Darkwind - Viewing Topic: Aging
Welcome Guest! » Darkwind » Announcements » Game Announcements » Aging

Pages: << prev 1, 2, 3, 4 next >> Reply to Topic Create New Topic Create New Poll
Aging
Seiler
Pestilence
Darkwind Guru

Renegade

Member Level

Group: Storytellers
Posts: 946
Joined: Apr 29, 2007

Send an email to Seiler Send a personal messsage to Seiler Reply with a quote from this post Go to the top of the page

*sam* said:
Anyway.... what about if older skilled characters automatically become mentors in your gang, and help the young guys improve their skills...?


Maybe once characters reach a certain age range they can be "Retired", taking up a character slot, but aging at a slightly slower rate and improving training in their high end skills in the town they choose to retire in.  Of course they'd have to be excluded from running missions once they retire...
.........................
vet deathrceL1 wv

Posted Feb 18, 2009, 2:08 am
*viKKing*
Skulls And Bones
Darkwind Guru

Renegade

Member Level

Group: Marshals + Contributors
Posts: 4,249
Joined: Oct 12, 2006

Send an email to *viKKing* Send a personal messsage to *viKKing* Reply with a quote from this post Go to the top of the page

Kime Dennory said:

If you go a full week (database update to database update) without playing a single event of any kind (including travels where there are no actual encounters) your characters don't age at all.  (This wouldn't help ME in any way, since I almost always do something every week, but I think it's unfair that people's guys age if they're not playing at all.  And I don't have a problem with people who don't play at all for a year coming back to pretty well-trained characters: after all, they've paid for DW for a year and they've never played... if you like darkwind, would you really do that on purpose?)

This would only work if characters weren't active at all.
A character getting trained should become older or the whole system would be broken.

I like the idea a character is aging based on his activities, this is something very close to my fatigue proposal with a better impact. :)
.........................
vet cont zom slay2013 marshal wv

Posted Feb 18, 2009, 10:18 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,008
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

ive got older guys who wont even earn a point on training day, and others maybe 1 every 2 weeks and most older gangers are maxed out in skill, if yer gunna do that least let em earn more points on training day, and thats even with a lv 5 motivator
.........................
vet paintball wv1,0,1

Posted Feb 23, 2009, 10:03 pm
Mad Mike
the mad mad crushers
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 2,900
Joined: Aug 1, 2007

Send an email to Mad Mike Visit Mad Mike's web site Send a personal messsage to Mad Mike Reply with a quote from this post Go to the top of the page

have the older characters that get retired become gang trainers. If they lived long enough to retire it must mean they have to be very good at fighting to be able to survive and old mechanics know every little thing about tearing apart cars, fixing engines, etc...

when a character reaches the retirement age have an option to make them trainers until they do die of old abused life age.

this will cure the problem of people getting a bit peaved their 400 gunner started losing his skills at age 30. have them able to add training points to other gang members on training day. the trainers reinforce the training centers teachings and can provide training in the field.

they lose their skill points as they get older making them less effective in the field. we could bring them along on training scouts to just help train other gang members.

"hold that gun better by placing your hand here," says old guy max.

"you mean here?" asks young dude dudley. (gains 1 point extra after the battle is over)

The old guy can teach the younger gang members but if placed as a gunner shoots 10 times worse than the young gangers.
.........................
vet wv

Posted Feb 24, 2009, 12:13 am Last edited Feb 24, 2009, 12:14 am by Mad Mike
Kime Dennory
Weasel Works
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 725
Joined: Aug 8, 2008

Send an email to Kime Dennory Send a personal messsage to Kime Dennory Reply with a quote from this post Go to the top of the page

Seems to me people who get older shouldn't lose either skill points or ability points...

...they should lose activity level.

I mean, that's why it's there, right?

-KD
.........................
vet

Posted Feb 24, 2009, 10:18 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Activity level would do a similar job KD, that's true. But it will equally reduce everything they do, which is a bit cruder than having various skills and abilities reduce at different rates?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 25, 2009, 9:37 am
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Just to let you know how this has finally been implemented:

Mileage is a hidden attribute
- goes up with heavy injury and radiation poisoning
- goes up with the abuse of certain drugs
- added to Age for computing aging effects

I have set Mileage to be 0 for all existing characters

I have reduced the effect of age on its own, and put more emphasis on Mileage, i.e. the combined effect of age and injuries/rad poisoning. So a character who doesn't do very much will expect to live well into their 60s or 70s, while a really active who has taken a lot of punishment will likely expire in their 40s.

Also, older characters (age 36+) with skills over 100 will automatically boost the training of their skills in the same town that they're in.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 25, 2009, 1:12 pm
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

Has the definition of death changed with the addition of mileage?

