiance
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I agree with Jimmy. This just seems like unnecessary complication for no benefit
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vet combat1 wv ped1 northernsummer

Posted Oct 16, 2008, 9:06 pm
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