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Engine v115, Scripts v237, DW: Tactical
*sam*
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The major work in this patch is the 1st release of DW:Tactical.

I'm currently doing some last-minute tests before activating the 'DW:Tactical' button you'll see in the lobby.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 2:11 pm
*Lugal*
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!
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vet marshal wv

Posted Mar 26, 2009, 2:38 pm
*sam*
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Still a couple of bugs being worked on... seems mostly working though. Things always behave slightly differently in the live environment, plus I have no test rig for certain bits such as the lobby/events manager.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 2:47 pm





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Posted Today, 2:52 am
*sam*
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Yeah I got notification of a gameserver crash at the elms track.
It's probably too much to hope that it's a coincidence... sorry about that.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 2:57 pm
*Grograt*
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Got too love the live clock on lobby...cheers sam
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vet marshal wv community

Posted Mar 26, 2009, 3:55 pm
*sam*
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OK, scripts v237 activates the DW:Tactical button in the lobby.
It all appears to work as intended, though I'm sure you'll find my cunningly hidden bugs before too long.. :rolleyes:
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 5:04 pm Last edited Mar 26, 2009, 5:22 pm by *sam*
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nice but a couple sugestions

1) the text is not readable on top of light pictures like so, (team names unreadable)
http://img253.imageshack.us/img253/5267/picture1gmg.png

2) and it would be sure nice to delete your own templates, because it's the only way to play? by saving your template for everyone to see?

edit

3) and is it possible to make it start way sooner than 10 minutes, seems to be the min,

4) also didn't see the lines for the waypoints
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vet marshal wv pvp3 zom circuit2 pvp1 cont

Posted Mar 26, 2009, 6:10 pm Last edited Mar 26, 2009, 6:29 pm by *Tinker*
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also...is the only way to get a ganger with gunnery skill to keep hitting random.....
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vet marshal wv community

Posted Mar 26, 2009, 6:35 pm
*sam*
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I didn't get time yet to write anything detailed about it...

Quote:
would be sure nice to delete your own templates, because it's the only way to play? by saving your template for everyone to see?


No, you only create a template when you want it to be used multiple times. To create a regular event, uncheck the 'Create as Template Event' option.

Quote:
is it possible to make it start way sooner than 10 minutes, seems to be the min,


Yeah, could probably make it 5.

Quote:
didn't see the lines for the waypoints


You took control of some vehicles for waypoints only? I'll check into this, it worked fine in my offline tests.

Quote:
.is the only way to get a ganger with gunnery skill to keep hitting random.....


The skills all have up/down buttons beside them!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 7:23 pm
Marrkos
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*sam* said:

The skills all have up/down buttons beside them!


They didn't seem to have any effect unless there was a skill entry already there. 

In other words, if the skill value was 0 (presumably) there was no label next to the up/down buttons, so it was a) hard to know which skill was being adjusted, and b) no feedback that points were being added to a skill.
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vet wv community

Posted Mar 26, 2009, 7:30 pm
*sam*
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Quote:
In other words, if the skill value was 0 (presumably) there was no label next to the up/down buttons, so it was a) hard to know which skill was being adjusted, and b) no feedback that points were being added to a skill.


Hmm I'm lost I'm afraid. I see both labels and buttons for all skills. No skill is ever randomised to less than 1.

http://www.dark-wind.com/images/charskills.jpg
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 9:41 pm
Marrkos
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Ah.  This is what I see....

http://www.graymattercomputing.com/files/screenshots/DarkwindOSXClientScreenSnapz036.jpg

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vet wv community

Posted Mar 26, 2009, 9:52 pm
*sam*
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Ah ok, colour problem.. thanks..
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 9:54 pm
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This thing seems pretty awesome.
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vet

Posted Mar 26, 2009, 10:11 pm
*sam*
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Thanks Jansan. Haven't seen you in a while!
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 10:24 pm
Jansan
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:) Yeah I've been busy with some stuff, but I kept my guys training while I was on hiatus.

This Tactical thing sounds really good, so I'll probably be digging into it this weekend when I get a chance.
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vet

Posted Mar 26, 2009, 10:30 pm
*sam*
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Yeah hopefully someone will setup a decent event or two and we can gather a few players together..

They can be scheduled well ahead of time and will be listed on the events diary.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 26, 2009, 10:35 pm
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I couldn't resist and loaded it up and started messing around. This is VERY nice. It's even better than I thought. Being able to customize the names and abilities of all of the characters. In fact, the only two things I saw missing right now is I can't adjust character inventory and I can't place characters sans cars (probably related to the fact the game doesn't do this yet anyway).

So far it is genuis though. I mean, this is huge.

Edit - Just tried an event and DW: Tactical is awesome. The possibilities are nearly limitless. I can only hope this feature will be highlighted and continually updated and enhanced.
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vet

Posted Mar 26, 2009, 10:53 pm Last edited Mar 26, 2009, 11:30 pm by Jansan
*sam*
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Thanks jansan for the nice words :rolleyes:

One of the main things I think are needed is a way of filtering and sorting anmd deleting event templates and predesigned vehicles.
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marshal vet deathrce1 paintladder combat1 wv ped1 cont slay2013

Posted Mar 27, 2009, 12:54 am
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