Does a character still die when one of their attributes (Str, Dex, Spd) reaches 0?
.........................
vet wv community

Posted Feb 25, 2009, 4:24 pm
*Lugal*
Luna Sea
Darkwind Guru

Renegade

Member Level

Group: Marshals
Posts: 2,246
Joined: Jan 27, 2008

Send an email to *Lugal* Send a personal messsage to *Lugal* Reply with a quote from this post Go to the top of the page

Sounds good!

*sam* said:
Also, older characters (age 36+) with skills over 100 will automatically boost the training of their skills in the same town that they're in.

Meaning those characters benefit, or that they have a Motivator like effect for those skills?
.........................
vet marshal wv

Posted Feb 25, 2009, 4:39 pm Last edited Feb 25, 2009, 4:39 pm by Lugal
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

Motivator effect I'm sure.
.........................
vet wv community

Posted Feb 25, 2009, 4:47 pm
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,008
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

sam ya think we could somehow include the first aid skill with milage. i would think fa practicioner would be very skilled at survival in a harsh environment, maybe a high skilled first aid guy can live even longer than say a non skilled fa guy?

what about guys who are maxed in skills after age 36? if there maxed out they cant train anyway?
.........................
vet paintball wv1,0,1

Posted Feb 25, 2009, 7:45 pm
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
Has the definition of death changed with the addition of mileage?

Does a character still die when one of their attributes (Str, Dex, Spd) reaches 0?


The character still dies at that stage. And gets a unique opportunity to have their 'died at' in the hall of fame listed as SS hospital  ;-)


Quote:
Motivator effect I'm sure.



Yes. They help others in the gang to learn (but only their specific skill, not all skills like motivator gives).


Quote:

sam ya think we could somehow include the first aid skill with milage. i would think fa practicioner would be very skilled at survival in a harsh environment, maybe a high skilled first aid guy can live even longer than say a non skilled fa guy?


Yes, that sounds reasonable.


Quote:

what about guys who are maxed in skills after age 36? if there maxed out they cant train anyway?


My explanation must have been confusing. They help others to learn, not themselves.
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 26, 2009, 11:07 am
This member is currently online darthspanky
McSPANKYS LOLLIPOP GANSTAS
Darkwind Guru

Anarchists Faction

Member Level

Group: Subscribers
Posts: 4,008
Joined: Jul 29, 2007

Send a personal messsage to darthspanky Reply with a quote from this post Go to the top of the page

if i had known guys would die when they reached 0 ida not even kept low ability guys much less train them in ldrship. i wont keep anymore low ability guys. this news will only make low ability guys useless forever, why ever train up a low ability guy? we should be allowed to put low streanth guys on steroids to help extend there life cause some of my guys have like low abilities and will probly die one has 13 str and one has 16 speed. got a gal up high in ldrship but low str if we loose str points after 30 then whats the motivation to even train her anymore, the only skill she ever gets is ldrship cause she cant train up without doing like alot of scouts and then gets 1 point, on training day earns a losy 1 point despite being a lv5 motivator it takes the fun out of building a guy who you know will die young cause of low abilitys.
.........................
vet paintball wv1,0,1

Posted Feb 26, 2009, 3:44 pm Last edited Feb 26, 2009, 3:53 pm by darthspanky
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Woah darth, not one capital letter! :cyclops:

Does anyone else think this is an issue that might seem some kind of once-off concession to fix?
.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 26, 2009, 4:15 pm
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

*sam* said:

Does anyone else think this is an issue that might seem some kind of once-off concession to fix?


What issue are you referring to, and what is the concession?

From where I sit, this is nothing more than a player not wanting to see his highly skilled characters die.  There's nothing wrong with that, but where do you draw the line?

Are we going to be back at this same point in XX weeks when the characters reach the end of their spans?

If First Aid skilled (spec'd?) characters can do something to make themselves live longer, then you might as well let everybody live longer since every character can learn every skill.  Of course, the step after that is to just not have aging at all.

Dungeons & Dragons had a rule that if a character had attribute numbers below a certain level they were considered non-adventurers.  Perhaps DW needs some lower limits as well?

Personally, I'm going keep recruiting my freebie (when my roster gets low), and making do with what I'm given.  I consider that part of the game.  Just like taking whatever the 3d6 presented was how I generated my D&D characters, rather than rolling until 18s showed up.
.........................
vet wv community

Posted Feb 26, 2009, 4:35 pm Last edited Feb 26, 2009, 4:35 pm by Marrkos
*sam*
The Salthill Sluggerz
Darkwind Guru

Renegade

Avatar

Member Level

Group: Lead Developer
Posts: 16,780
Joined: Jan 19, 2006

Send an email to *sam* Send a personal messsage to *sam* Reply with a quote from this post Go to the top of the page

Quote:
What issue are you referring to,


The fact that the rules, although they always stated that attributes (str, dex, spd) would start to drop over age 30, didn't explicitly state that the character would die when they hit zero.

Quote:
and what is the concession?


No idea, I was just seeing what others thought.

.........................
marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Feb 26, 2009, 4:38 pm
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

*sam* said:

The fact that the rules, although they always stated that attributes (str, dex, spd) would start to drop over age 30, didn't explicitly state that the character would die when they hit zero.

Quote:
and what is the concession?


No idea, I was just seeing what others thought.



How about something along the lines of Seiler's suggestion of a hidden Health value (not Mileage) that decreases to some level (presumably 0) that means dead.

In order to prevent the apparently random, "My dude just dropped dead", you could have some kind of narrative description similar to Hattrick's Form, i.e. Bob feels 'wretched' this week.

.........................
vet wv community

Posted Feb 26, 2009, 4:47 pm
Whiskey
Whiskey Runners
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 691
Joined: Sep 19, 2008

Send an email to Whiskey Send a personal messsage to Whiskey Reply with a quote from this post Go to the top of the page

Marrkos said:
*sam* said:

The fact that the rules, although they always stated that attributes (str, dex, spd) would start to drop over age 30, didn't explicitly state that the character would die when they hit zero.

Quote:
and what is the concession?


No idea, I was just seeing what others thought.



How about something along the lines of Seiler's suggestion of a hidden Health value (not Mileage) that decreases to some level (presumably 0) that means dead.

In order to prevent the apparently random, "My dude just dropped dead", you could have some kind of narrative description similar to Hattrick's Form, i.e. Bob feels 'wretched' this week.




I like the idea Marrkos.  Actually, I think we need both a hidden Health Attribute and a hidden Mileage Attribute.

Age+Mileage equals a percentage number.  Once every 12 weeks, the system generates a check against this percentage.  Failed check roll reduces Health.  When Health goes to zero, the character dies.

Just to throw some numbers as an example.  An 18 year old with zero mileage has only an 18% chance of failing a check roll for Health reduction.  A 35 year old with 35 mileage would have a 70% chance of failing a check roll for Health reduction.

Old muscles aren't as strong.  Old joints and tendons aren't as dexterous.  etc.  Maybe as the hidden Health score declines past a certain point it begins to drag the other attributes down with it.

As hidden Health declines past some limit, Activity Level begins to suffer a permanent reduction.

"Man, the arthritis is my trigger finger is bad today!"
.........................
vet wv

Posted Feb 26, 2009, 4:59 pm Last edited Feb 26, 2009, 5:10 pm by TKWPrime
Kime Dennory
Weasel Works
Darkwind Guru

Renegade

Member Level

Group: Members
Posts: 725
Joined: Aug 8, 2008

Send an email to Kime Dennory Send a personal messsage to Kime Dennory Reply with a quote from this post Go to the top of the page

I still prefer the activity level decrease to the decrease in attributes and skills.

Could definitely have a hidden 'health' attribute. Could also just die when activity level reaches zero.

-KD

Edit: Actually: roll 5d100 every week. If all of them come up under your current activity level, you die. Start this when you hit a certain age, or do it all the time. (Someone with an amputated leg is much more likely to get an infection. If you don't rinse out an empty eye socket with sterile water on a regular basis, you can have some serious problems. Etc.)
.........................
vet

Posted Feb 26, 2009, 8:35 pm Last edited Feb 26, 2009, 8:37 pm by Kime Dennory
Marrkos
88 MPH
Darkwind Guru

Renegade

Avatar

Member Level

Group: Members
Posts: 3,711
Joined: Mar 28, 2006

Send an email to Marrkos Visit Marrkos's web site Send a personal messsage to Marrkos Reply with a quote from this post Go to the top of the page

Kime Dennory said:


Edit: Actually: roll 5d100 every week.  If all of them come up under your current activity level, you die.  Start this when you hit a certain age, or do it all the time.  (Someone with an amputated leg is much more likely to get an infection.  If you don't rinse out an empty eye socket with sterile water on a regular basis, you can have some serious problems.  Etc.)


All of them come up under current activity level = death?

So if a character with 100% activity doesn't have the luckiest roll ever, they are going to drop dead.  :o

Hopefully, you mean over their current activity level.

.........................
vet wv community

Posted Feb 26, 2009, 8:58 pm
Reply to Topic Create New Topic Create New Poll E-mail me when replies are made to this topic View Printable
» Darkwind » Announcements » Game Announcements » Aging

0.1248 seconds - 30 queries - 0.33 load